Necklace effects - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: Necklace effects (/showthread.php?tid=12208) |
Necklace effects - Zanther - 06-22-2015 Well, in one of my Rp sessions my char has found an unusual necklace and thus has started to do some research into what it is (since it has an aura of aether around it if seen with special devices), but I'm stuck on what path to take. Path #1: A once a week power to summon a voidspawn randomly from the 12th up to the 5th rung of the Voidsent Hierachy. Path #2: A twice a day teleportation abilty to go to any spot the user is thinking, even if he has never been or seen the area. Used by a legendary thief before his ultimate capture. Path #3 (and goes on border of Mary Jane and such): The trapped memories of my char since the fall of the Allagan Empire. He is not, however, immortal and has meet many an untimely and sometimes gruesome death. Atm (havn't decided exact time frame), he is reborn every 300 years, taking on one of the many races of Eorzea (to include a beastman on a few occations) and has used the necklace to place certion memories to be reintroduced when he refinds the necklace (which is not always guaranteed), but the memories are not an all at once deal and take decades for them to all be revealed. I am afraid (as stated earlier) how Mary Jane that path will be, and if I can even rp it effectivly. RE: Necklace effects - Chris Ganale - 06-22-2015 Honestly, I like the potential of #3, but take that with this salt shaker -hands one over- that I've never cared what people think of my characters being broken, Sue-ish, or whatever, and that I treat lore as a guideline rather than hard and fast can's and cannot's. Tell a story and play a character that's fun and entertaining, be damned what others think. And if necessary, only open the really crazy outlandish stuff to people you trust. Take Ghost for example. He fell through a space-time wedgie from another FF game entirely and has the kind of guns that Garlemald would piss their pants over, but if, for example, Franz ever came up and sat at his table in the Drowning Wench, Franz would not walk away from the conversation knowing any of that. Franz would walk away knowing that that guy has a funny accent, hits on anything with tits, and proclaims himself to be a Maelstrom ambassador. Also, a very real problem with #2 is that if you teleport to a place you're unfamiliar with, you run the very real risk of telefragging yourself. |