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VIERA vs Miqo 'te ? - Printable Version

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RE: VIERA vs Miqo 'te ? - Falkner - 08-12-2013

(08-12-2013, 05:17 AM)Ildur Wrote: If they wanted Viera in the game, they probably should have made them a Miqo'te subspecies. And then add a fox subspecies to have all the basic options of the animal-girl catalog.

I still vouch for dwarves. Or DRAGON dwarves!

D-D-Dragon Dwarves? With Spell Resistant Beards? And instead of Stoneform they have Dragonform?! They would be too badass to be contained within a single video game franchise.

But your idea of a fox-based demihuman race is nice,
the females could fill the image of the foxy girls, while the male will be brute werewolves. Hmm, not bad.


RE: VIERA vs Miqo 'te ? - Roda - 08-12-2013

^Nope! Both sexy or both brutal, or have one clan that's sexy and one clan that's brutal. Buuuut you can kind of already pull off fox stuff with the Miqo'te.

(08-12-2013, 05:20 AM)Ashren Snow Wrote:
(08-12-2013, 05:19 AM)Roda Wrote: I was under the impression that the Miqo'te were less nature-loving, more I'm-going-to-hunt-all-of-nature; more recklessly killing things for food (and maybe sometimes for fun) than being nature's friend.  If that's the case, these two races could be very much at odds with each other.
The Miqo'te aren't like... Druidic or anything, not necessarily at one with the elements or what have you, not as a culture anyways. They enjoy the hunt, and seem to as a race prefer living in the wild like animals do. So the main difference I suppose could be that the Miqo'te are the more feral side of nature and the Viera could be the more gentle side of nature, though that kind of defeats the comments of people saying they want them to be the badass side of nature.
Well that depends on your definition of badass.
Passionate Sentinels of nature sure sounds badass to me!
(They could be super cruel to any careless litterer.)
(Ripping out the still beating heart of a BP executive.)


RE: VIERA vs Miqo 'te ? - Ashren Dotharl - 08-12-2013

(08-12-2013, 05:32 AM)Roda Wrote:
(08-12-2013, 05:20 AM)Ashren Snow Wrote:
(08-12-2013, 05:19 AM)Roda Wrote: I was under the impression that the Miqo'te were less nature-loving, more I'm-going-to-hunt-all-of-nature; more recklessly killing things for food (and maybe sometimes for fun) than being nature's friend.  If that's the case, these two races could be very much at odds with each other.
The Miqo'te aren't like... Druidic or anything, not necessarily at one with the elements or what have you, not as a culture anyways. They enjoy the hunt, and seem to as a race prefer living in the wild like animals do. So the main difference I suppose could be that the Miqo'te are the more feral side of nature and the Viera could be the more gentle side of nature, though that kind of defeats the comments of people saying they want them to be the badass side of nature.
Well that depends on your definition of badass.
Passionate Sentinels of nature sure sounds badass to me!
(They could be super cruel to any careless litterer.)
(Ripping out the still beating heart of a BP executive.)
But it would also drastically limit their ability to be used as a playable race without just saying "some of them don't care as much so they go out and become adventurers." The idea of them being stoic woodland sentinels is cool and all, but the idea makes them sound more like a tribe of Beastmen that might be defending their ancient forest from the outside world rather than a player race.


RE: VIERA vs Miqo 'te ? - Roda - 08-12-2013

(08-12-2013, 05:34 AM)Ashren Snow Wrote:
(08-12-2013, 05:32 AM)Roda Wrote:
(08-12-2013, 05:20 AM)Ashren Snow Wrote:
(08-12-2013, 05:19 AM)Roda Wrote: I was under the impression that the Miqo'te were less nature-loving, more I'm-going-to-hunt-all-of-nature; more recklessly killing things for food (and maybe sometimes for fun) than being nature's friend.  If that's the case, these two races could be very much at odds with each other.
The Miqo'te aren't like... Druidic or anything, not necessarily at one with the elements or what have you, not as a culture anyways. They enjoy the hunt, and seem to as a race prefer living in the wild like animals do. So the main difference I suppose could be that the Miqo'te are the more feral side of nature and the Viera could be the more gentle side of nature, though that kind of defeats the comments of people saying they want them to be the badass side of nature.
Well that depends on your definition of badass.
Passionate Sentinels of nature sure sounds badass to me!
(They could be super cruel to any careless litterer.)
(Ripping out the still beating heart of a BP executive.)
But it would also drastically limit their ability to be used as a playable race without just saying "some of them don't care as much so they go out and become adventurers."
And yet we have plenty of city-state hating Duskwights joining Grand Companies.

Good gracious it's 5:40am I need to sleep.


RE: VIERA vs Miqo 'te ? - Ashren Dotharl - 08-12-2013

(08-12-2013, 05:37 AM)Roda Wrote:
(08-12-2013, 05:34 AM)Ashren Snow Wrote:
(08-12-2013, 05:32 AM)Roda Wrote:
(08-12-2013, 05:20 AM)Ashren Snow Wrote:
(08-12-2013, 05:19 AM)Roda Wrote: I was under the impression that the Miqo'te were less nature-loving, more I'm-going-to-hunt-all-of-nature; more recklessly killing things for food (and maybe sometimes for fun) than being nature's friend.  If that's the case, these two races could be very much at odds with each other.
The Miqo'te aren't like... Druidic or anything, not necessarily at one with the elements or what have you, not as a culture anyways. They enjoy the hunt, and seem to as a race prefer living in the wild like animals do. So the main difference I suppose could be that the Miqo'te are the more feral side of nature and the Viera could be the more gentle side of nature, though that kind of defeats the comments of people saying they want them to be the badass side of nature.
Well that depends on your definition of badass.
Passionate Sentinels of nature sure sounds badass to me!
(They could be super cruel to any careless litterer.)
(Ripping out the still beating heart of a BP executive.)
But it would also drastically limit their ability to be used as a playable race without just saying "some of them don't care as much so they go out and become adventurers."
And yet we have plenty of city-state hating Duskwights joining Grand Companies.

Good gracious it's 5:40am I need to sleep.
Touche.


RE: VIERA vs Miqo 'te ? - LeCard - 08-12-2013

The most likely races to enter:
Burmecian : Freya, Cleyrans split from the Burmecians when the latter started to appreciate "the art of war", and have had no contact with Burmecia in over 100 years.

Aegyl : winged people

Nu Mou :The Nu Mou have canine features, bearing elongated faces and tails. Their ears, long and thick with a hole near the end, are often decorated with various earrings. The Nu Mou's average height, ranging between 130-150 cm, coupled with their bent posture, makes them come across as rather small.

Viera : The game introduces the Feol Viera (フォル・ヴィエラ, Foru Viera[sup]?[/sup]), a sub-branch of the viera. They have blonde hair and shorter ears. Feol viera are the descendants of the aegyl chief Feolthanos who fell in love with a full-blooded viera, giving birth to the race that carries his name.


RE: VIERA vs Miqo 'te ? - Naunet - 08-12-2013

(08-12-2013, 05:32 AM)Falkner Wrote: the females could fill the image of the foxy girls, while the male will be brute werewolves. Hmm, not bad.

How about the other way around. >_>;;


RE: VIERA vs Miqo 'te ? - Ashren Dotharl - 08-12-2013

I highly doubt they'd ever add a winged race since the wings would be absolutely useless and would only cause mass amounts or rage among the community.


RE: VIERA vs Miqo 'te ? - Sarantali - 08-12-2013

(08-12-2013, 05:19 AM)Roda Wrote: I was under the impression that the Miqo'te were less nature-loving, more I'm-going-to-hunt-and-eat-and-kill/play-all-of-nature.  If that's the case, these two races could be very much at odds with each other.
I will BITE you if you continue to keep me away from my sexy bunnyman abs.

I... don't really understand what that means.

Are you saying tribal peoples who hunt for food don't love nature (because hunting/playing/living in nature doesn't mean loving it) or were you saying the Miqo'te were a race who despoiled nature and thus don't love it? Because I don't really... didn't really follow that...


RE: VIERA vs Miqo 'te ? - Zyrusticae - 08-12-2013

(08-12-2013, 05:42 AM)LeCard Wrote: The most likely races to enter:
Burmecian : Freya, Cleyrans split from the Burmecians when the latter started to appreciate "the art of war", and have had no contact with Burmecia in over 100 years.
Ooohhhh yessss, I would take this in a heartbeat!

Really, I just want a race that doesn't have human faces and bodies for once. Being human is boring, why would I want to play the umpteenth race that's just another weird variation of humankind? (I'd rather have the Aion route where they just let you make really weird-looking humans instead of separate races for all the different types...)

Plus it'd be great to see how Squeenix tackles the problem of making a race with a very alien physique relative to the humanoid races. I just know they wouldn't disappoint.


RE: VIERA vs Miqo 'te ? - Ashren Dotharl - 08-12-2013

I'd personally love a race that was totally different fro your typical humanoid character, something like an actual Beastman turned native or whatever. The problem I see, and one hopefully SE is willing to tackle, is that every race currently uses the same armor meshes just morphed to fit their body type. This isn't difficult at all because they all still use the same armor, it doesn't actually require them to make one armor for an Elezen and another for a Roegardyn for example, they just design them in a way that can be stretched to fit different body morphs. In the event of a race that really breaks the human mold, they'd need to actually design two sets of armor from then on, and remake every previous armor in the game up to the point that race is implemented. For example if they had digitgrade legs, they'd have to remake every boot in the game, and possibly all the pants as well to actually fit the races different leg structure, otherwise the only time you'll notice they have different legs is when you take those armor slots off. If they had a face that was drastically inhuman (like a beak, a snout, or whatever) then they'd need to go back and make sure every closed face helmet, mask, or any other head slot also stretched to fit their unique head shape while not looking totally stupid.


RE: VIERA vs Miqo 'te ? - Ildur - 08-12-2013

They kind of had to do that with all headhear for Miqo'te, so that their ears wouldn't simply vanish, though. I remember one of the helmets even having special holes in the 'socks'. This makes me think that Miqo'te headwear might not be a morph but an unique mesh.

I'd like to believe Squeenix is a large enough company to say "A new race? It requires unique meshes? Sure thing!" instead of "A new race? It requires unique meshes? Whomever designed this race, you are FIRED. Now let's make another sexy animal girl race."


RE: VIERA vs Miqo 'te ? - Naunet - 08-12-2013

(08-12-2013, 12:23 PM)Ashren Snow Wrote: In the event of a race that really breaks the human mold, they'd need to actually design two sets of armor from then on, and remake every previous armor in the game up to the point that race is implemented. For example if they had digitgrade legs, they'd have to remake every boot in the game, and possibly all the pants as well to actually fit the races different leg structure, otherwise the only time you'll notice they have different legs is when you take those armor slots off. If they had a face that was drastically inhuman (like a beak, a snout, or whatever) then they'd need to go back and make sure every closed face helmet, mask, or any other head slot also stretched to fit their unique head shape while not looking totally stupid.

The best solution to this is having armor that is race-gender specific in model. TERA does this and it injects a fantastic degree of variety into the game. If a crap-tastic now-f2p MMO can do it, then Squeenix should be able to, as well!


RE: VIERA vs Miqo 'te ? - Ashren Dotharl - 08-12-2013

(08-12-2013, 02:40 PM)Naunet Wrote:
(08-12-2013, 12:23 PM)Ashren Snow Wrote: In the event of a race that really breaks the human mold, they'd need to actually design two sets of armor from then on, and remake every previous armor in the game up to the point that race is implemented. For example if they had digitgrade legs, they'd have to remake every boot in the game, and possibly all the pants as well to actually fit the races different leg structure, otherwise the only time you'll notice they have different legs is when you take those armor slots off. If they had a face that was drastically inhuman (like a beak, a snout, or whatever) then they'd need to go back and make sure every closed face helmet, mask, or any other head slot also stretched to fit their unique head shape while not looking totally stupid.

The best solution to this is having armor that is race-gender specific in model. TERA does this and it injects a fantastic degree of variety into the game. If a crap-tastic now-f2p MMO can do it, then Squeenix should be able to, as well!
They should be able to, but they won't. You're talking about a dev team that won't even implement unique racial animations for each weapon/class, even though this was something we had back in FFXI.

Or, I suppose I shouldn't say they won't, but that it is very unlikely that they will.


RE: VIERA vs Miqo 'te ? - Raccoon - 08-12-2013

(08-12-2013, 05:46 AM)Ashren Snow Wrote: I highly doubt they'd ever add a winged race since the wings would be absolutely useless and would only cause mass amounts or rage among the community.

I don't see why not. If they went the EQ2 route and had them hover across the ground like Fae/Arasai, it could work. They could make it a sort of racial sprint toggle, maybe with a glide ability so they can jump off things and glide down.