Lore Question - Towns in 1.0 - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: Lore Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=49) +--- Thread: Lore Question - Towns in 1.0 (/showthread.php?tid=15938) |
Lore Question - Towns in 1.0 - Jim Eclipse - 04-23-2016 Hi, I'm trying to make sure that my character backstories are consistent with the world lore, but I'm having difficulty find a map or a list of cities / towns from before the Cataclysm. Â I'd hate to say they came from a place that did not yet exist! Would anyone be kind enough to share what areas / towns existed back in 1.0, and what didn't? Thanks so much for your time and patience! Jim RE: Lore Question - Towns in 1.0 - Unnamed Mercenary - 04-23-2016 For the most part, the same cities existed in 1.0. Very recent townships, like Revenants Toll in Mor Dhona and Idylshire in the Dravanian Forelands were not around. Cities like Ul'dah, Gridania, Limsa Lominsa, Ishgard, Ala Mhigo, Sharlayan, etc were around. (The full world map has not changed, but the accessible areas have. For example, a West Shroud zone is no longer available.) You can see some of the 1.0 maps that I grabbed from the Seventh Umbral project (now on hiatus, but replaced by the FFXIV Classic project) here: https://goo.gl/646d88 (A few screenshots also came from Sounsyy) RE: Lore Question - Towns in 1.0 - Valence - 04-23-2016 What was in the West Shroud by the way? RE: Lore Question - Towns in 1.0 - Unnamed Mercenary - 04-23-2016 (04-23-2016, 07:10 PM)Valence Wrote: What was in the West Shroud by the way? It was just a map area that was destroyed during the Calamity. It's brought up often because it's easily remembered missing. We could just assume that there's a lot of wreckage, maybe aetherial imbalance or something that prevents people from going to it. RE: Lore Question - Towns in 1.0 - Jana - 04-23-2016 Early-level Gridania quests say the Wailers are struggling with the low-level problems that the player is made to deal with because a lot of manpower is being devoted to fighting the Ixal in the West Shroud. That's all we hear of it, unfortunately. RE: Lore Question - Towns in 1.0 - Warren Castille - 04-23-2016 Was West the pain in the ass water-logged area that also met up with Silvertear or am I making things up / misremembering? RE: Lore Question - Towns in 1.0 - Kylin - 04-24-2016 Old maps from pre-Calamity, if of any help: http://www.ffxivmaps.com/old.html RE: Lore Question - Towns in 1.0 - Sounsyy - 04-24-2016 Okay, this is going to be a surprisingly long one. There are a few towns that weren't there, a few that aren't there anymore, and a few that might possibly have been there depending on how old your character is. I'm going to try to break this down in an as easy to digest way as I can, but there's about to be a goodly portion of info. I've tried to keep this limited to places/towns/villages where people lived, so there are of course past and present landmarks that won't show up below. ~TOWNS PRESENT IN EORZEA CIRCA 20 YEARS AGO~
-c.1557 6AE- Thanalan -Ul'dah: Ruled by Nanamo Ul Namo's father, Sultan Sasabal Ul Sisibal. Nanamo was born this year. Sasabal would later die in 1562, leaving Nanamo the crown at age 5. Beastmen were commonplace within the city-state at this time. -Golden Bazaar: At this time, it was a bustling waypoint for traders making their journey along the Royal Allagan Sunway. -Silver Bazaar: 20 years ago, it was a bustling waypoint for all manner of goods coming from across the seas. -Mythril Pit T-8: An abandoned inn that once was home to many miners of Amajina & Sons Mineral Concern. It was abandoned for a long time due to an escalation of hostilities with the Amalj'aa around this time period. -Forgotten Springs: The only settlement in the Sagolii Desert. It was once a thriving hub for trade, until interest in the oasis was lost and trade faded away. Hence Forgotten Springs. -Lassae Village: A village that was wiped off the map around this time after forsaking Ul'dah and allying themselves with the Amalj'aa. There were survivors. Tinolqa/Black Shroud/Twelveswood -Gridania: E-Sumi-Yan was the Elder Seedseer during this time period and Miounne's Carline Canopy was but recently established, turning what was once a storage shed into what we see today. -Quarrymill: A small quarrying town amidst elemental-sanctioned hunting grounds. It has not changed overly much over the years, but sees steady traffic from traders and refugees from Ala Mhigo. It also acts as a place of judgement where all outsiders must present themselves if they wish to stay in Gridania. -Boughbury: A peaceful town in south Shroud of which very little is known. -Mun-Tuy: At this time, it was a bustling brewing cellar and fermentarium. Gridania's centre for brews, sauces, spices, and other culinary delights... so long as you like beans! -Hyrstmill: Famous for Mun-Tuy beans and the many smaller waterwheels which run its mills. Hyrstmill primarily trades with Ishgardian knights who patrol the northern shroud. -Miah's Village: A small unnamed village in the western Shroud that was destroyed in an Ixali raid. A young Miah Molkot was the only survivor. -Fallgourd Float: Around this time, this town was little more than storage warehouses and crafting facilities for woodworkers and other artisans. Most famously, it was one of Highwind Skyways' primary airship warehouses. -Haukke Manor: Privately owned by the beautiful Lady Amandine de Dartancours, an Ishgardian noble who purchased the manor from the Padjal. -Buscarron's Fold: A solitary shack along the Lumberline which served as a watch house. It has been in the Buscarron family for generations. -Waterbury: Its only mention comes from the leve A Tree Grew in Gridania, little is known of this village except that they grow sacred trees used for conjurer's arms. La Noscea -Limsa Lominsa: Ruled by an unknown Admiral, possibly a woman named Geisswaen. By 1562, a new male Admiral would rise to power and be killed within that same year during Commodore Sthalmann's attempted coup. Merlwyb Bloefhiswyn would defeat the Bloody Executioner favorite Hyllfyr in the next Trident. Prior to Merlwyb's ascension, beastmen of many kinds were commonplace within the city. -Bearded Rock: A rock overgrown with moss that once served to chain or crucify pirates who violated the Code. -Brookhaven: A small fishing village near Gods' Grip that would later be razed by the Sahagin in the Year 1560. -Moraby Drydocks: A port nestled in Gods' Grip owned by Naldiq & Vymelli's which built, repaired, and sheltered seafaring vessels. -Candlekeep Quay: A small port used primarily by Wawalago's Pullers, a group of fishermen and candlekeeps employed by the Fishermens' Guild to service Limsa's lighthouses. -Red Rooster Stead: An experimental, albeit a hugely successful farm and garden situated in what was once kobold land at the time. It produces the majority of Limsa's produce and textiles. Back in these days it was famous for its cock fights, which attracted all manner of pirates who actually provided protection for the farm. -Camp Skull Valley: The narrow passage between eastern and upper La Noscea is lined with kobold skulls on sticks, left as a warning to the beast tribe, and marks the site of countless battles between the kobolds and the Lominsans. -Aleport: In these days, Aleport was one of many coastal villages along western La Noscea. It has been one of the more prosperous as it is the main producer of grog, liquor, beer, and bitters in Vylbrand. It also has a lower tax on ale sales and export. -Wineport: Where Aleport makes ale, Wineport makes wine! At the time, this villa and vineyard was considered on the far frontier of Lominsan lands. Traders were few and guards were far fewer, leaving the village open to many kobold and bandit raids. Coerthas -Ishgard: In 1557 6AE, Ishgard closes its gates to all outsiders and begins cloistering the city behind both physical and magical enchantments to protect it from ever increasing dragon raids. -Ferndale: A once humble and peaceful village nestled in the Coerthas Eastern Highlands. It was razed to the ground in 1557 6AE when former Azure Dragoon Alberic Bale did battle with Nidhogg. Ferndale's destruction prompted Ishgard to close its gates. -Owl's Nest: A hamlet hidden in the valleys of Coerthas Eastern Lowlands on the Fields of Glory. It was primarily a millers hamlet prior to Ishgard's gates being closed. -Falcon's Nest: A tiny hamlet deep in the Coerthas Western Highlands. Perhaps only famous for its prized Falconers and it being the home of the Shepherds' Guild, Falcon's Nest has always been a poor and isolated village eking out a humble existence on the fringe of Dravania. -Gorgagne Mills: Property of House Gorgagne, faithful and proud servants of House Durendaire. After a savage attack by pirates in the north seas claimed the lives of the Heir of Durendaire and several other close family members, Ser Gorgagne retired to his mill. -Hemlock: During this time, it was a bustling and prosperous village of woodcutters and artisans. -Dusk, Stone, Steel, & Dawn Vigils: Four fortresses built along the southern edge of the Sea of Clouds to defend Coerthas from the Dravanian horde. -Observatorium: This small village and garrison of traders and temple knights of House Durendaire defend the First Observatorium as they monitor the stars for signs of dragon attacks. -Dzemael Darkhold: Discovered by the Count de Dzemael (53rd in his line), it was designed to withstand dragon attacks and act as an underground fortress for Ishgard. During this time it would've still been under construction. Gyr Abania -Ala Mhigo: The once proud city-state which united the many warring tribes under Highlander rule would fall in 1557 6AE to the Garlean Empire, sparking a mass exodus of its people to places throughout southern Eorzea. Dravania -Sharlayan: Once a shining city-state of wisdom, magic, and science, this outpost of the Old World would soon be abandoned in 1562 6AE after peace negotiations with the Garlean Empire failed following the fall of Ala Mhigo. ~TOWNS PRESENT IN EORZEA CIRCA 5 YEARS AGO~
-c.1572 6AE, Pre-Calamity- Thanalan -Ul'dah: Now ruled by a sixteen year old Nanamo Ul Namo. Beastmen are outlawed from Sultanate lands. -Drybone: A small, quiet encampment closer to the Allagan Sunway. It is most famous for its church of Saint Adama Landama, whose likeness can be found on the Munificence guildleve. -Golden Bazaar: With the construction and expansive growth of settlements like Drybone, the Golden Bazaar has become little more than a ghost town. -Silver Bazaar: With Ala Mhigan refugees flocking to Ul'dah, the Silver Bazaar was taken over by Ala Mhigans, turning it into an Ala Mhigan fishing settlement. For a while, it prospers well. -Crescent Cove: Commercial fishing allows for the Silver Bazaar to spread across the cove to Vesper. This fishing town is highly prosperous until the Calamity. -Mythril Pit T-8: An abandoned inn that once was home to many miners of Amajina & Sons Mineral Concern. It was abandoned for a long time due to an escalation of hostilities with the Amalj'aa around this time period. -Horizon: A waypoint for all traffic between Ul'dah and Vesper Bay. It boasts a constant stream of goods from the ports. The town is always busy with merchants and cargo going back and forth through the Sunset Gate. -Coffer & Coffin: Originally an inn established near Horizon for Amajina & Sons miners working in the area, the mining guild quickly hit bedrock in the area, halting the project in its tracks. Now only the inn remains. -Vesper Bay: Built not long before the Calamity, Vesper has quickly grown to become Ul'dah's gateway to the five seas. It's enriched greatly by Lord Lolorito of the East Aldenard Trading Company, whose statue resides in the port's center. -Little Ala Mhigo: After the fall of Ala Mhigo, many of the refugees gathered in this hollowed out crag in Thanalan and attempted to rebuild a home for their people. Tinolqa/Black Shroud/Twelveswood -Gridania: Kan-E-Senna emerges from the deep Wood to lead Gridania as Elder Seedseer. -Quarrymill: A small quarrying town amidst elemental-sanctioned hunting grounds. It has not changed overly much over the years, but sees steady traffic from traders and refugees from Ala Mhigo. It also acts as a place of judgement where all outsiders must present themselves if they wish to stay in Gridania. -Boughbury: A peaceful town in south Shroud of which very little is known. -Mun-Tuy: Production of goods has slowed considerably in Mun-Tuy, and worryingly, the effects of Dalamud on the wildlife have caused beasts and monsters to overrun the cellars and make work nearly impossible. -Hyrstmill: After shutting off its gates, Ishgardian knights make their rounds as far as Hyrstmill less often, leaving the hamlet more exposed to Ixali threats. In an attempt to stave off invaders, the villagers begin a militia with the aid of adventurers. In response to this, the Gods' Quiver begin using Hyrstmill as a base of operations in their campaigns against the Ixal. Many of the wounded are tended to there before being returned to Gridania. -Fallgourd Float: Highwind Skyways' new chairman, Tatabaru, has long since closed down the old warehouses of Fallgourd. An inn called the Bobbing Cork is built from the old warehouses, circa 1567 6AE. -Haukke Manor: Lady Amandine has withdrawn into her manor. Rumors of practices foul and grotesque may have escaped about the home's occupant. -Buscarron's Fold: A solitary shack along the Lumberline which served as a watch house. It has been in the Buscarron family for generations. -Hawthorne Hut: A trappers hut named after the legendary scourge of the mountains, Hawthorne. A descendant of said scourge and retired adventurer of some repute himself builds his home in the East End. Rolfe welcomes all travelers with open arms. -Waterbury: Its only mention comes from the leve A Tree Grew in Gridania, little is known of this village except that they grow sacred trees used for conjurer's arms. La Noscea -Limsa Lominsa: Admiral Merlwyb Bloefhiswyn introduces radical changes to the Thalassocracy after appointing herself Chief Admiral and establishing martial law. Since her rise to power she has outlawed piracy, risen taxes on goods, banned black market trade, and has broken treaties with the kobolds - clearing large swathes of their land for farming. -Camp Bearded Rock: Local legend says the Yellowjacket camp gets its name from a prisoner who survived crucifixion so long his beard encircled the rock. The Navy's 1st Squadron, 2nd Levy Yellowjackets are based here, though this rock would later be destroyed in the Calamity and rebuilt as Summerford. -Moraby Drydocks: A port nestled in Gods' Grip owned by Naldiq & Vymelli's which built, repaired, and sheltered seafaring vessels. -Candlekeep Quay: A small port used primarily by Wawalago's Pullers, a group of fishermen and candlekeeps employed by the Fishermens' Guild to service Limsa's lighthouses. -Red Rooster Stead: An experimental, albeit a hugely successful farm and garden situated in what was once kobold land at the time. It produces the majority of Limsa's produce and textiles. There are no more cockfights and no more pirates, leaving Red Rooster Farm woefully unprotected from kobold incursions. -Aleport: Now one of the few surviving hamlets along western La Noscean coast due to both Sahagin and kobold raids. -Halfstone: With Merlwyb's push to turn pirates into farmers, new frontier hamlets are established across La Noscea. Thanks to its founder, Aerghaemr, as well as many resourceful frontiersmen, Halfstone becomes a modest farm of yams, spices, and fruits. Some of which are quite invaluable in Limsa's trade with Thavnair. -Quarterstone: Like Halfstone, another frontier plot of farmland which specialized in vast meadows of wheat. -Camp Skull Valley: A circle of tents make up this small garrison of Yellowjackets who provide the western defensive line against the kobolds. It gets its name from the kobold skulls jammed onto pikes which surround the camp. -Wineport: More guards have been dispatched to protect Wineport as it now stands as one of the fronts in the war against the kobold. -Poor Maid's Mill: A fully functioning sawmill that would process lumber from O'Ghomorro and float it down the Nym River. Shortly after the Calamity, the villagers were eaten by wild beasts. Coerthas -Ishgard: Ishgard has become completely reclusive. Not much has really happened here. -Owl's Nest: Since the closing of Ishgard's gates, Owl's Nest has become a base of operations for many of House Durendaire's temple knights. The residents are not entirely thrilled about their isolation. -Falcon's Nest: A tiny hamlet deep in the Coerthas Western Highlands. Perhaps only famous for its prized Falconers and it being the home of the Shepherds' Guild, Falcon's Nest has always been a poor and isolated village eking out a humble existence on the fringe of Dravania. -Gorgagne Mills: Property of House Gorgagne, faithful and proud servants of House Durendaire. After a savage attack by pirates in the north seas claimed the lives of the Heir of Durendaire and several other close family members, Ser Gorgagne retired to his mill. -Hemlock: During this time, it was a bustling and prosperous village of woodcutters and artisans. -Dusk, Stone, Steel, & Dawn Vigils: Four fortresses built along the southern edge of the Sea of Clouds to defend Coerthas from the Dravanian horde. -Observatorium: This small village and garrison of traders and temple knights of House Durendaire defend the First Observatorium as they monitor the stars for signs of dragon attacks. -Dzemael Darkhold: While undergoing construction, Dzemael's workers discover an otherworldly stone carving. When investigated, a terrible voidsent comes to life and begins attacking the Elezen within. At the same time, a host of covert Garlean soldiers seeking to take the fortress for themselves invade Coerthas, trapping House Dzemael between them and voidsent. House Fortemps and its conscripted foreign soldiers rush to salvage the Darkhold. Gyr Abania -Ala Mhigo: Following the fall of the city-state to the Garleans, Ala Mhigans are forced to work under harsh conditions to build a giant wall of cermet to wall themselves off from Eorzea. The Resistance is active during this time period attempting to liberate the city, as well as place Eorzean spies within. ~TOWNS AND STRUCTURES FOUND OR CONSTRUCTED POST-CALAMITY~
Thanalan -Ul'dah: Perhaps making it out of the Calamity the most well off, Ul'dah has been providing aid and relief for its neighboring city-states, including repairing the aetheryte network between the city-states. -Drybone: No longer a small encampment, Drybone has become a thriving waypoint in eastern Thanalan. Perhaps a big part of this is that Church Adama Landama does not charge for their burials and the Erralig Burial Chambers in Ul'dah are overflowing with the dead. -Golden Bazaar: With the construction and expansive growth of settlements like Drybone, the Golden Bazaar has become little more than a ghost town. However, the recent discovery of the Invisible City since the Calamity has stirred up a small bit of life in the town. -Silver Bazaar: With the fishing trade drying up, many have left the Bazaar altogether, selling the deeds to their homes to the Hammerlea developers. -Hammerlea: In an attempt to force as many Ala Mhigans out of the Silver Bazaar as possible, wealthy Ul'dahn developers are pounding out clear patches of land on which to build their mansions. -Stonesthrow & Lost Hope: Refugee settlements erected since the Calamity. Ul'dah has done little to better its refugee population and the issue has become a serious political point of contention in the Syndicate. -Crescent Cove: Post Calamity, this once prosperous town has dried up. -Horizon: A waypoint for all traffic between Ul'dah and Vesper Bay. It boasts a constant stream of goods from the ports. The town is always busy with merchants and cargo going back and forth through the Sunset Gate. -Coffer & Coffin: With their last attempt ending in failure, the Coffer & Coffin was relocated to Central Thanalan, near Black Brush. -Black Brush Station: With the invention of steam powered engines, Amajina & Sons has put minecarts to great use in clearing mountains of ore, as well as clearing rubble from the mountain passes to the north made impassable after the Calamity. -Vesper Bay: Built not long before the Calamity, Vesper has quickly grown to become Ul'dah's gateway to the five seas. It's enriched greatly by Lord Lolorito of the East Aldenard Trading Company, whose statue resides in the port's center. -Highbridge: Like so many other places across the world, the Calamity left massive scars on the land, one of which was a giant gorge across eastern Thanalan. In order to restore trade between Ul'dah and Gridania, the Syndicate funded the rapid construction of Highbridge. When Belah'dian ruins were discovered in the gorge, the project quickly turned into an outpost for trade and a base camp for further archaeological pursuits. -Forgotten Springs: Trade is slowly but surely picking back up in the deep Sagolii. Partially thanks to Amajina & Sons discovery of ancient ruins lost in the sands. -Little Ala Mhigo: Ala Mhigan refugees who are tired of living outside of Ul'dah or have not yet given up on the Resistance are gathered here, though sickness and fatigue has settled over the hamlet. Tinolqa/Black Shroud/Twelveswood -Gridania: The elementals have been extremely weakened since the Calamity and are unable to aid the conjurers in their efforts to provide succor to the Wood and its peoples. Without the Hedge to protect them, the Gridanians must defend the elemental forest from the ever encroaching Garleans. -Quarrymill: With the never-ending flow of refugees from Ala Mhigo and now from the Calamity, Quarrymill has become overcrowded with people awaiting permission to enter the city-state. -Boughbury: Following the Calamity, a band of Duskwight bandits known as the Redbellies, have stolen into the homes of the fleeing villagers. The bandits have since fortified their location and the Wood Wailers seek to return the village to its rightful inhabitants. -Mun-Tuy: Now that the cellars have been cleared out following the Calamity, production of Mun-Tuy's famous sauce and brews have continued. -Hyrstmill: Possibly hit hardest by the Calamity, the citizens of Hyrstmill believe that Gridania has forsaken them in their time of need. -Fallgourd Float: The Bobbing Cork is largely successful inn and tavern, housing merchants on their way from Gridania to Coerthas. It has also aided the Gods' Quiver and Twin Adder forces as they defend from Ixali assaults from the remains of Alder Springs and the west Shroud. -Haukke Manor: Having been disfigured by the Calamity, Lady Amandine consorts with the Void and is dispatched by a band of adventurers. The house is returned to the custody of the Wood Wailers. -Buscarron's Fold: No longer a solitary shack, Buscarron hung up his spear after the Calamity and opened a tavern instead just south of his old watch house. All are welcome, including bandits and poachers and drunkards, so long as you don't cause a fuss in his bar. -Hawthorne Hut: Since the Calamity, Rolfe Hawthorne has opened his home in the East End to the Order of the Twin Adder as they keep watch for encroaching Garleans from the east. -Waterbury: Its only mention comes from the leve A Tree Grew in Gridania, little is known of this village except that they grow sacred trees used for conjurer's arms. La Noscea -Limsa Lominsa: Chief Admiral Merlwyb Bloefhiswyn continues to push her land reclamation agenda while utilizing the connections of her pirate lord allies to acquire income for her crippled city-state. -Summerford: Founded just shortly after the Calamity on the remains of Bearded Rock, Summerford is another of Merlwyb's many farm plots stolen from the kobolds. -Moraby Drydocks: A port nestled in Gods' Grip owned by Naldiq & Vymelli's which built, repaired, and sheltered seafaring vessels. It has served as a ship hospital since the Calamity, scrapping or repairing as many vessels as it can dock. -Candlekeep Quay: Since the Calamity, this port has seen more use as ship parts from Naldiq and Vymelli's make their way to Moraby and assessors from Mealvaan's Gate come to inspect the nearby Salt Strand. -Red Rooster Stead: An experimental, albeit a hugely successful farm and garden situated in what was once kobold land at the time. It produces the majority of Limsa's produce and textiles. There are no more cockfights and no more pirates, leaving Red Rooster Farm woefully unprotected from kobold incursions. Not much has changed since the Calamity. -Aleport: Now one of the few surviving hamlets along western La Noscean coast due to both Sahagin and kobold raids. -Halfstone: No more than a year after the Calamity, the Sahagin attacked the weakened city-state, burning Vylbrand's coastal villages and summoning Leviathan to wash their carcasses away forever. So was the fate of Halfstone. Though the hamlet is no more, a memorial to Halfstone's Founder was erected nearby. -Quarterstone/Swiftperch: All but destroyed in the Calamity, some residents returned to the seaside villa to assist in the repairs to its aetheryte, renaming the town Swiftperch after the lighthouse nearby that was destroyed in the Calamity. A new lighthouse, Brewer's Beacon, was built soon after to replace Swiftperch. -Camp Skull Valley: Following the Calamity and the destruction of Halfstone at the hands of the Sahagin, Skull Valley was converted into a full fortress to defend against the Sahagin. The Tidegates were built when a year after the Calamity the Sahagin succeeded in summoning Leviathan and the primal's tidal wave submerged a good portion of Vylbrand's western coastline. -Wineport: Many vineyards were destroyed during the Calamity, but Wineport is slowly but surely make its recovery. -Costa del Sol: When a group of pirates-turned-farmers had no success trying to cultivate Bloodshore, a wealthy Ul'dahn aristocrat named Gegeruja bought the area, renamed it, and turned it into a vacation spot for wealthy clientele, much to the chagrin of many a pirate. Gegeruja, desiring only the best, has employed several retired members of the Company of Heroes. -Poor Maid's Mill: Two years after the Calamity, Salthound pirates move into Poor Maid's Mill after their ship is lost and begin trying to restore the mill to working order. -Warmwine Sanatorium: After the Calamity split Vylbrand, Bronze Lake was drained revealing several ancient Nymian ruins including the Wanderer's Palace. During the recovery period, a field hospital was established near these underground hot springs that heated the lake prior. Today, Bronze Lake still treats the Maelstrom's returning soldiers. Coerthas -Ishgard: Ishgard has become completely reclusive. Not much really happens here until Heavensward. -Owl's Nest: Owl's Nest's fate post-calamity remains unknown. -Falcon's Nest: Utterly destroyed by the Calamity and the frost that followed, Dzemael works tirelessly to restore these peoples homes, as well as build a new fortress to defend against the Dravanian Horde now that Dusk Vigil has fallen and the Whitebrim Front is Ishgard's only standing line of defense. -Gorgagne Mills: Property of House Gorgagne, faithful and proud servants of House Durendaire. After a savage attack by pirates in the north seas claimed the lives of the Heir of Durendaire and several other close family members, Ser Gorgagne retired to his mill. -Hemlock: After the Calamity, Hemlock was abandoned overnight as Ishgardians from the western highlands fled the unnatural winter that befell Coerthas post-calamity. Heretics have since moved into the empty village and use it to stage attacks against the Holy See. -Dusk, Stone, Steel, & Dawn Vigils: Dusk, Stone, and Steel Vigils fell to the Dravanians soon after the Calamity. The fate of Dawn Vigil remains unknown. -Observatorium: This small village and garrison of traders and temple knights of House Durendaire defend the First Observatorium as they monitor the stars for signs of dragon attacks. -Dzemael Darkhold: Efforts to restore or finish the Darkhold have withered in the wake of the Calamity. House Dzemael must also tackle the restoration of Falcon's Nest as well as the repairs to the city-state itself. Gyr Abania -Ala Mhigo: With the Ala Mhigan Resistance all but disbanded following their crushing defeat at the hands of the XIVth Legion and the Eorzean Alliance tied up with their own defenses against the newly established Eorzean castrums, Ala Mhigo has been deemed lost. Mor Dhona -Revenant's Toll: Prior to the Calamity, this meager camp acted as a command post for the Eorzean Alliance during the Battle of Carteneau. Now, with an influx of adventurers, and Doman and Calamity refugees flocking to the new frontier, Revenant's Toll has become a thriving township. With further backing from the Adventurers' Guild, the Scions of the Seventh Dawn, and Rowena's House of Splendors, Mor Dhona has turned from crystalline wasteland to a goldmine. Dravania -Sharlayan: The Sharlayan outpost that has been abandoned since the Sharlayans returned to the Old World has been taken over by goblins. The city has been renamed Idyllshire. Wow, that was exhaustively long! I hope it helped! ^^; __________________________________________ (04-23-2016, 11:46 PM)Warren Castille Wrote: Was West the pain in the ass water-logged area that also met up with Silvertear or am I making things up / misremembering? You are remembering correctly. West Shroud was how we used to get to the southern shores of Silvertear Lake in Mor Dhona back in the day. It was also where you had to /walk through groves of Lv90 Treants that would one-shot you if you ran anywhere near them. You had to navigate the area to fight Moggle Mog. There really wasn't anything else significant there. RE: Lore Question - Towns in 1.0 - Jim Eclipse - 04-29-2016 Thank you for your in depth replies, everyone. Â I really appreciate you taking the time to help me out. |