Balmung Restriction Discussion - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Balmung Restriction Discussion (/showthread.php?tid=9805) |
RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 02:02 PM)Flickering Ember Wrote: So, what is the alternative to the character restrictions? Yeah, the restrictions suck but they are there for a reason. Capped servers are...well...capped and they depend on restrictions to avoid things like 2 hour long wait times or server crashes.ÂHonestly, I was shocked that they don't use WoW's system. When a large server is locked, rather than going to your character select screen and logging in, you wait at server select screen and you wait in line there. Then, once it's you're turn and you're into the server, you can log in or create as many characters as your heart desires. It's similar enough to FFXIV's system, wait in line for your turn, but people who want to make characters there can also wait in line. Seems a good system to me. Failing that, at least put the AFK timer back into the game. RE: Balmung Restriction Discussion - SicketySix - 02-16-2015 *equips shield of fire resist* As much as they suck, I'm all for the server restrictions. That being said.....I have all 8 slots occupied on Balmung Eat your hearts out......lol RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 05:18 PM)A Wrote: *equips shield of fire resist*I can see why you don't mind them, considering they don't really affect you as you've filled up all eight of your slots, but would you feel the same if you were trying to bring friends that're new to the game onto the server? RE: Balmung Restriction Discussion - SicketySix - 02-16-2015 (02-16-2015, 05:21 PM)Vanyris Wrote:I get what you are saying, but I'd be even more pissed with laggy unplayable servers.(02-16-2015, 05:18 PM)A Wrote: *equips shield of fire resist*I can see why you don't mind them, considering they don't really affect you as you've filled up all eight of your slots, but would you feel the same if you were trying to bring friends that're new to the game onto the server? Now sure, they could deff. ease up a bit on the restrictions, but by no way remove them. And don't be fooled, I've waited my fair share of late nights / early mornings to get in ![]() RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 05:29 PM)A Wrote:Fair enough!Â(02-16-2015, 05:21 PM)Vanyris Wrote:I get what you are saying, but I'd be even more pissed with laggy unplayable servers.(02-16-2015, 05:18 PM)A Wrote: *equips shield of fire resist*I can see why you don't mind them, considering they don't really affect you as you've filled up all eight of your slots, but would you feel the same if you were trying to bring friends that're new to the game onto the server? I think part of the issue is that waiting doesn't really do it, anymore. Nowadays you have to wait for maintenance to get in, because the mornings just don't open up, probably partially due to the fact that a lot of people just stay logged in overnight. Maintenance isn't a regular thing, either, like it is in some MMOs. I've seen some people get fed up and just pay the eighteen bucks to transfer, which is, imo, ridiculous and supporting a bad policy. RE: Balmung Restriction Discussion - SicketySix - 02-16-2015 Yeah the only times I got in was for maintenance. RE: Balmung Restriction Discussion - Vulture - 02-16-2015 (02-16-2015, 11:18 AM)Naunet Wrote: You're finding causation when there's only correlation. Balmung is a legacy server and when ARR launched had the benefit of retaining its 1.0 RP community. Gilgamesh had to start from scratch. It makes perfect sense then that Balmung has a larger, more entrenched RP community and is thus seen as the more desirable server to be on from a roleplayer perspective. (02-16-2015, 04:54 AM)QueenFrejyalen Wrote: Judging people and wanting them to stay out of your "super awesome RPers-only fort" is a bit much.I've had this conversation so many times before in so many MMOs I'm not even angry at the inevitable responses. That picture I posted? I made it in MSpaint 15 years ago when I was playing Everquest. It always goes the same way: I plead for RPers to have a place of their own, I'm accused of being an elitist and having a bad attitude, I say "You'll see, RP will disappear and I'll say I told you so", RPers continue to welcome their own destroyers with a smile, non-RPers vastly out number RPers, RP is relegated to specific guilds, there's nobody around for me to say "I told you so". Rinse and repeat The disturbing thing here is this topics existance is essentially agreeing with me. People want on on Balmung sooooo bad and most RPers here are already on Balmung. Why? Gilgamesh's RP scene is identical to Balmung and it's much easier to get on right? It's not like the difficulty in getting a spot on the server somehow filters out people that aren't dedicated right? It's rather weird that you're expending so much effort to get what you insist is the same result. It's not the same and you darn well know it. EDIT: Oh and QueenFrejyalen, I said nothing of RP quality. Your "slippery slope" is one of your own creation. RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 06:21 PM)Vulture Wrote:[youtube]ONC52indu4Q[/youtube](02-16-2015, 11:18 AM)Naunet Wrote: You're finding causation when there's only correlation. Balmung is a legacy server and when ARR launched had the benefit of retaining its 1.0 RP community. Gilgamesh had to start from scratch. It makes perfect sense then that Balmung has a larger, more entrenched RP community and is thus seen as the more desirable server to be on from a roleplayer perspective. RE: Balmung Restriction Discussion - Kellach Woods - 02-16-2015 this thread went from 0 to honk in no time flat. All right, let me lay it down for most of you because you don't seem to understand this little thing. WE DO NOT OWN BALMUNG. Get it? Got it? Good. Anyone saying that the restrictions are good because they keep the riff-raff off the server hasn't yet realized that the riff-raff is already here, they were here before they themselves were here chances are. If you were here from day 1, they got into Beta. Anyone saying that we'd be caving in to non-RPers or whatever have you needs to stop that right now because it's not our server. It's an UNofficial RP server, and UN doesn't stand for United Nations in this. It stands for "non" as in "not" as in "SE don't owe us shit". With that said, I feel the need to address another thing. * * * Chances are, if you want a smooth gameplay experience, it's not on their toaster of a login server, it's on your toaster of a computer (worse still, PS3) or your line being ass (and this has SO MANY possible reasons for it I'm not going to fault you if it is). I have a computer that is severely hampered by my graphics card and the only time I have problems are twofold - Odin and Hunts. Their instance server being atrocious is already documented but that has nothing to do with the restrictions on Balmung since that combines people on the same Data Center. The problem is that we can't devise proper workarounds beyond transferring onto Balmung because we have no idea what the hell is going on in those locks. If it's the botters ruining it, then yeah there's not much we can do about that except double down on the reports and essentially help SE catch them in the act so they can actually do something about it. If it's AFKers we can do our part in logging out. If it's all on their end we can raise the issue often and loudly that they start thinking it's a good idea to not run their login server on a toaster. More importantly, we have an expac launching with a new race. Imagine how hard it's gonna be to make your inevitable Au Ra alt. RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 07:45 PM)Kellach Woods Wrote: More importantly, we have an expac launching with a new race. Imagine how hard it's gonna be to make your inevitable Au Ra alt.Yeah, that's why I've already rolled an Au Ra nameholder and I'm just gonna fantasia them. Save myself the headache. RE: Balmung Restriction Discussion - QueenFrejyalen - 02-16-2015 (02-16-2015, 06:21 PM)Vulture Wrote:(02-16-2015, 11:18 AM)Naunet Wrote: You're finding causation when there's only correlation. Balmung is a legacy server and when ARR launched had the benefit of retaining its 1.0 RP community. Gilgamesh had to start from scratch. It makes perfect sense then that Balmung has a larger, more entrenched RP community and is thus seen as the more desirable server to be on from a roleplayer perspective. All I have to say to that is.. lol RE: Balmung Restriction Discussion - QueenFrejyalen - 02-16-2015 Though I will say I support the restrictions in terms of keeping up server health. I would rather have it really tough to get onto the server than have insane lag. But I think that perhaps they should re-evaluate which servers get the most "support" I suppose you could say? Â I think I need to know more about servers before saying any more on that but that's just my basic opinion on it. RE: Balmung Restriction Discussion - Kellach Woods - 02-16-2015 I'm not super familiar with server structures beyond what I've gleamed playing MMOs and through my job, but it really feels it's less of a problem with the server than a design decision when it comes to the lock. Is there any difference between creating a character and logging on one? There shouldn't be that much of a difference. RE: Balmung Restriction Discussion - Vanyris - 02-16-2015 (02-16-2015, 08:53 PM)Kellach Woods Wrote: I'm not super familiar with server structures beyond what I've gleamed playing MMOs and through my job, but it really feels it's less of a problem with the server than a design decision when it comes to the lock.They should honestly just add a queue for character creation, the same as logging in. Bam, problem solved. RE: Balmung Restriction Discussion - QueenFrejyalen - 02-16-2015 (02-16-2015, 08:53 PM)Kellach Woods Wrote: I'm not super familiar with server structures beyond what I've gleamed playing MMOs and through my job, but it really feels it's less of a problem with the server than a design decision when it comes to the lock. Hmm yeah if there were a different between logged in characters and ones that were simply created, that could be a better use of the server restriction. I think some more people were talking about that above and I agree with that idea. |