The HUD Thread - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: The HUD Thread (/showthread.php?tid=2336) |
The HUD Thread - Caeryn - 06-21-2013 One of my favorite things about PC games is customizing my HUD and my UI. Â Unfortunately, as most of us know, 1.0's UI options were pretty crappy and limited. Â With the wealth of options that ARR brings us, and the semi-large number of "hidden" options means there's lots of possibilities that might not be apparent at the start. After lots of tinkering, here's my preferred layout for A Realm Reborn: When I play games as beautiful as this, I like leaving as much real estate as possible to actually SEE the screen. Â The default positions have most of the UI elements slightly inwards, so my first step was to push everthing to the edges, into the corner. Â The default action bars are 2 stacked on top of each other, but when I push the rest of the stuff to the sides, I can free up some leg room and put them side by side. Â I have my most-used skills on the left bar, so that one button push will activate them, and the less common ones can be clicked on the side. Â I would like to permanently remove the Menu Icons on the lower right, but I haven't gotten that far yet. The biggest change I've made is to add a vertical taskbar to the upper righthand corner. Â Up there I've moved all of my non-hotkey skills, or skills that have a longer cooldown that might not be connected to my main job, which at the moment is Paladin. I've got sprint up there, in addition to my two mount choices. Â A small gap and there's Return and Teleport, a small gap then Protect/Stoneskin, a small gap and then Raise. Â It seems to be working out really well, giving me at-hand options without taking up space for things I might need at a moments' notice. The secret to premium space management is overlapping. When I was arranging my HUD, I noticed that the bounding boxes are considerably larger than the things they're boxing. Â By the precise science of "squinting really hard", I smooshed everything as close together as possible so that the parts I can actually see are pretty flush next to each other. Â Notice the cluster of boxes in the lower and upper right where lots of things meet. Â Also, by overlapping my hotbars in the middle slightly I was able to gain almost a whole extra word's worth of chatlog space per line, which adds up quickly in a long RP session. I just thought I'd share a cool HUD option for people and the reasoning behind it. Â SHARE YOUR UI's BELOW! RE: The HUD Thread - Ashren Dotharl - 06-28-2013 Just out of curiosity, what is your screen resolution set to and do you run it n borderless window mode or fullscreen mode? |