3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] (/showthread.php?tid=15352) |
RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - LiadansWhisper - 02-25-2016 (02-25-2016, 01:17 AM)Sounsyy Wrote: Now, interesting sidenote and tangent on golem magicks... Amberscale Rock and several of the amber statues which at one point were the hallmark of Gelmorran architecture were known to remove powerful magical enchantments, including and most pertinently, golem soulstones. Which begs the interesting question, why did the Gelmorrans surround their city entrances and dot the forest with these amber statues? Was it to protect against golems which still lay about from the previous era? Perhaps more importantly, why do the elementals want the statues removed so badly? The amber doesn't seem to affect the elementals, because there are elementals living in Amberscale Rock. Who knows. Answers only lead to more questions. Are you referring to the leve in Quarrymill where the Hearer tells you to break down all the stone structures that are Gelmorran? RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - allgivenover - 02-25-2016 (02-25-2016, 01:40 AM)LiadansWhisper Wrote:(02-24-2016, 11:06 AM)allgivenover Wrote: Succor is corruptible (reverse status in Lost City HM). Well sure, but we hadn't ever seen anything concrete, it's nice to see it. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Sounsyy - 02-25-2016 (02-25-2016, 02:17 AM)LiadansWhisper Wrote:(02-25-2016, 01:17 AM)Sounsyy Wrote: Now, interesting sidenote and tangent on golem magicks... Amberscale Rock and several of the amber statues which at one point were the hallmark of Gelmorran architecture were known to remove powerful magical enchantments, including and most pertinently, golem soulstones. Which begs the interesting question, why did the Gelmorrans surround their city entrances and dot the forest with these amber statues? Was it to protect against golems which still lay about from the previous era? Perhaps more importantly, why do the elementals want the statues removed so badly? The amber doesn't seem to affect the elementals, because there are elementals living in Amberscale Rock. Who knows. Answers only lead to more questions. Yes, this one: Elemental Housekeeping Wrote:Of overgrown traces of Gelmorra, few remain to disturb the order of the forest, yet occasional ruins are still found that must needs be removed. What is under the forest may stay, but our laws decree that no stone of Gelmorra mar the home of the elementals. I am fully aware the levequest is issued by Charline, from all accounts an incredibly biased and bigoted source who seems to have it out for all Duskwight. She's not generally well liked around camp and many people consider her interpretations of the elementals to be suspect at best. That said, the levequest says "our laws" meaning that this practice has precedent beyond one potentially corrupt hearer. Is it elemental will or Gridanian bias? I don't think any can say, but past experience reminds me that those who try to destroy or take from the Wood without elemental permission usually do not survive. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Warren Castille - 02-25-2016 Also learned: DO NOT share meals with Vath. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Virella - 02-25-2016 (02-25-2016, 10:20 AM)Warren Castille Wrote: Also learned:420 blaze it with the Vath RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Riven - 02-25-2016 Who wants to bet there's probably going to be a fogweed frenzy in Ishgard at some point? ![]() ![]() RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Telluride - 02-26-2016 Guess I'll offer my own thoughts and try not to be repetitive... 1) I... actually liked this installment of the MSQ. I was prepared to look for problems, but I think SE's writing team is actually learning something. So, good patch. Don't faint. 2) "The Punch" was especially satisfying, not because of how the story made me feel about Emanellain (or "Mayonnaise" as a few people are calling him), but because Thancred basically made a man out of the boy, something even Edmont could not do, and provided one of the best character development opportunities seen since 2.0. 3) Minfilia, perfectly handled - she gets her screen time to appease her fans, but for her non-fans, she's just handled. Curtain, applause. 4) Y'shtola rapidly approaching total bad@$$ status, possibly being primed for greater leadership. 5) SE still yoinking song references, but... it is oddly satisfying. Bonus points for "up the down staircase" literary reference. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Jana - 02-26-2016 Scattered thoughts cuz I'm at work and can't go looking for sources: I liked the Goobue being brought up again but to anyone who didn't see the 1.0 scene, it just sounds silly. Goobs are like hippos: People might find them silly and cute but they're still huge, strong wild animals with big jaws. A black and white still image of a Goobue smashing a dude would have helped keep the tone serious. I'm a bit disappointed that we got forced to fight for Ishgard instead of getting to pick our GC but getting to fight Raubahn was fun. Also a bit disappointed the fight would be the same even for players not in IF, but maybe there will be a chance to duel Admiral/Senna later. This patch was too full of deathblows failing to kill anyone. Minfilia (haha my phone autocorrected to Mongolia) may be "gone to us" but I'm sure she is neither dead nor gone. The maid surviving at least served a bit of a narrative purpose for the next scene (and I hope we'll see her again once the fighting gets underway) but white dragon friend surviving as well just seemed too convenient. UpsidedownTower was fun but kinda pointless. Amdapor City HM on the other hand was cool. I think people were talking about the animated WHM/BLM mobs but don't forget a third mob comes with them: The "Monk" (probably in the European monastic sense). My personal guess is that they're void guys and responsible for keeping the mages' souls functional. Also, possible source of soul gems for aspiring BLM/WHM RPers? Haven't done Alex or Hildy yet, but it's Friday night! RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Pascaleret - 02-26-2016 I'm just glad Hydaelyn had the decency to get Minfilia out of that stupid pink leather fart hole dress getup. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Teadrinker - 02-26-2016 (02-24-2016, 10:21 AM)Warren Castille Wrote: 5) Aymeric is so fucking dead ................................. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Please don't take him from me.... RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Telluride - 02-26-2016 (02-26-2016, 12:45 PM)Jana Wrote: Haven't done Alex or Hildy yet, but it's Friday night! Hildy wasn't bad, but it felt very, very short in this patch, compared to others. I give it a pass, though, because showing what Ishgardians would think of the Mandervilles is a great setup for when we get more. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Jana - 02-26-2016 ...Meaning there should be no difficulty in getting it all done at once, yay. Also, while I'm sure it'll still be silly, I'd actually like it if the Ishgardian characters are still fairly serious. People seem willing to dismiss details from Hildy as canon to FFXIV due to it being a silly sidestory. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Steel Wolf - 02-26-2016 Well, the Inquisitor they involved in this one was folded in to the whole thing really well. I think overall this new Hildy was a great table setter--definitely short, but at the same time it made me ready for more. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Telluride - 02-26-2016 (02-26-2016, 01:46 PM)Jana Wrote: ...Meaning there should be no difficulty in getting it all done at once, yay. Also, while I'm sure it'll still be silly, I'd actually like it if the Ishgardian characters are still fairly serious. People seem willing to dismiss details from Hildy as canon to FFXIV due to it being a silly sidestory. You will especially like this installment, then, Jana. RE: 3.2 Story and Discovery Thread: HERE BE [SPOILERS] - Kellach Woods - 02-28-2016 (02-26-2016, 01:40 PM)Telluride Wrote: Hildy wasn't bad, but it felt very, very short in this patch, compared to others. I give it a pass, though, because showing what Ishgardians would think of the Mandervilles is a great setup for when we get more. The first ARR hildy quest felt just as short imo. but I did it on the late. |