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Dragons and Woodsin - Printable Version

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Dragons and Woodsin - V'aleera - 10-09-2015

Do dragons accrue Woodsin? We know that on occasion dragons will flee to and be pursued into the Shroud, but I would like to know if there is any more specific lore surrounding interactions between dragons and the Shroud.


RE: Dragons and Woodsin - Virella - 10-09-2015

Got no idea in truth, I imagine they are fine as long they do not go burning down the forest? As far as I know there has been no mention of the Shroud turning against dragons right?


RE: Dragons and Woodsin - Masaki Moui - 10-09-2015

During some lore research for the Shroud in the past few months, I skimmed across a random forum comment somewhere (and can't find it again) about a wvyern once bound in the Central Shroud near Haukke Manor but -- huge huge but okay? -- I can't find a thing to confirm this anywhere. It's very likely some poster was misremembering something about wyverns and the upper level of Central Shroud or something. (But if any of you know what this is, please to tell us! It's an intriguing idea.) There is the Amberscale Rock up there which does have the shape of a dragon or something with wings and a draconic style of face. But so far the only lore I've found about the Amberscale Rock is that can remove almost any enchantment from an object including a golem's soulstone.

The only other interesting tidbit about anything serpentine that I recall off the top of my head is from Milith Ironheart's first Sightseeing log in which you discover:

Quote:"The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the Heavens by Nophica the Matron so long ago. And those mammoth tree trunks--remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one?" - Milith Ironheart

I have theories, but nothing concrete, as to what the Skyserpent's Egg is/was. If you go to Stillglade Fane, especially at night when it glows, you can see the Egg right over the entrance to the tunnels.

Other than this, I've heard that Woodsin is what visitors or inhabitants accumulate when they live in a way that defies the will of the elementals. It was what made it difficult to enter or return to the Shroud if you'd lived differently than the elementals wanted and they had rituals to cleanse it.

So I suppose it would depend upon whether or not a dragon was living in accord with the Pact that the Elementals made with Gridanians (ecological mindfulness really). Did this dragon live in a similar way? If not, they might have accrued Woodsin. I'd think it applies to any sentient race entering the Shroud. I have more I could say here but I gotta go read the spoilers rules to make sure I don't make an oops. And I'd really like to hear what anyone else has to add as well.


RE: Dragons and Woodsin - LiadansWhisper - 10-10-2015

It's possible that, like Duskwights and the Keeper Miqo'te in South Shroud, the Elementals don't hold Dragons to account under the Pact of Gelmorra.  It's also possible that dragons are smarter than anyone realizes, and they just don't accrue woodsin because they don't piss the Elementals off, or that they are able to intuitively understand the Elementals themselves.

I'm not sure how much lore/how many examples we have covering this particular subject.


RE: Dragons and Woodsin - Sounsyy - 10-10-2015

(10-09-2015, 09:25 PM)Valeera Wrote: Do dragons accrue Woodsin? We know that on occasion dragons will flee to and be pursued into the Shroud, but I would like to know if there is any more specific lore surrounding interactions between dragons and the Shroud.

Good question! Unknown! Dragons sometimes, albeit rarely, enter the Twelveswood based on 1.0 lore, however, Ser Yuhelmeric mentions that the elementals do not suffer their presence!

Yuhelmeric Brillelame Wrote:He claims to have spied a dragon in the forest... though I grant such a report may owe more to wounds and weariness than fact. The elementals are not like to suffer such a creature in their midst! You may see him, and make what inquiries you will, should you so desire. Perhaps repeating his tale will remind the poor lad what a mummer's farce it all sounds.

So, I'm going to go with yes, sentient dragons can accrue woodsin, just like any other race or beast race. The Ixal were banished by the Elementals in the Year 1022. And the Sylphs were allowed into the Wood before the Elementals allowed the races of man.

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(10-09-2015, 11:19 PM)Masaki Moui Wrote: There is the Amberscale Rock up there which does have the shape of a dragon or something with wings and a draconic style of face. But so far the only lore I've found about the Amberscale Rock is that can remove almost any enchantment from an object including a golem's soulstone.

I'm going to spoiler my response, because there's a heck of a lore dump below.
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(10-09-2015, 11:19 PM)Masaki Moui Wrote: I have theories, but nothing concrete, as to what the Skyserpent's Egg is/was. If you go to Stillglade Fane, especially at night when it glows, you can see the Egg right over the entrance to the tunnels.

This is about the only lore on the Skyserpent Egg that I have in my notes:
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(10-09-2015, 11:19 PM)Masaki Moui Wrote: Other than this, I've heard that Woodsin is what visitors or inhabitants accumulate when they live in a way that defies the will of the elementals. It was what made it difficult to enter or return to the Shroud if you'd lived differently than the elementals wanted and they had rituals to cleanse it.

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Hope this helps! ^^ Gods this turned out to be an absolutely massive post. Bedtime.


RE: Dragons and Woodsin - LiadansWhisper - 10-10-2015

The only thing about what Yulmheric (sp? On my phone) says is that he is an iffy witness. The elementals being unwilling to "suffer" the presence of "such a creature" could just mean they don't allow them in the Twelveswood rather than that they accrue woodsin by being within its borders (i.e. instant Greenwrath as opposed to a gradual build - of course that could also mean they just get all their woodsin at once Big Grin ).

On the other hand, the person in question HATES dragons and firmly believes them to be evil. We now know this is an inaccurate view of dragons perpetuated by a corrupt and deceptive Holy See. So it's possible that he's just saying what HE believes to be true about dragons (after all, why would the Elementals suffer the presence of evildoers?).

Just my thoughts.


RE: Dragons and Woodsin - Sounsyy - 10-10-2015

(10-10-2015, 08:45 AM)LiadansWhisper Wrote: The only thing about what Yulmheric (sp? On my phone) says is that he is an iffy witness. The elementals being unwilling to "suffer" the presence of "such a creature" could just mean they don't allow them in the Twelveswood rather than that they accrue woodsin by being within its borders (i.e. instant Greenwrath as opposed to a gradual build - of course that could also mean they just get all their woodsin at once Big Grin ).

On the other hand, the person in question HATES dragons and firmly believes them to be evil. We now know this is an inaccurate view of dragons perpetuated by a corrupt and deceptive Holy See. So it's possible that he's just saying what HE believes to be true about dragons (after all, why would the Elementals suffer the presence of evildoers?).

Just my thoughts.

Pretty much this. He's a very unreliable and biased source. So we must take it with a grain of salt.

That said, Ser Yuhelmeric is demonstrated as being very much unlike his typical Ishgardian fanatics. He respects the Wood and the Elementals unlike many of the soldiers under his command.

Compare:
Soileine Wrote:As you may or may not know, the nation of Ishgard lies far to the north and west of here, down the Furline. Long have her gates been closed to the world, and it seems the irreverence of her knights has fermented within their confines. They enter the wood as they see fit, hacking and slashing with reckless abandon, paying no heed to what their plate and chain crushes underfoot.

Yuhelmeric Wrote:Lower your weapons. We will shed no blood here. The eyes of the Wood are upon us.

While that doesn't necessarily absolve him of his Ishgardian bias, it does support the idea that he might actually speak with the conjurers enough to know what can and cannot be done in the Wood, since in 1.0 it was his duty as Lord Commander of the Knights of House Durendaire to protect the border between Coerthas and the Black Shroud from dragons and heretic fugitives.

Yairemont Wrote:You bring word from the Gods' Quiver? I see... the heretics... Ser! Send word to Lord Yuhelmeric. We march for the Black Shroud! It grieves me that the people of Gridania have suffered for our negligence. You may be assured Lord Yuhelmeric will issue a formal apology on behalf of us all. I pray the Twelve see you safely home.

Additionally, Gridania's close alliance with Ishgard may also paint policy. Heretics are not allowed within the Black Shroud either and are promptly whisked back to Ishgard - I imagine a dragon would meet similar wariness.

And one final point to bring up, is that the Dravanians are a beast race, just like the Ixal and the Sylphs. If the latter two can accrue woodsin, I don't see feasibly why a dragon could not also under the right conditions. Perhaps it would not immediately be steeped in the greenwrath like Yuhelmeric suggests, but I imagine if he harmed a tree or set fire to the Irmin Hedge the Elementals would not have been pleased.


RE: Dragons and Woodsin - Masaki Moui - 10-10-2015

Wow, Sounsyy! Wow! I woke up and it's like Christmas but with Lore! Thank you so much for posting all that. I share so many of your conclusions and I'm about to lore dive the other forum posts you left here.

According to Kan-E-Senna, elementals can see into your emotions and know your heart, are sensitive to Woodsin created not just within the Shroud but beyond it as well. White Mage players are well-aware that A-Towa-Cant went on pilgrimages to cleanse taints beyond the Shroud because the Shroud is not an isolated bubble immune to the chaos of the external world. Taints from without make their way in to the Shroud through sources such as shared groundwater and I believe it would be the same with people entering the Shroud too. You see that in 1.0 with Yda, Papalymo and the adventurer entering the Shroud for the first time. (However the Shroud's also changed since the Calamity and I address that below.)

Quotes from the Lore seem to demonstrate this to me. Including: Zezekuta Wrote: "—they were among Gridania's finest warriors. They all fought nobly against the Garleans occupying Ala Mhigo. A necessary evil, I suppose. Yet all that violence doubtless served to compound their woodsin." And Miounne wrote: "From childhood, we forestborn are taught that bringing woodsin into the city brings the greenwrath upon everyone in it. There is no greater danger in all the wood."

Around level 25 MSQ, we see people being turned away in Quarrymill (considered the judging grounds for immigrants who want to live in the forest) probably based on the fact that their hearts are too steeped in violence, much like the quote from Zezekuta above. If you observe the emotional resonance of Meffrid vs. Albreda and take into account what Kan-E-Senna said about the elementals judging people by the state of their hearts, you can see the implicit connection. Albreda's heart is pretty calm; Meffrid is emotionally volatile. Albreda was allowed to live in Quarrymill; Meffrid is turned away. Even though Meffrid may have fought valiantly in the Resistance, my theory is that there's something about that violent experience that the elementals have deemed too dangerous to allow in the forest.

My other theory is that the reason the Coeurlclaws and Redbellies are rampant in the South Shroud is because the Hedge that is mentioned by O-App-Pesi in Sounsyy's post has been all-but destroyed during the Calamity, and the elementals are severely weakened due to aether being drained low everywhere in the world right now. So they are relying upon the Wood Wailers and Conjurers to continue to hound those who have a great deal of Woodsin because the elementals only have enough strength to come forth in times of great peril; such as one of the Conjurer quests in the South Shroud where you fight off Voidsent with the NPC Hearers.

However similar some of this is to a sentient dragon wishing to enter, I would imagine that the elementals have a very different concern with the nigh immortal and highly aetherically charged Dravanians because they are not common mortals who have short lifespans while running amok in the forest. I think it would also depend on how long the dragon wishes to stay.

This is the very real peril presented to the Shroud these days and it makes for an awesome roleplaying situation. So I present all these ideas to the OP for the day the dragon enters the Shroud.

There's one more topic of interest here and that's the continuing White Mage story through Coerthas from level 50 to 60. It's really important to know and just in case people don't want to see a spoiler about job quests, I'll put it behind a spoiler tag:

Show Content

It also shows that something can happen well beyond Gridania that brings on the Woodsin without ever being inside the forest. I only present all this stuff as enjoyable lore tidbits for the OP to build story with and I hope it's helpful and gets some fun ideas stirring.


RE: Dragons and Woodsin - LiadansWhisper - 10-10-2015

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I have more to comment, but I'm at work. Sad


RE: Dragons and Woodsin - Masaki Moui - 10-10-2015

That's a good point, let me edit my post for more clarity!


RE: Dragons and Woodsin - Sounsyy - 10-10-2015

(10-10-2015, 04:31 PM)Masaki Moui Wrote: Around level 25 MSQ, we see people being turned away in Quarrymill (considered the judging grounds for immigrants who want to live in the forest) probably based on the fact that their hearts are too steeped in violence, much like the quote from Zezekuta above. If you observe the emotional resonance of Meffrid vs. Albreda and take into account what Kan-E-Senna said about the elementals judging people by the state of their hearts, you can see the implicit connection. Albreda's heart is pretty calm; Meffrid is emotionally volatile. Albreda was allowed to live in Quarrymill; Meffrid is turned away. Even though Meffrid may have fought valiantly in the Resistance, my theory is that there's something about that violent experience that the elementals have deemed too dangerous to allow in the forest.

Pretty good theory for how Elementals determine who goes and who stays. In 1.0, Oha-Sok judged you worthy of Her soul and magic based upon how kind your heart was. So I think there's enough proof to back your theory.

Oha-Sok Wrote:Sounsyy Mirke. Long have I watched thee. Through thine eyes have I gazed upon the children of the sixth sun. I am wrath incarnate. By my kindred's rage I am given life, by their keening roused to wakefulness. Even as I mourn the departure of light, I grieve the arrival of shadow. Gentle child of man. Thy heart knoweth no vice, thine intentions righteous. Yet thy strength knoweth no purpose but conflict. In conflict, there is naught but suffering.

Hark! The keening of my kind riseth to a crescendo! The new moon loometh nigh, and when it cometh, woods shall wither and seas shall roil. Pray forgive me, child of gentle heart, and fare thee well. When the end of days is come, I pray that thy soul shall know true peace.

Balan Wrote:Refugees must first spend a night here in Quarrymill that the elementals might judge them worthy of living in the Twelveswood. Their decision cannot be appealed. Every one of us, Gridanians included, dwell here only by the elementals' leave.


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(10-10-2015, 04:31 PM)Masaki Moui Wrote: My other theory is that the reason the Coeurlclaws and Redbellies are rampant in the South Shroud is because the Hedge that is mentioned by O-App-Pesi in Sounsyy's post has been all-but destroyed during the Calamity, and the elementals are severely weakened due to aether being drained low everywhere in the world right now. So they are relying upon the Wood Wailers and Conjurers to continue to hound those who have a great deal of Woodsin because the elementals only have enough strength to come forth in times of great peril; such as one of the Conjurer quests in the South Shroud where you fight off Voidsent with the NPC Hearers.

Perhaps that, but the poachers and looters and thieves were a problem in 1.0 as well, when the elementals were at their full strength. I think that the problem lies in how much the poachers are poaching, not that they are poaching. There's some interesting lore that the areas of South Shroud are elemental-sanctioned hunting grounds. Certain things can be culled, just obviously not to excess. Here's some lore snippets:

Charline Wrote:Quarrymill was named for the waterwheels that served to process raw stone into building material. Over the years, it has come to be a gathering place for hunters and trappers, owing to its location amidst elemental-sanctioned hunting grounds. Quarrymill is also a place of judgement. All outsiders who wish to dwell in the Twelveswood must present themselves here to have their worthiness weighed by the elementals. Those whose petition is denied cannot remain in the wood, nor can they receive of its bounty. Harsh though it may seem, this has been the way of it since time immemorial.

045 Vista Record Wrote:South Shroud Landing
Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.

Isarmoix Wrote:Antelope and dormice abound in these parts, but we must be careful not to hunt more than befits our need. What the forest gives, it can just as easily take away.

Wood Wailer Sentry Wrote:Even the bounty of the forest has its limits. To loot it for your own gains is to court the wrath of the elementals...

Now, the whole Coeurlclaw poacher problem is obviously exacerbated by the fact that its "King" requires initiates to murder Wood Wailers.

Faucertaux Wrote:Mayhap you've heard the tales, but the place they call Redbelly Hive wasn't always a wretched nest of scum and villainy. In the old days, it was home to a hamlet called Boughbury, where Hyur and Elezen alike lived a life of peace. That was before the Calamity came and all hells broke loose. Those Redbelly whoresons moved in when the villagers fled, and they've had their run of the place ever since.

And the hatred against the Redbelly Elezen seems to be more motivated by their hostile take over of a once-peaceful hamlet, and their willingness to kill Gridanians.

Faucertaux Wrote:When the surviving villagers tried to return from Gridania, they found those Redbelly bastards living on their land. Bad enough to lose your loved ones, but then to lose what little's left...

Cuthbert Wrote:Do you know how it feels? To see another man in your home, yet you're powerless to throw 'em out? For years!? Gods damn them all...

Conspiracy Theory Wrote:High-ranking members of the Redbelly Wasps have gathered in an abandoned hovel to discuss their next attack on Gridania's trade routes. See that they do not leave alive.



RE: Dragons and Woodsin - Masaki Moui - 10-10-2015

(10-10-2015, 06:07 PM)Sounsyy Wrote:
(10-10-2015, 04:31 PM)Masaki Moui Wrote: My other theory is that the reason the Coeurlclaws and Redbellies are rampant in the South Shroud is because the Hedge that is mentioned by O-App-Pesi in Sounsyy's post has been all-but destroyed during the Calamity, and the elementals are severely weakened due to aether being drained low everywhere in the world right now. So they are relying upon the Wood Wailers and Conjurers to continue to hound those who have a great deal of Woodsin because the elementals only have enough strength to come forth in times of great peril; such as one of the Conjurer quests in the South Shroud where you fight off Voidsent with the NPC Hearers.

Perhaps that, but the poachers and looters and thieves were a problem in 1.0 as well, when the elementals were at their full strength. I think that the problem lies in how much the poachers are poaching, not that they are poaching. There's some interesting lore that the areas of South Shroud are elemental-sanctioned hunting grounds. Certain things can be culled, just obviously not to excess. Here's some lore snippets:

Charline Wrote:Quarrymill was named for the waterwheels that served to process raw stone into building material. Over the years, it has come to be a gathering place for hunters and trappers, owing to its location amidst elemental-sanctioned hunting grounds. Quarrymill is also a place of judgement. All outsiders who wish to dwell in the Twelveswood must present themselves here to have their worthiness weighed by the elementals. Those whose petition is denied cannot remain in the wood, nor can they receive of its bounty. Harsh though it may seem, this has been the way of it since time immemorial.

045 Vista Record Wrote:South Shroud Landing
Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.

Isarmoix Wrote:Antelope and dormice abound in these parts, but we must be careful not to hunt more than befits our need. What the forest gives, it can just as easily take away.

Wood Wailer Sentry Wrote:Even the bounty of the forest has its limits. To loot it for your own gains is to court the wrath of the elementals...

Now, the whole Coeurlclaw poacher problem is obviously exacerbated by the fact that its "King" requires initiates to murder Wood Wailers.

Faucertaux Wrote:Mayhap you've heard the tales, but the place they call Redbelly Hive wasn't always a wretched nest of scum and villainy. In the old days, it was home to a hamlet called Boughbury, where Hyur and Elezen alike lived a life of peace. That was before the Calamity came and all hells broke loose. Those Redbelly whoresons moved in when the villagers fled, and they've had their run of the place ever since.

And the hatred against the Redbelly Elezen seems to be more motivated by their hostile take over of a once-peaceful hamlet, and their willingness to kill Gridanians.

Faucertaux Wrote:When the surviving villagers tried to return from Gridania, they found those Redbelly bastards living on their land. Bad enough to lose your loved ones, but then to lose what little's left...

Cuthbert Wrote:Do you know how it feels? To see another man in your home, yet you're powerless to throw 'em out? For years!? Gods damn them all...

Conspiracy Theory Wrote:High-ranking members of the Redbelly Wasps have gathered in an abandoned hovel to discuss their next attack on Gridania's trade routes. See that they do not leave alive.

Hey thanks for this insight as it paints a better picture that I can't easily reach since I wasn't able to play in 1.0. I can find all kinds of lore fragments taken from the cut scenes or flavor text, but I'll never know how the gameplay felt in the open world. So, what I'm hearing then is, there are more reasons for the poachers and looters remaining in the Shroud despite their behavior and these stem from before the Calamity.

Also that Amberscale information was just awesome to sift through - I appreciate it.


RE: Dragons and Woodsin - LiadansWhisper - 10-11-2015

(10-10-2015, 04:31 PM)Masaki Moui Wrote: According to Kan-E-Senna, elementals can see into your emotions and know your heart, are sensitive to Woodsin created not just within the Shroud but beyond it as well.  White Mage players are well-aware that A-Towa-Cant went on pilgrimages to cleanse taints beyond the Shroud because the Shroud is not an isolated bubble immune to the chaos of the external world.  Taints from without make their way in to the Shroud through sources such as shared groundwater and I believe it would be the same with people entering the Shroud too.  You see that in 1.0 with Yda, Papalymo and the adventurer entering the Shroud for the first time. (However the Shroud's also changed since the Calamity and I address that below.)

Having watched the cutscenes (I didn't get a chance to play in 1.0, either), I was under the impression that the woodsin that Yda, Papalymo, and the adventurer entering the Shroud accrued was actually from Yda and Papalymo, who got it because their airship crashed (iirc), and the adventurer just happened to be in the wrong place at the wrong time and got "splashed" with it.  Sucks to be him.  The "woodsin" was literally trees and such being damaged by them crashing into them - it wasn't an "outside taint" that caused it, unless by "outside taint" you mean "bigass airship."

Quote:Quotes from the Lore seem to demonstrate this to me.  Including: Zezekuta Wrote: "—they were among Gridania's finest warriors. They all fought nobly against the Garleans occupying Ala Mhigo. A necessary evil, I suppose. Yet all that violence doubtless served to compound their woodsin." And Miounne wrote: "From childhood, we forestborn are taught that bringing woodsin into the city brings the greenwrath upon everyone in it. There is no greater danger in all the wood."

Well, yes.  There's a reason Gridania is pacifistic by nature, and their military all - to the last man - wear masks to absorb woodsin.  Given the history of the War of the Magi, this is not surprising.

Quote:Around level 25 MSQ, we see people being turned away in Quarrymill (considered the judging grounds for immigrants who want to live in the forest) probably based on the fact that their hearts are too steeped in violence, much like the quote from Zezekuta above.  If you observe the emotional resonance of Meffrid vs. Albreda and take into account what Kan-E-Senna said about the elementals judging people by the state of their hearts, you can see the implicit connection.  Albreda's heart is pretty calm;  Meffrid is emotionally volatile.  Albreda was allowed to live in Quarrymill; Meffrid is turned away.  Even though Meffrid may have fought valiantly in the Resistance, my theory is that there's something about that violent experience that the elementals have deemed too dangerous to allow in the forest.

The thing is...that Hearer is...problematic.  She clearly has the typical issues that Gridanians have with outsiders, and at one point she is ordering players to go destroy artifacts from Gelmorra, ostensibly because some Duskwight archaeologists are in town looking them over.  The reason this stands out is that there are other areas in the Shroud with above-ground ruins from the time of Gelmorra, and you're never sent to go destroy them.  There's a lot of speculation as to her motives, so while yes, she may very well be relaying the absolute truth ("Look, Meffrid is a few bricks shy of a full load and the elementals can't deal with his bullshit, but Albreda is okay because her PTSD is controlled"), she may also be letting her own personal prejudices guide her judgement.  When people talk about the possibility of "corrupt Hearers," she is one of the very first ones people point to.

Quote:However similar some of this is to a sentient dragon wishing to enter, I would imagine that the elementals have a very different concern with the nigh immortal and highly aetherically charged Dravanians because they are not common mortals who have short lifespans while running amok in the forest.  I think it would also depend on how long the dragon wishes to stay.

Of all the creatures who might understand immortal beings that don't entirely exist in this reality, don't you think dragons might be the most likely to be able to do so?  They, too, are immortal.  They, too, have worked for the good of the planet as a whole (Midgardsormir has some connection with Hydaelyn that hasn't been fully explained yet, but it's definitely there).  And they, too, have suffered greatly at the hands of outsiders.  They also, so far as we are aware, have no ill-will towards the elementals.



Quote:There's one more topic of interest here and that's the continuing White Mage story through Coerthas from level 50 to 60.  It's really important to know and just in case people don't want to see a spoiler about job quests, I'll put it behind a spoiler tag:

Show Content


Show Content

Quote:It also shows that something can happen well beyond Gridania that brings on the Woodsin without ever being inside the forest.  I only present all this stuff as enjoyable lore tidbits for the OP to build story with and I hope it's helpful and gets some fun ideas stirring.

As far as I know, you can only accrue woodsin while you're in the Shroud.  Things you do outside of the Shroud don't matter, and the Elementals aren't going to punish you for them (if they even know about it - since woodsin requires them to know who the hell you are and what you did).  Woodsin and the "taint" referred to during the 50-60 questline are not the same thing.  "Woodsin" you pissing the elementals off, a spiritual "coating," if you will, that will drive the creatures of the forest mad.  The "taint" from the WHM questline is like an actual corruption of aether that's travelling through ley lines (and yes, underground streams of water) towards the Shroud.  Even after completing the questline, though, I'm still not sure that the "taint" A-Towa-Cant made pilgrimages outside of the Shroud to deal with is the same "taint" that you deal with in the WHM story.


RE: Dragons and Woodsin - Momo - 10-11-2015

We seem to be straying quite far from Dragons, and their susceptibility to woodsin.  Going back to something that was mentioned earlier, though Dragons are a "beast race", unlike other beast races, they are ancient.  Older than we know in the history of the world, and certainly older than the other races we have encountered.  Also, blessed apparently by their creators, with long lives and many offspring, as well as a vision and power over the worlds that are known and unknown, of a magnitude that few other races, beast or otherwise, can match.

That being said, not all Dragons are old, many are young, and do not have long lives in comparison to their elders, but none the less, they are ancient, from a time before the warring races, and therefor possibly as ancient as the Elementals.  This makes me think that they could have further immunity to the powers of the natural world (not to mention, a pact which could be termed "new" when matched against the terms of race whose eldest see years as fleeting moments, like that of the Pact of Gelmorra and Dragons) compared to that of other races, because of the origin of their race, and from what we have experienced of their power and affect on the natural order of the world should they so wish.

This is more a speculation on the balance of power and aether among the ancient beings, rather than something addressed by quotes by characters IG, but I think is something to be considered when speaking on what does and does not have an effect on Dragons.  I would also concede, that most of the lower Dragons would probably be susceptible to a greater degree than that of the their elders, again in part due to their lower rank and power among their race, and the more fleeting terms of their lives.


RE: Dragons and Woodsin - V'aleera - 10-11-2015

(10-11-2015, 01:10 AM)LiadansWhisper Wrote: Of all the creatures who might understand immortal beings that don't entirely exist in this reality, don't you think dragons might be the most likely to be able to do so?  They, too, are immortal.  They, too, have worked for the good of the planet as a whole (Midgardsormir has some connection with Hydaelyn that hasn't been fully explained yet, but it's definitely there).  And they, too, have suffered greatly at the hands of outsiders.  They also, so far as we are aware, have no ill-will towards the elementals.
In my opinion if any manner of conflict were to arise between the dragons and Elementals, it would be more likely rooted in possible apathy toward the well-being of the Shroud by the dragons than conscious ill will. While I don't see anything to suggest dragons have any desire to lash out at the Elementals, I also don't see them caring enough to tip-toe through the Shroud should they ever find themselves there.

But again that's just speculation, and in practice it would likely vary depending on the specific dragon and what they're doing.