Hydaelyn Role-Players
Character Creation: Assessment and Critique - Printable Version

+- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18)
+-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41)
+--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12)
+--- Thread: Character Creation: Assessment and Critique (/showthread.php?tid=11365)

Pages: 1 2 3 4 5 6 7 8 9 10


RE: Character Creation: Assessment and Critique - Wymsical - 04-29-2015

The word used was definitely closer to succubus.

Also, WoW changed their worgen after feedback!

They made them much, much worse!


RE: Character Creation: Assessment and Critique - ProvaDiServo - 04-29-2015

Not for nothing But 1.0 Models seemed more organic.

Like women had curves

>.>
It kinda bother's me why they went out of their way to completely remove that. Not everyone is built like a cutting board.

The problem in FF14 customization for me, is not anatomy, but it is their fashion and accessories.

I really just want freedom to wear what I want. I'm kinda getting sick of whomever is designing the monk gear, because they have a huge pirate fetish.


RE: Character Creation: Assessment and Critique - Zyrusticae - 04-29-2015

(04-29-2015, 03:36 PM)ProvaDiServo Wrote: >.>
It kinda bother's me why they went out of their way to completely remove that. Not everyone is built like a cutting board.
And this, in a nutshell, is why we need body sliders. Or at least more sliders than just boobs.

And just for the record, they didn't actually change the body models, just the poses, which naturally affects how the body is presented (Miqo'te's idle stance in particular is very straight).


RE: Character Creation: Assessment and Critique - ProvaDiServo - 04-29-2015

(04-29-2015, 03:52 PM)Zyrusticae Wrote:
(04-29-2015, 03:36 PM)ProvaDiServo Wrote: >.>
It kinda bother's me why they went out of their way to completely remove that. Not everyone is built like a cutting board.
And this, in a nutshell, is why we need body sliders. Or at least more sliders than just boobs.

And just for the record, they didn't actually change the body models, just the poses, which naturally affects how the body is presented (Miqo'te's idle stance in particular is very straight).

Absolutely I think sliders are a must. but for me I'm happier this game is succeeding currently. I'll start hacking at their terrible model decisions once 4.0 hits I guess XD

One thing I can say is that their lack of color freedom is something that should go.

Also on the model issue:

Really? It always looked like they removed a slab of rear end from the ladies.

Edit :Thanks for the follow up Castille


RE: Character Creation: Assessment and Critique - Warren Castille - 04-29-2015

They straight up cut off everyone's asses.

Quote:Hello,
Lead designer Takeo Suzuki here.

We understand that you all care deeply for the detail and shape of your characters, and while the development team is really happy about this, we would like to keep the specifications for character’s butts as they are.

I’d like to explain a bit about why we changed the shape of character model’s butts. It all began when Yoshi-P and the character team sat down and reconsidered what should be prioritized for players when we moved from 1.0 to A Realm Reborn.

Based on this discussion it was decided to place emphasis on the below:
• New races (male Miqo’te, female Highlanders, and female Roegadyn.)
• Increase the amount of content and the amount of reward items (equipment and weapons)
(We want to make a team that can create more than four times the amount of rewards compared to what there was originally.)

As a result of thinking about what could be done to fulfill the above objectives all while converting everything over and optimizing all the data by completely remaking the graphics engine, we decided to reduce the cost by simplifying items that were too complex when making them. One aspect of this was the graphical display of waist equipment.

I deeply apologize for those of you who were really partial to what Miqo’tes looked like in 1.0, but this decision was made so we could relaunch with new races and a lot of new equipment. We will be implementing a wide variety of really cool looking equipment moving forward, and we appreciate your understanding on this.



RE: Character Creation: Assessment and Critique - Zyrusticae - 04-29-2015

Well, I stand corrected.

I would be curious to know just how much the change reduces their actual workload. If it's really that substantial a difference, then... well, I guess it's sort of justified? They have been cranking out a lot of gear models, after all.


RE: Character Creation: Assessment and Critique - Warren Castille - 04-29-2015

(04-29-2015, 04:03 PM)Zyrusticae Wrote: Well, I stand corrected.

I would be curious to know just how much the change reduces their actual workload. If it's really that substantial a difference, then... well, I guess it's sort of justified? They have been cranking out a lot of gear models, after all.

I think it's more specifically that people needed asses in 1.0 because belt equipment actually displayed on you. By removing that, they reduced the need for a butt while also reducing the amount of rendering each person required. That allowed for more detailed armor, I'm assuming.

Edit: Imagine a world where every belt needs to not-clip through Dreadwyrm or WoD bodies. I shiver to think of it.


RE: Character Creation: Assessment and Critique - Naunet - 04-29-2015

(04-29-2015, 11:06 AM)Steel Wolf Wrote: Right, so yea, there are a few games that have done or are doing customization a LOT deeper...but this isn't news here.  It wasn't during XI.  It wasn't during 1.0, 2.0 and it damn sure shouldn't have been come 3.0.  This is so old hat you could schedule prisoner feeding time around it.  

Genuinely stunned this is a thing/topic of conversation or consternation...but I guess some will bitch about anything...

It's stunning to you that something that has been a problem since day one, has gotten people complaining about it since day one, and has yet to see any improvement... stirs consternation??

I know what stuns me in this thread, and it's certainly not SE's lacking customization options. >_>

The fact of the matter is, players love to customize their characters. More tools to do so are always going to be a win in a lot of players' books. There's a reason MMO character creation has taken off so much since the WoW days (not a good MMO to point to as an excuse for FFXIV... that game is over a decade old): devs realized that players want to make their character their own.

Now in FFXIV, maybe sliders are too much given the limitations on certain consoles. But I don't think it's anywhere remotely out of touch to expect more than four face options, or more than four almost indiscernible adjustments to nose/jaw/mouth shapes, or for extra customization features that aren't restricted to certain face types, or for a muscle slider for all the dang races. Body type presets instead of body sliders. It is completely possible to work within the design laid out by FFXIV's current character creation tools and simply expand on them to have a set-up that's pretty respectable even though it doesn't have much in the way of sliders. 

That said, there's no "adjusting armor models" argument that is valid when it comes to face sliders. I presume they would cry "memory limitations" as they tend to.


RE: Character Creation: Assessment and Critique - Zhavi - 04-29-2015

(04-29-2015, 04:07 PM)Naunet Wrote: That said, there's no "adjusting armor models" argument that is valid when it comes to face sliders. I presume they would cry "memory limitations" as they tend to.

Even if it wasn't sliders, having some greater variations in the nose/eyes/jawline options would be nice and would definitely help to create more distinct characters.


RE: Character Creation: Assessment and Critique - Warren Castille - 04-29-2015

I think a lot of the "apologizing" (my selection of word, not anyone else's) comes from the fact that, even in the face of all of the other challenges FFXIV met and exceeded at, people gripe about the one thing that didn't really "need" fixing. Creation works. It's got limited options, but compared to the colossal list of broken shit that needed to be remade or redone or reimagined, it feels like complaining about the color of the floormats in your brand new sports car.

It's also worth mentioning that XIV, like XI before it, had a lot larger problems to smooth out before vanity entered the picture.


RE: Character Creation: Assessment and Critique - Melkire - 04-29-2015

It's a question of limited resources, ultimately, and whether those resources would be better allotted in certain proportions to favor flexibility of customization or generation of new content.

Re: vanity, my God, I hope everyone else remembers the 2.0/2.1 days prior to glamour prisms. Tanks stuck in darklight tin cans, anyone? Armor of Light? You had to grind out capped myth or grind Coil for drops if you wanted to look good AND be effective?


RE: Character Creation: Assessment and Critique - Warren Castille - 04-29-2015

...I suppose assessment was foreshadowing.


RE: Character Creation: Assessment and Critique - Naunet - 04-29-2015

(04-29-2015, 04:12 PM)Zhavi Wrote:
(04-29-2015, 04:07 PM)Naunet Wrote: That said, there's no "adjusting armor models" argument that is valid when it comes to face sliders. I presume they would cry "memory limitations" as they tend to.

Even if it wasn't sliders, having some greater variations in the nose/eyes/jawline options would be nice and would definitely help to create more distinct characters.

Precisely the point I made in my post. :3


RE: Character Creation: Assessment and Critique - Zyrusticae - 04-29-2015

(04-29-2015, 04:14 PM)Warren Castille Wrote: I think a lot of the "apologizing" (my selection of word, not anyone else's) comes from the fact that, even in the face of all of the other challenges FFXIV met and exceeded at, people gripe about the one thing that didn't really "need" fixing. Creation works. It's got limited options, but compared to the colossal list of broken shit that needed to be remade or redone or reimagined, it feels like complaining about the color of the floormats in your brand new sports car.

It's also worth mentioning that XIV, like XI before it, had a lot larger problems to smooth out before vanity entered the picture.
That makes sense.

If someone has a list of things they want FFXIV to have fixed that are very pressing and gameplay-related, of course someone complaining about character creation seems petty in comparison.

But on the flipside, the people complaining about character creation are likely content with the state of and direction of the game already, so the character creation jumps up to the top of their queue (people like myself, naturally). Or maybe the character creation has always been at the top of that person's queue but never gets addressed.

(04-29-2015, 04:14 PM)Melkire Wrote: It's a question of limited resources, ultimately, and whether those resources would be better allotted in certain proportions to favor flexibility of customization or generation of new content.

Re: vanity, my God, I hope everyone else remembers the 2.0/2.1 days prior to glamour prisms. Tanks stuck in darklight tin cans, anyone? Armor of Light? You had to grind out capped myth or grind Coil for drops if you wanted to look good AND be effective?
And thank the gods at Squeenix for fixing that.

I actually quit the game over it. Temporarily, as it turns out. Phew! Dodged a bullet there.


RE: Character Creation: Assessment and Critique - Naunet - 04-29-2015

(04-29-2015, 04:14 PM)Warren Castille Wrote: I think a lot of the "apologizing" (my selection of word, not anyone else's) comes from the fact that, even in the face of all of the other challenges FFXIV met and exceeded at, people gripe about the one thing that didn't really "need" fixing. Creation works. It's got limited options, but compared to the colossal list of broken shit that needed to be remade or redone or reimagined, it feels like complaining about the color of the floormats in your brand new sports car.

Ignoring the sports car analogy because arguing on the internet in analogies is quite possibly my least favorite thing ever.

A product doesn't just fix a bunch of bad stuff and then deem itself, "Eh, good enough! No more needs doing." There's not a whole lot in FFXIV that needs actual fixing except for its customization (both in character creation and in-game in the form of wardrobes, dyes, and costumes - these are actually some of the biggest reasons I no longer maintain a subscription to this game).

Consumers have an obligation to continue to press for improvements. A product is never perfect.