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Quest answer choices - Printable Version

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Quest answer choices - little-patchy - 12-05-2013

I ran across quests where I was given several choices to answer a question, such as one with a "wild rose" password and another, in the "Coming to Ul'dah/Limsa/Gridania," where we mention our purpose for becoming an adventurer. I wonder if our answer affects our progression in any way? And if the answer doesn't matter, should Square-Enix make some of them do so?


RE: Quest answer choices - Gharen - 12-05-2013

(12-05-2013, 03:17 AM)little-patchy Wrote: I ran across quests where I was given several choices to answer a question, such as one with a "wild rose" password and another, in the "Coming to Ul'dah/Limsa/Gridania," where we mention our purpose for becoming an adventurer. I wonder if our answer affects our progression in any way? And if the answer doesn't matter, should Square-Enix make some of them do so?

They don't adjust outcomes in any way I've seen other than changing a bit of the conversation, as some of them happen during story cutscenes they can be skipped entirely without any effect on progress. Then viewed at the inn so you can see the differences.


RE: Quest answer choices - LiadansWhisper - 12-05-2013

The answer you give during the "Coming to Gridania" intro quest determines what kind of ring the NPC gives you.  For instance, if you answer "Fortune," you get a level 1 crafting ring with 8 CP on it (which is kind of huge since the first rings you can get for crafting are like, 15+).  There are two other rings, if I'm not mistaken, but I forget what their stats are.


RE: Quest answer choices - little-patchy - 12-06-2013

Thanks for the quick replies! I always worry about these kinds of things in games. Tongue


RE: Quest answer choices - Gharen - 12-06-2013

Yeah, the starting ring I wasn't privy to, the times that the options pop up are relatively few, It is something I'd wish they'd use more often even if it only changed a tidbit of dialogue.