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Coil T1-2 Advice on Getting Started/Learning it - Printable Version

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RE: Coil T1-2 Advice on Getting Started/Learning it - allgivenover - 02-21-2014

(02-21-2014, 01:21 AM)Merri Wrote: I'm all for opening up content to be doable by more people, but not at the expense of the serious/hardcore endgame players. There has to be some sort of challenge.

This has always been the plan, as stated by YoshiP himself several times. Once new content is out the old content is nerfed so that less hardcore people can get a shot at completing it. The new content then fills the most-challenging content void that remains.

I think the only content that will never see direct nerfs are Primal trials.


RE: Coil T1-2 Advice on Getting Started/Learning it - Kage - 02-21-2014

Thank you very much Celeste! When I did T1-3 I basically just followed my friends' directions without understanding what actually was happening in the fights. (I had no idea whatsoever what feeding the slimes meant just that a friend was doing it for example.)

(I got hit prettttty well by those golems >_> and the response was "Oh yeah that thing hurts.")


RE: Coil T1-2 Advice on Getting Started/Learning it - Merri - 02-21-2014

(02-21-2014, 11:28 AM)Celeste Wrote: Once it hits about 75%, it kicks in the first ability, a gravity well. This ability isn't too bad. It will randomly targets a player and that person would get heavy + a DoT debuff as long as they are in the thing. It lasts about 20-30 seconds and there will be a little cool down before the next one goes up. The primary thing that this interferes with, though, is stepping out of it's laser attacks and the Allagan rot, which I will mention shortly.

At about 50% it has the most infamous attack, Allagan Rot. This is what it does: The player will have a debuff that does nothing but is instead a timer that counts down (iirc this is 15 seconds). If the person's timer drops to 0 a huge AoE explosion occurs and everyone dies. How a person gets rid of it is by physically getting close to another person. This "passes" the debuff from the first person to the next, resetting the timer (since it is a new application.) The player that passes the rot also gets a 60 second immunity debuff which means that they can't receive the rot again until those 60 seconds are up. This mean that when the next person's timer drops they need to move to another person to pass it again, resetting the timer and getting the immunity.

This basically makes this part of the fight a game of debuff hot potato.  Since there is a little time 5 players can pass this around safely -- usually three ranged dpses and the two healers.

At about 25%, the ADS learns a water crescent move that has an atypical shape in melee-mid-length range. People that get hit with it take a couple of thousand water damage and get knocked back. Mostly this thing is surprising when it first starts and is something to keep in mind thereafter. It works horrendously with rot and screw up the cycle rotation.

Just to clarify on a few things, rot actually comes at 75%. Gravity wells are at 50%, though his knock back is at 25%.

Rot also only lasts 15 seconds total, so if you were to wait 15 seconds you'd wipe the group. Generally, you want to be passing around 4-6 seconds. The immunity debuff only lasts for 40 seconds as well.

The fight really isn't as hard as people seem to make it out to be. Tanks just do their swapping. If ADS is tanked in a corner, all ranged DD can more or less outrange his knockback if spread out along the back walls, making that trivial. It's also incredibly easy to dodge as melee if you stack up on him, as there is a cone behind ADS that is a safe spot. Long as your group communicates, dealing with everything is really pretty straight forward.

Got a video here from a monk perspective for reference of where we tank him and how our group spreads out. :>

[youtube]BylvSEPSuyE[/youtube]


RE: Coil T1-2 Advice on Getting Started/Learning it - Aleister - 02-21-2014

(02-21-2014, 09:54 AM)ExKage Wrote: I can't tell if the bugfix or the 2.2 change is the AI randomizer "Gambit"
Its involving Gambit, don't know much from Yoshi's post but it involves the Gambit.
This could be a change intended for 2.2 but I really don't see why they was embed it in the 2.16 patch, seems dumb to me because of risks like we saw yesterday lol.


RE: Coil T1-2 Advice on Getting Started/Learning it - Kage - 02-24-2014

I ended up going along with my FC friends to T4. Oh was that a thing. They're currently still usually getting walled a little bit by it so while I did feel a bit bad by how much I (probably) am not contributing as BLM I didn't feel like a failure. Flare bombs in the beginning I can definitely do those! XD

Sometimes we DPS the first Dread right in time as the Rooks fall and quite a few times it didn't. I popped Thunder, Raging Strikes, Quelling on it asap.

For the 2nd Dread I was told as BLM to stay on that one and let one of our tanks kite the others as I stay on Dread, finish it as the other pops, and then help finish the tank kiting soldiers.

Is this what I should be doing or should I be doing something more? I don't have Virus (we had a WHM and other BLM popping it on Dread) but that's my next cross class in the works at lvl 4 when I'm not working on my paladin.


RE: Coil T1-2 Advice on Getting Started/Learning it - Aleister - 02-24-2014

(02-24-2014, 12:33 PM)ExKage Wrote: I ended up going along with my FC friends to T4. Oh was that a thing. They're currently still usually getting walled a little bit by it so while I did feel a bit bad by how much I (probably) am not contributing as BLM I didn't feel like a failure. Flare bombs in the beginning I can definitely do those! XD

Sometimes we DPS the first Dread right in time as the Rooks fall and quite a few times it didn't. I popped Thunder, Raging Strikes, Quelling on it asap.

For the 2nd Dread I was told as BLM to stay on that one and let one of our tanks kite the others as I stay on Dread, finish it as the other pops, and then help finish the tank kiting soldiers.

Is this what I should be doing or should I be doing something more? I don't have Virus (we had a WHM and other BLM popping it on Dread) but that's my next cross class in the works at lvl 4 when I'm not working on my paladin.
Yeah that sounds about right for a BLM. I think my BLM does the same as well for second dread. There are a few methods of handling T4 effectively and that is one way. Virus is still nice to have in case for anything since you have 2 twos and what not.


RE: Coil T1-2 Advice on Getting Started/Learning it - Kage - 02-24-2014

All right thank you! I hope it's now just a matter of my gearing up so that I can actually be of use. 

The last few tries, I had issues where I was on 1st soldier going to the other or right as the first dread popped and.... thinking the soldier died (targeting was off) and then my tank saying "soldier's not dead yet" Sad

It had been a wall of not getting the first dread down before Rook or getting smashed by the 2nd and 3rd Dreads.


RE: Coil T1-2 Advice on Getting Started/Learning it - synaesthetic - 02-25-2014

(02-24-2014, 12:33 PM)ExKage Wrote: Is this what I should be doing or should I be doing something more?

Wave 1: 
Spam Fire II and Freeze on the bugs. Don't go crazy with Flare or you'll pull aggro.

Wave 2:
Kill soldiers one at a time with the other magic damage-dealer in the group. Don't touch the knights.

Wave 3: Burn cooldowns and open up on the dreadnought as soon as it eats the bugs. Make sure it dies ASAP, but don't pull aggro or you'll get a 3.5k cleave to the face.

Wave 4:
Burn down the rooks one at a time. Kill as many of the bugs as possible--don't AE them, just single-target one until it dies, then another until it dies. If you're quick and have good damage you can kill two or three of them.

Wave 5:
Use potions and any other available cooldowns and burn down the dreadnought. Once the DN reaches very low HP, watch your enmity list, but keep throwing fireballs at it until it dies.

Wave 6: Click the "new" (as in, the one that just spawned) Clockwork Soldier from the enmity list. Start spamming Scathe and Swiftcast Fire III to get it to chase you. Burn Sprint and kite it around. When the rook dies, pop Manawall and stop to kill it with your other mage. It'll hit you pretty hard so use Virus on it and burn it fast. Switch to the "old" soldier (the one that the OT started tanking/kiting in Wave 5) and kill it. Switch to the DN afterwards and start killing it. 

Once the melee finishes with the knights, everyone stacks on the DN's butt to make healing easier if Emergency Override starts spamming AE damage on the party.


RE: Coil T1-2 Advice on Getting Started/Learning it - Naunet - 02-25-2014

(02-25-2014, 03:54 AM)synaesthetic Wrote: everyone stacks on the DN's butt

Mmm butt.


RE: Coil T1-2 Advice on Getting Started/Learning it - allgivenover - 02-25-2014

This isn't turn 1 or 2 related, but this is the best turn 5 video I'm aware of, useful to have when you eventually get there.

http://www.youtube.com/watch?v=anq6_iVjUHo


RE: Coil T1-2 Advice on Getting Started/Learning it - Kage - 02-25-2014

Thank you for the strats! Annnd sorry this turned into HALP BLM IN COIL.

I know you suggest not to flare bomb because of the aggro, is Wave 2 on a timer or is it set to when you drop all the bugs? Because my group just told me to flare bomb it.

Also, for Wave 6 why would you kite it versus letting one of the tanks kite them?


RE: Coil T1-2 Advice on Getting Started/Learning it - McBeefâ„¢ - 02-25-2014

(02-25-2014, 03:54 AM)synaesthetic Wrote:
(02-24-2014, 12:33 PM)ExKage Wrote: Is this what I should be doing or should I be doing something more?

Wave 1: 
Spam Fire II and Freeze on the bugs. Don't go crazy with Flare or you'll pull aggro.

Wave 2:
Kill soldiers one at a time with the other magic damage-dealer in the group. Don't touch the knights.

Wave 3: Burn cooldowns and open up on the dreadnought as soon as it eats the bugs. Make sure it dies ASAP, but don't pull aggro or you'll get a 3.5k cleave to the face.

Wave 4:
Burn down the rooks one at a time. Kill as many of the bugs as possible--don't AE them, just single-target one until it dies, then another until it dies. If you're quick and have good damage you can kill two or three of them.

Wave 5:
Use potions and any other available cooldowns and burn down the dreadnought. Once the DN reaches very low HP, watch your enmity list, but keep throwing fireballs at it until it dies.

Wave 6: Click the "new" (as in, the one that just spawned) Clockwork Soldier from the enmity list. Start spamming Scathe and Swiftcast Fire III to get it to chase you. Burn Sprint and kite it around. When the rook dies, pop Manawall and stop to kill it with your other mage. It'll hit you pretty hard so use Virus on it and burn it fast. Switch to the "old" soldier (the one that the OT started tanking/kiting in Wave 5) and kill it. Switch to the DN afterwards and start killing it. 

Once the melee finishes with the knights, everyone stacks on the DN's butt to make healing easier if Emergency Override starts spamming AE damage on the party.

If this works for you, then it works, but it seems like a curious way to go about it. BLM's should not have to to worry about AOE thread in T4, on the off chance they crit too many aoes and pull the whole mass of mobs, the tank can cover them, and all is well.

As far as the kiting, having the BLM do it seems like a recipe for disaster, even with sprint, they pull you back towards them, and you'll only be about to do a fraction of your dps. A i80+ tank and healer can easily manage all four clockworks, and that way you would be losing DPS by having the best DPS class in the game running around kiting mobs.


RE: Coil T1-2 Advice on Getting Started/Learning it - synaesthetic - 02-25-2014

I pull aggro off i80 tanks without even trying. 

I do Wave 1 the way I do it because I want to save Quelling Strikes for the Wave 5 dreadnought.

Also the rest of your response shows that you're working purely with theory and not experience.

Additionally, BLM is not even close to the best single-target DPS in the game. We're behind MNK, DRG and SMN. My SMN is (slightly) lesser-geared than my BLM and has only 15 points into INT and yet they parse extremely closely.


RE: Coil T1-2 Advice on Getting Started/Learning it - McBeefâ„¢ - 02-25-2014

(02-25-2014, 02:59 PM)synaesthetic Wrote: I pull aggro off i80 tanks without even trying. 

I do Wave 1 the way I do it because I want to save Quelling Strikes for the Wave 5 dreadnought.

Also the rest of your response shows that you're working purely with theory and not experience.

Additionally, BLM is not even close to the best single-target DPS in the game. We're behind MNK, DRG and SMN. My SMN is (slightly) lesser-geared than my BLM and has only 15 points into INT and yet they parse extremely closely.

Ahh, just saying I have i90 PLD and do T4 every week. I never have DPS pull mobs off me. I think your strategy is a work around for a tank that has low threat output. Like I said, if it works for you it works for you, but it just seems a rather convoluted way to go around it. Good tanks in T4 should have no problem with threat, regardless of the amount of dps, and since most groups wipe because of a lack of DPS, telling a new BLM to worry about threat is questionable advice. BLM should be worrying about maximizing DPS, kill orders, and when to use cooldowns, it's the tank's job to worry about threat, not theirs. If you are a BLM and you pull threat, don't sweat it, I'll cover you.

Just because I don't think your T4 strategy is universally applicable for all BLMs in all groups, doen't mean I "am working purely with theory and not experience".


RE: Coil T1-2 Advice on Getting Started/Learning it - Naunet - 02-25-2014

(02-25-2014, 02:24 PM)Natalie Mcbeef Wrote: As far as the kiting, having the BLM do it seems like a recipe for disaster, even with sprint, they pull you back towards them, and you'll only be about to do a fraction of your dps. A i80+ tank and healer can easily manage all four clockworks, and that way you would be losing DPS by having the best DPS class in the game running around kiting mobs.

Considering we down t4 every week well before the soft enrage aoe even begins, I think our strat is just fine! ^^;