How do -you- Combat RP? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: How do -you- Combat RP? (/showthread.php?tid=7760) |
RE: How do -you- Combat RP? - Elros - 08-06-2014 Personally, I like many others here, prefer a /roll method just because its seems fair, also as long as a third party is involved, coordinating/monitoring, nothing should go inherently wrong if a player doesn't approve of the outcome of their roll Since we're on the topic of combat RP, does anyone here RP with a weapon that isn't inherently in the game? e.g arm blades, crossbows, broadswords etc etc RE: How do -you- Combat RP? - Fates Skein - 08-06-2014 One of my characters does use small 'daggers' or small knives, as well as poisoned blades, needles, other dodgy not-so-nice weaponry.  I'd love, love, love to have a fan item in game so I could play a character with a war fan, it's one of those eastern aesthetic weapons that I loved using in things like Exalted or L5R but have never gotten a chance to use in an MMO... RE: How do -you- Combat RP? - Verad - 08-06-2014 Dice-with-a-good-system-> High-roll-wins-> Emotes -> Duel, in that order of preference. The tricky part with finding a good dice system is one that accurately reflects character abilities and the setting while still being nevertheless simple and abstract enough to proceed quickly without bogging down the posts. It's something I've been tinkering with for a while. Failing that, I'll take high-roll-wins simply because I prefer the unpredictability of it. Lacking that, I just don't find combat to be very interesting. The conflict that led up to the combat, certainly, but the details of the fight, less-so. RE: How do -you- Combat RP? - Aduu Avagnar - 08-06-2014 (08-06-2014, 03:26 PM)ExKage Wrote: Part of the issues I have in RPing combat is when you start to deal with people who use magic vs those who do not.I would like to chime in here as a caster. As was said, circumstance and situation play a large factor, as well as a players inherent desire to win (the higher the desire to /win/ the roleplay, the more likely they are to use over the top stuff.) I utilise a sort of common sense based system with my magic, start with a rough number of spells that can reasonably cast before being drained/mentally exhausted, the more powerful the spell, the more number of slots it takes up. As well as the fact that although he has no compunctions about killing, he generally tries not to. There is also, with certain spells designed to incapacitate (binds/sleeps whathave you) the requirement to ask the permission of the target. When all else fails, I fall in with Common Sense and rule of cool. As well as trying to make the fight fun for both parties. As a colaboration, if one side isn't enjoying it, I see it as a fruitless endeavour. RE: How do -you- Combat RP? - Aduu Avagnar - 08-06-2014 (08-06-2014, 03:54 PM)LiveVoltage Wrote:these methods I agree with, I have run into a couple of people that just no sell on any magic, or any other weapon/injury affecting them, and don't give any proper explanation, which makes me a sadpanda.(08-06-2014, 03:26 PM)ExKage Wrote: Part of the issues I have in RPing combat is when you start to deal with people who use magic vs those who do not.I say the situation varies. A sniper/archer is going to kill a mage before he can get a spell off, while mages can (most of the time) overpower melee fighters unless they are really good at dodging or they have sufficient environmental coverage to duck and cover from the incoming spells and warriors and melee types tend to fight well against each other and non-magic ranged combatants. Just my two sense. |