Darkness and Light - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: Darkness and Light (/showthread.php?tid=230) |
Re: Darkness and Light - ArmachiA - 07-14-2010 Alas, even that is subjective. Look at how many different branches of Christianity there is because of a different belief system. Catholics believe divorce is a sin Pentecostals believe that listening to secular radio is a sin. Mormonism once thought polygamy was okay. Jehovah's Witness's don't celebrate birthday's as it puts you before Jesus. Amish don't use any new technology as it's ALL a sin. Etc Etc Re: Darkness and Light - Trizzip - 07-14-2010 Shamad Conde Wrote:Now that I think about it, was there any FF villains who weren't mentally hilarious? For sure, lol. Kefka had the mentally hilarious laughter to boot......and he dressed like an acrobat from Cirque du Soleil Re: Darkness and Light - DAISHI - 07-14-2010 ArmachiA Wrote:Alas, even that is subjective. Look at how many different branches of Christianity there is because of a different belief system. It's subjective to the human, it's not subjective to the divine. What man does is try to meet the divine to the best of his ability, but that doesn't mean the divine standard changes. Re: Darkness and Light - ArmachiA - 07-14-2010 But we don't know what God wants so everyone can bend it to their will. Until he comes down and says "This is how it is." Morality will always be subjective. Even in the bible there's a passage that says something to the effect of "The rules of man are also the rules of Heaven." which means anything we change, Heaven adapts. The world is not black and white, as God has proven by giving us free will. It's cool that your religious, but remember there are may who are decidedly not and their morals come from just knowing what's right and what's wrong. Re: Darkness and Light - DAISHI - 07-14-2010 Um, didn't I say from the start my worldview was different? Re: Darkness and Light - DAISHI - 07-14-2010 And I'm not religious I just have a certain view that there are absolute rights and wrongs. I didn't try to prescribe what those were. It's not a fair shake to talk about how uncertain morality is and then to suggest I shouldn't talk about absolute moralities. Re: Darkness and Light - ArmachiA - 07-14-2010 Eddie Izzard - Evil Giraffe's Seemed relevant ![]() Re: Darkness and Light - Shamadconde - 07-14-2010 ![]() Re: Darkness and Light - Ellion Goto - 07-14-2010 Don't think you're being called absolutely wrong here (least I'm not; apologize if it seems so) I just disagree. I'm reminded of a very comical skit about this though from comedian Eddie Izzard. Funny as hell. P.S. - Ah yea.. there it is... hahahahahahaha. Re: Darkness and Light - Seraphine Felstar - 07-14-2010 Quote:Let me use the main "villain" of my story and current Table-top game as an example. Apparently, he's become so famous as a character within our table top games, his reputation has spread to other games that I'm not even a part of as an awesome character/villain. Many people vehemently portray him as the main NPC hero of the story, and this is OOCly. I play in the tabletop game Zane is talking about and honestly this is the only villain I have ever enjoyed playing against. At one point in the game, right before he was revealed to the world as the bad guy, my character was put against him in a non-lethal tournament. Although there was no way my character could have physically bested him, she wrote down on a piece of paper exactly how someone could beat him. When their match began, she made a speech stating that "X" was powerful and had the makings of a great leader. She built him up as someone the people should follow and respect, quietly made a comment about how he should endeavor to deserve such a position, and then gave him the note describing the weakness in his fighting style (which I came up with all on my own OOC and impressed everyone with the tactic. Points for me ^^). He took the note, read it with a straight face, accepted the praise from the crowd, complimented my character, and left the tournament arena... then put her on the list of people he needed to get rid of. I know that was a lot to read, but this scene was simply fun to do. I had an enjoyable time figuring out the strategy, a great time roleplaying this huge speech with just a hint of a politely worded threat at the end, and watching OOC everyone's reaction to the scene. It made it fun to be a good guy (girl) for once. Conversely I have a friend in the same game who god-mods, meta-games, pushes every single rule and tries to make his character infallible. A year ago my character won against his and he still goes on about it. Not only that but after that event all his characters disliked mine because he decided they got together and talked about it (some of those characters didn't even like each other beforehand). His character is just simply not fun to play against and lately he's mostly been playing a storyline on his own because no one wants to interact with him IC. Sorry, this turned out way longer then it should have ^^;; My whole point is that a good villain should be someone fun to play against and should be the kind of person OOC that everyone loves to hate. Re: Darkness and Light - FF14-Tomcat - 07-15-2010 Umm, guys, I'm sorry to break the intellectual discussion and all, but I just have a simple question. How exactly do the villains play out their villainy in game? For example, the mass serial killer- does he literally commit MPK (terms of FFXI) or is the killing done by story-telling and implication? How about stealing? Does the villain literally 'steal' loot or something like that? I am a little confused as to how this is done. Sorry for the newbie questions ![]() Re: Darkness and Light - Hiname - 07-15-2010 That depends on the kind of villainy again. If the villain is, by all means, a common mass-murderer.. Its either using NPCs or fictional characters in storytelling.. or the murdering of another character after a long and thorough ooc-conversation with the other side. As long its not "Hey dude, mind if I kill you ic for my char-development?" some things should be able to figgured out. I strongly recommand not basing your villany on game mechanics, that will SO turn out badly. Re: Darkness and Light - Zietes - 07-15-2010 I want to thank everyone that helped contribute to this thread. Everything you all said was an inspiration to me and helped quite alot in the creation of my character. I have just finished his prologue which explains alot about him and what has happened during his life. It also gives the first signs of his 'goals', be they evil or good is up for interpretation. As many of you have said, there is no real definition of good or evil, just what one believes to be correct. I also have a feeling I'm going to really enjoy playing this character. In the end actually I believe I'll be more sad than anything because of his reasoning behind his intentions. It's truly a character which I think others will connect with. As I stated the Prologue is done, and I'm running it over with Kat in order to put any finishing touches on it. Once it is done I will post it on the forums for further criticism and just overall thoughts on the character. I really want to get it right so you all can have a great IC character to RP with, and so that I myself can enjoy RPing said character. So once again thank you all for your help, and I hope you all take a look at the Prologue. ![]() Re: Darkness and Light - Eva - 07-15-2010 FF14-Tomcat Wrote:How exactly do the villains play out their villainy in game? For example, the mass serial killer- does he literally commit MPK (terms of FFXI) or is the killing done by story-telling and implication?Hopefully tactfully. But usually it's best done through word-of-mouth or storyline post, at least from my own experiences. Granted there were times in FF11 when ballista matches were scheduled to coincide with RP - in the instance I'm thinking of it coincided with something which was already predetermined - I'm lookin' at you Tyriont (Rathium). It worked out okay, but it was never really the norm. Hiname Wrote:I strongly recommand not basing your villany on game mechanics, that will SO turn out badly.For the most part, I agree with this. I can't speak too much to other MMO's, but FFXI/XIV seem to be pretty limited as far as PvP-type interactions go. If you tell a few people that you murdered some guards and request (OOCly) that they pass this along over /ls or some other medium, that's one way. It can be emoted, if the situation calls for it - and particularly if the linkpearls are treated as an audiovisual device rather than just audio (which we did in Crystalline to make RPing considerably easier). Best thing you can probably do is write a post on your guild's forums or in the Storyline forums here at the RPC (or both!) and spell out what happened, making an OOC remark somewhere at the beginning or the end that the post may be common knowledge if it took place in a public location. Again, be careful - the more moral members of the community might come after you, particularly if your crime was a particularly heinous one. Re: Darkness and Light - FF14-Tomcat - 07-15-2010 @Hiname & Eva Oh. Thanks for clarifying that for me. I was of the impression that a RP has to be acted out in game to suit a storyline- thought it was heavily a real-time playing out of a character's experiences. Kinda made me worried for a moment at what I was getting myself into. I still have a lot of knowledge gaps left to plug about RP :p Hopefully I don't annoy all of you by my questions. |