Job Theorycrafting - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Job Theorycrafting (/showthread.php?tid=2753) |
Job Theorycrafting - Nox - 07-11-2013 Alright, so I've read somewhere that Arcanist is only the first class to have branching jobs. I'm quite a big fan of theorycrafting, so yeah. This is just kind of a fun thread for people who have ideas of other jobs that might branch off of existing classes in the future. RE: Job Theorycrafting - Savarah - 07-11-2013 Archer-> Bard/Musketeer! RE: Job Theorycrafting - Nox - 07-11-2013 (07-11-2013, 09:36 PM)Seregelleth Wrote: Archer-> Bard/Musketeer!That does seem like a logical progression. As much as I'd like there to be a whole different class for the guns thing. I wouldn't be surprised to see like... Pugilist -> Monk/Ninja or something to that effect. RE: Job Theorycrafting - Savarah - 07-11-2013 I want there to be gun everything. Gun halberds, gunshields, everything. Let us steal from the Garleans. (This is like the only fantasy mmo that I'm actually okay with guns being in). RE: Job Theorycrafting - Keru / E'ir - 07-11-2013 Thamaturge-> Black Mage/ Necromancer Conjurer-> White Mage/ Oracle Archer-> Bard/ Beast Tamer Pugilist-> Monk/ Dancer Oh and one I thought would be cool is if you get all disciplines to level 30 you get Mime RE: Job Theorycrafting - K'tahrl - 07-11-2013 If you want the ultimate job theorycraft, there's something someone made a little bit ago that I think would cover any possible outcome they could/should come up with. http://i.imgur.com/AGwf3O9.jpg RE: Job Theorycrafting - Nox - 07-11-2013 (07-11-2013, 10:30 PM)K'tahrl Wrote: If you want the ultimate job theorycraft, there's something someone made a little bit ago that I think would cover any possible outcome they could/should come up with. http://i.imgur.com/AGwf3O9.jpgThat... is pretty damn comprehensive. RE: Job Theorycrafting - Caysen - 07-11-2013 (07-11-2013, 09:39 PM)Nox Wrote:(07-11-2013, 09:36 PM)Seregelleth Wrote: Archer-> Bard/Musketeer!That does seem like a logical progression. As much as I'd like there to be a whole different class for the guns thing. I wouldn't be surprised to see like... Musketeer will definitely be a class, not a job. There was a Musketeer's guild in v1.0 and it's in ARR too, it shares the Coral Tower with the Marauder's guild. You can even see characters practicing with guns in the training room. ![]() RE: Job Theorycrafting - Nox - 07-11-2013 (07-11-2013, 10:43 PM)Caysen Wrote: Musketeer will definitely be a class, not a job. There was a Musketeer's guild in v1.0 and it's in ARR too, it shares the Coral Tower with the Marauder's guild. You can even see characters practicing with guns in the training room.Did not know that. I've never been in Limsa. That's exciting. RE: Job Theorycrafting - Olofantur - 07-11-2013 (07-11-2013, 09:24 PM)Nox Wrote: Alright, so I've read somewhere that Arcanist is only the first class to have branching jobs. I'm quite a big fan of theorycrafting, so yeah. This is just kind of a fun thread for people who have ideas of other jobs that might branch off of existing classes in the future. Potential Class Break down Of course as the Author notes he places emphasis on class diversity based on role and pulls from pretty much every FF installment (with particular focus on Tactics, Tactics Advance and Advance 2 as you can see in cases such as "White Monk", "Sage" and "Juggler".) Take from it what you will, I consider it interesting if unlikely brain food. RE: Job Theorycrafting - Savarah - 07-11-2013 That chart looks AWESOME. Songstress makes me a very happy camper in particular. RE: Job Theorycrafting - Koninbeor - 07-12-2013 That chart is excellent. Having anything that's evasion based as a tank makes me sad, though. It's called TANKING, not HUMMINGBIRDING! RE: Job Theorycrafting - Ashren Dotharl - 07-12-2013 Here's some of my theories based on lore and general feel of the classes Archer > Bard/Ranger Marauder > Warrior/Berserker Thaumaturge > Black Mage/Necromancer Conjurer > White Mage/Geomancer Gladiator > Paladin/Red Mage (or Rune Knight) Pugilist > Monk/Dancer Lancer > Dragoon/??? Musketeer > Corsair/Machinist Saboteur > Thief/Ninja (07-12-2013, 12:36 AM)Koninbeor Wrote: That chart is excellent. Having anything that's evasion based as a tank makes me sad, though. It's called TANKING, not HUMMINGBIRDING! I suggest you try TERA if you haven't, playing a Warrior is all about holding aggro and avoiding being hit and it's insanely fun, vastly more so than Lancer in my opinion. Edit: One of the things I should point out too is that I'm almost 100% certain we won't see combinations like Archer to Musketeer, mainly because it goes against the entire way the job system works. You don't change your weapon when you change your job, you just equip an item that then unlocks new abilities you can use, so the core of each class is still represented. Any job based on Pugilist will always use fists, any job based on Archer will always use a bow, any job based on Gladiator will always use sword and shield, etc. RE: Job Theorycrafting - Mtoto Wamoto - 07-16-2013 Just my thoughts - I've tried to remain in line with the base role of the class the jobs branch off of. Gladiator > Mystic Knight/Rune Fencer - Magic/Elemental Tank
Geomancer could play out as a job that uses spells that are drop down AoE spells. Casting could be similar to Black Mages sigil casting when casting Freeze.
Necromancy is already supported within the lore. Sil'dih was brought to ruin because of it. Correct me if I'm wrong, but I believe Necromancy within the scope of Thaumaturgy is considered taboo and grounds for excommunication and exile. Could also be a return to 1.0 Thaumaturge.Â
RE: Job Theorycrafting - PerkPrincess - 07-16-2013 (07-12-2013, 07:13 PM)Ashren Snow Wrote: Edit: One of the things I should point out too is that I'm almost 100% certain we won't see combinations like Archer to Musketeer, mainly because it goes against the entire way the job system works. You don't change your weapon when you change your job, you just equip an item that then unlocks new abilities you can use, so the core of each class is still represented. Any job based on Pugilist will always use fists, any job based on Archer will always use a bow, any job based on Gladiator will always use sword and shield, etc. I think this is an important note to take. The devs are unlikely to make the game anymore complicated than they already have, and introducing multiple weapon types for every class is counter intuitive for everyone involved. If anything, we should be expecting every new class to come with a new weapon type and a new job, and vice versa. I'm personally hoping Greatsword leads into Dark Knight, myself. |