Calling All Ishgardians! [Balmung] - Vairemont Malveaux - 02-04-2014
Inspired by the discussion in the Roleplaying an Isghardian thread, I have begun making plans for a series of events which will eventually lead to the founding of an IC Linkshell for Ishgardian expatriates and their allies.
Here is the plan.
In the recent years since the Calamity, Ishgard has been lately hemorrhaging deserters into the warmer, southern lands belonging to the Eorzean Alliance (Ul'dah, Limsa Lominsa, and Gridania). Many reasons could be cited for this, everything from newfound fear and awareness for the might of the Garlean Empire, to the murderous winter climate that taken Coerthas hostage—compounding with whatever personal reasons individuals might have for losing their sense of patriotism and zeal for Halone and Ishgard's long war against the Dravanian Horde. While this isn't exactly canon, it is in line with an influx of Ishgardian characters (who make up for a fraction of Ishgard's true population).
The Faces of Mercy, a band of assassins who work outside the law as the invisible hand of the Archbishop, have been given the rare task of leaving Coerthas in order to begin hunting down these traitors, who will not be forgiven for abandoning their homeland. Some deserters, especially former knights, possess certain strategical knowledge of Ishgard's army and may well be working against the Holy See.
Recently, the Faces of Mercy have begun taking live prisoners and escorting them back to Ishgard, where it is promised they will be pardoned and conscripted back into the army (or simply in the army, if they were not formerly Knights) if they return willingly. If they refuse, they will be killed on the spot.
Meanwhile, an odd string of murders in Limsa Lominsa, Gridania, and Ul'dah has captured the attention of the local authorities. The victims appeared to have died from wound caused by several blades. However, due to the nature of Limsa Lominsa's motley population of thieves and former pirates, the high, lethal trade competition within the walls of Ul'dah, and the poachers that roam the forests around Gridania, the three nations' Grand Companies have yet to discover that these murders are related to those in other cities. Drawing such a correlation will be inevitable, but once it is known that the victims are former Ishgardians, it will only serve to draw further attention to expatriates and attract the Faces of Mercy.
This is where Vairemont Malveaux comes in.
Having become wise to the schemes of the Faces, Vairemont has been working in secret to gather former Ishgardians in a plot to counter the efforts of the assassins and save his former countrymen from the wrath of the archbishop. It is not something he can do alone, and nor can he alone gather all the former Ishgardians he will need.
And that's where YOU come in! *fanfare*
I would like to add every member of the LS through RP (but I can invite anyone who wants to stay in touch and RP themselves in later), and afterward start doing RP events that revolve around this storyline. I would also be thrilled to involve patriotic Ishgardians to act as antagonists, or even to defect DURING this course of events if he/she wants to.
What do you guys think? Anyone interested?
Vairemont will happily hunt anyone down if I'm given permission (I may ask to use parts of your history). I'd also be glad to hunt down someone's friends who don't frequent the RPC forum (what's more fun than a stranger turning up out of nowhere and somehow knowing some of your deepest secrets). All you have to do is sign them up! >_>
By the way, if anyone would like to learn more about Ishgard, here is a little article I wrote, taken from a lore thread on my FC's forum.
Coerthas
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SpoilerThe mountainous region of Coerthas lies north of the Black Shroud, dominating the central, uppermost parts of the Aldenard continent. The Shroud remains as the only “friendly†border left to Coerthas, as Dravania to the east is filled with Dragons and Xelphatol to the north and west may be under the power of the Garleans. This makes Coerthas the northernmost destination for any Eorzean merchants looking to sell their wares. Since the Calamity, however, relentless snows have overtaken Coerthas and transformed the region into a frozen wasteland. This has decimated the local wildlife, leaving on the strong and ferocious to survive. Agriculture has now become almost impossible, leaving the inhabitants of Coerthas to rely on sparse harvests of winter wheat, fishermen, hunters, and traders brave enough to venture the frozen lands for sustenance. A colossal piece of Dalamud can be found in the western area of the Central Highlands, surrounded by even larger growths of blood red, corrupted crystal. Only one aetheryte camp remains in the area after the Calamity’s destruction.
Here can be found the infamous Witchdrop, a deep ravine cut into the earth where suspected heretics and blasphemers are forced to fall to their deaths.
The Dzemael Darkhold can be found in this region, a subterranean fortress built by House Dzemael in an attempt to provide shelter to those fleeing the Dravanian Horde. The caves are now swarming with voidsent, but despite this the house refuses to relinquish its claim to the place, believing that if it can be cleared out, the hold might still be utilized.
The four High Houses of Ishgard are established through the region in order to maintain military control of Coerthas, primarily in defense against the dragons but also the Ixali and Garleans as well, should any of their armies press an assault. These Houses exemplify to outsiders Ishgard’s nobility and caste system.
To the south lies the Aurum Vale, a cursed place that once drew flocks of miners with rumors of mythril and gold. What they found instead were pools of gold-colored venom and morbol nurseries, which claimed the lives of many.
Twin Adder units can also be found within Coerthas, in cooperation with the Ishgardian Houses.
Prominent Races:
Wildwood Elezen, Midlander Hyur
Prominent Beast Tribes
Ixali
Giants
Dragons
Factions
[Ishgardian] House Haillenarte (Ishgardian High House)
[Ishgardian] House Durendaire (Ishgardian High House)
[Ishgardian] House Dzemael (Ishgardian High House)
[Ishgardian] House Fortemps (Ishgardian High House)
[Ishgardian] Knights of Ishgard (Ishgardian army)
[Holy See] Church of Halone (presides over Ishgard)
Faces of Mercy (a secretive band of assassins with powerful connections, the invisible hand of the archbishop)
Dragon-bewitched heretics, conspirators, and cultists
Ishgard
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SpoilerLeader
His Holiness, the Archbishop (name unknown)
Guardian Diety
Halone, the Fury
Army
The Knights of Ishgard
Major Trades
Chocobo breeding, winter wheat (mostly unknown)
Renowned Combat Practices
Known for its lancers and its legendary dragoons.
Guilds
(Unknown)
Overview
The Holy See, or holy sovereign state, of Ishgard is a theocracy presided over by the Archbishop of the Church of Halone. The city-state is situated upon a peak beyond the Steps of Faith, past the Gates of Judgement, but Ishgard forbade the entry of outsiders fifteen years ago during the Garlean invasion—the archbishop wanted to prevent any nonbelievers from entering the city. Ishgard infamously withdrew from the Eorzean Alliance to focus the power of its army in an age-old struggle against the dragonkind of Dravania. Ishgardian Knights are sworn to the Holy See for life, and desertion is punishable by death. Ishgard cannot afford to take risks and remains vigilant against heretics bewitched by dragons against the Holy See. Inquisitors from the Church uphold the order within Ishgard and exercise the Archbishop's will.
Every chocobo in Eorzea can draw its lineage back to Ishgard, which is still the leading provider of Eorzea’s chocobos. Ishgard refused to deliver them to all the other city-states due to a devastating chocobo blight that lasted for a time, but the Calamity saw that the flocks were scattered and many fled to the Black Shroud, where Gridanians have adopted the birds as their own. Ishgard appears to have a caste system involving wealthy and established Elezen families as nobility. Only the four High Houses however have any presence beyond the city walls.
The High Houses
These High Houses have been tasked by the archbishop with the responsibility of defending and maintaining key points throughout the Coerthas Central Highlands. The Houses are:
House Haillenarte
Lord Francel of House Haillenarte, as his father’s fourth born son, has been given the responsibility of controlling the Skyfire Locks, which are manned and cared for by Haillenarte guards. Formerly, House Haillenarte protected the Stone Vigil, one of the four watchtowers built along the Sea of Clouds, but the watchtower was lost to the dragons. The symbol of House Haillenarte is a rose.
House Durendaire
In addition to its claim over the Observatorium in the south, Lord Drillemont of House Durendaire controls the Whitebrim Front fortress. He has begun to set about the task of reclaiming the Stone Vigil from the dragons after Haillenarte’s failure to keep it secure. Unlike the other more lenient Houses, Drillemont will not tolerate interloping sellsword or adventurers. The symbol of House Durendaire is a bell.
House Fortemps
Lord Haurchefant of House Fortemps currently holds Camp Dragonhead, a key military fortress that secures the front line against the dragons massing in the fallen Steel Vigil watchtower as well as Coerthas’s only remaining aetheryte camp. The symbol of House Fortemps is a unicorn.
House Dzemael
Having the weakest presence in the Highlands, House Dzemael lays claim to the Dzemael Darkhold, which is currently infested with voidsent. The symbol of the House is a tower.
History
Ishgard was founded around one thousand years ago during the Sixth Astral Era. Legend goes that Halone, so impressed with the spirit of the Ishgardians’ ancestors, saw fit to make these people her own. She appeared before a man of courage and integrity name Thordan and bade him to lead her people to the Promised Land, which would become the nation of Ishgard. There, they came upon a great chasm and began constructing a bridge. It was then that a dark shadow descended upon them—the great wyrm, Nidhogg. Heedless of his own safety, Thordan fearlessly charged at the colossal beast. Alas, he was pushed into the chasm by one of his own men, bewitched by the dragon’s power, and he fell to his death. Overcome with grief, a man (Thordan’s son? Thordan’s squire?) called Haldrath took up his sire’s spear and pierced out Nidhogg’s, his hand supposedly guided by Halone. Nidhogg roared in pain and took wing, fleeing as the people rejoiced below.
Thus was created the artifact, the powerful Eye of Nidhogg, capable of exerting control over the hearts of men. Haldrath’s pure heart and love of justice brooked no corruption, and he prevailed over the eye’s power. With the power of this relic, first Azure Dragoon was born.
Settlements outside the city-state:
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SpoilerMonument Tower
A lonely tower in the western highlands, manned by Ishgardian Knights, built to keep watch over the nearby Fury’s Gaze, a small cavern. Hidden within the cavern is a gem whose price is beyond measure. Monument Tower now also keeps a vigil over the nearby Garlean outpost in the name of protecting Ishgard.
Camp Dragonhead
Named for the nearby rock formation, Camp Dragonhead is a fortress under the control of House Fortemps. While the bulk of Ishgard’s military is locked against a war with the dragons, Ishgardian Knights sworn to House Fortemps maintain and defend this encampment against the encroachment of Ixali or other hostile forces. Housing Coerthas’s only remaining aetheryte crystal, the camp also offers a kitchen, merchant stands, and a barracks. Dragonhead sees the bulk of adventurer traffic in Coerthas.
First Discaterial Observatorium of Aetherial and Astrological Phenomena
The Observatorium is a towering structure built at the archbishop’s behest to observe the stars and through them, predict events to come. Like every other aspect of Ishgardian culture, the agenda of the tower’s astrologians is not so much one of scholarly pursuit, but one of finding advantages in their ancient war against the dragons. The lifespans of dragonkind far surpasses those of men, so in order to read the enemy’s movements, astrologians must be able to see ahead tens of years. As little can be done to this end from the ground, the astrologians look to the heavens. The Observatorium is controlled by House Durendaire.
Gates of Judgement
The passage to the Steps of Faith and the sole means of entering the Holy See of Ishgard. Outsiders and unbelievers are banned from entry, and the gates are fiercely guarded by a regiment of Ishgardian Knights who see to it that the unworthy do not step foot the city. The Gates of Judgment lie in partial ruin, either from the effects of the Calamity or the onslaught of dragons (or both).
Whitebrim Front
A long-standing, key outpost in the war against the dragons, especially after the fall of the Stone Vigil. The bulk of House Durendaire’s forces, as well as Lord Drillemont himself, keeps a presence here and are amassing to retake the lost watchtower. The Whitebrim Front fortress is equipped with the usual amenities to Knights on the frontline, including a kitchen, barracks, infirmary, and holding cells to detain criminals, cultists, and heretics.
RE: Calling All Ishgardians! - Kelzan Rhiad - 02-04-2014
This sounds awesome. I really love this idea.Â
Count me in for this. I have just created a Lancer that I am working on leveling and really want to get involved in RP.
Though, I just started the game and am still catching up on the lore, so I may need a bit of a break when it comes to that stuff.
I will definitely start defining Kelzan as a character and get him to a point where he can get in on the stories.
RE: Calling All Ishgardians! - Rosekitten - 02-05-2014
I'm all for a ic LS .. I keep trying to find some and this is a great idea let alone a thought out one ^^. I've been a bit inactive in the game the past few weeks but I'll try to be on more if this idea plays out ~nods~
but either way feel free to hit me up on here in a message or in game if you manage to catch me on.
RE: Calling All Ishgardians! - TheWizard - 02-05-2014
Yes! This is exactly what I hoped would spawn from my thread! Praise Halone! Haha xD
But yes, I am VERY interested in this even though at the time of this post my lancer is only lvl 13 and nowhere near as geared as I would like. I'll write here what I have for my lancer to perhaps give some ideas for his potential involvement.
Character as follows:
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Spoiler
What I was thinking for my Hyur lancer Byron Mercer to have him be of a vassal/retainer house in service to House Haillenarte but also did some service for House Fortemps in hopes of being selected for formal Dragoon training which also led him to being exposed to stories told by adventurers. I also want him to have a certain prejudice against Elezen due to being passed over in favor of them for rank and training, however I also want him to have some Elezen lineage that is unknown to him at first which would bring about coming to terms with himself and his preconceived notions. This percent would be either 1/6, 1/8, or 1/16 and displays itself in the form of his tall and slim figure, fine features, and eye shape. I would also like his Elezen blood to link him to something or someone in some meaningful way that isn't too out there. This ancestry was kept hidden from him due to his family's pride and is of no fault of his own.
His grandfather Kristoff Mercer was a dragoon that many years ago killed a dragon by jumping straight down its throat and piercing it's heart, however he fell with it down a gorge and the two were never seen again; this made him a hero of sorts and a source of inspiration for Byron who aspires to be just as great but survive the process. Once Byron becomes accomplished enough he could go looking for his grandfather's last battle and reclaim his spear and armor which would allow for him to get his relic gear without needing the direct blessing of the Holy See.
Due to exposure to adventurers and the strict behaviors of most Ishgardians, Byron comes to resent many of their practices and wishes that some sort of reformation to come about. Ishgard is in trouble, especially with the new climate brought on by the Calamity and while Byron still reveres Halone and loves his countrymen, he knows that suspicion and blind pride will only lead to Ishgard's downfall. This is also tempered by the decline of House Haillenarte which could also make Byron want to see the House bolstered back to it's former glory.
However due to his denial of becoming a proper Dragoon, perhaps he could find another way to learn and prove that strength can be found outside Ishgard's walls and that such strength should be viewed as an ally and not an enemy. This could lead to potential exile and/or being hunted so that could be a possible path. I do however want him to be more or less loyal to Ishgard to begin with but be rather dissatisfied as to how things are being done for surely the Fury would not have her children die out in a frozen wasteland due to zealotry and misplaced pride.
RE: Calling All Ishgardians! - Knight Kat - 02-05-2014
This idea is epic! I've taken a recent interest in Ishgard lore. And the plot theme you've set up is well thought out.
Like I said in the other thread, if this LS will perhaps accept allies of the ex-Ishgardians who are non-Elzen/Hyur then count me in. You've certainly left it open for many character types to chain their story into your plot if they so desire.
I've already thought of a few reasons why my character would be involved:
Minor character spoilers below.
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Spoiler
1: If the killings by the Faces of Mercy in Gridania are being blamed on Black Shroud Moon-keepers then Kiht would take major issue with that, and probably investigate it.
2: Kiht's mentor is an ex-Ishgardian knight. I can't speak for him, but he might want to be involved in this LS too (hes on the RPC, so he'll likely see this thread ). Knowing that assassins are hunting her mentor would make her take action against them if she could.
3: Ishgardian refugees would -not- be any more welcome in Gridania/Black Shroud than the Ala Mhigan refugees. With a few years of living in such a place, they could adapt to life there, but any new refugees from Ishgard would be totally out of their element. A local scout, who's not part on any official Gridanian factions and who knows the Shroud like the back of her hand would be useful for someone who might want to keep their ex-ishgardian status hush hush
That said, if you'd prefer to keep the LS exclusively ex-Ishgardian peeps, I totally understand. I could at least still RP with your group I'm sure.
RE: [Balmung] Calling All Ishgardians! - Vairemont Malveaux - 02-05-2014
(02-05-2014, 04:32 AM)Knight Kat Wrote: This idea is epic! I've taken a recent interest in Ishgard lore. And the plot theme you've set up is well thought out.
Like I said in the other thread, if this LS will perhaps accept allies of the ex-Ishgardians who are non-Elzen/Hyur then count me in. You've certainly left it open for many character types to chain their story into your plot if they so desire.
That said, if you'd prefer to keep the LS exclusively ex-Ishgardian peeps, I totally understand. I could at least still RP with your group I'm sure.
Actually, when I was writing this thread I put down "expatriates and allies" with you specifically in mind. There may be others like you who have become sympathizers for Ishgardians and can be trusted to help. While I would like to the majority of the LS members to be Ishgardian, I have no problem with having a stray cat around or two.
For the record, you're right. Thanks to the Hedge, the Black Shroud would be not happy to suffer an influx of refugees. Although, it's difficult to compare the trickle if Ishgardian refugees to the flood of Ala Mhigan ones, especially when Ala Mhigo had been trying to invade the Twelveswood ever since the First Battle of Tinolqa during the Autumn War.
I'll be contacting all of you in-game as soon as I can manage.
RE: [Balmung] Calling All Ishgardians! - Kage - 02-05-2014
I hope you don't mind it; I've been trying to get a friend to RP with me and he had recently fantasia'd his miqo'te into an Elezen. He mentioned considering it as an Ishgardian so I've pushed him to try and look into this thread and the previous one!
RE: [Balmung] Calling All Ishgardians! - Xydane - 02-05-2014
(02-05-2014, 08:04 AM)Vairemont Malveaux Wrote: (02-05-2014, 04:32 AM)Knight Kat Wrote: This idea is epic! I've taken a recent interest in Ishgard lore. And the plot theme you've set up is well thought out.
Like I said in the other thread, if this LS will perhaps accept allies of the ex-Ishgardians who are non-Elzen/Hyur then count me in. You've certainly left it open for many character types to chain their story into your plot if they so desire.
That said, if you'd prefer to keep the LS exclusively ex-Ishgardian peeps, I totally understand. I could at least still RP with your group I'm sure.
Actually, when I was writing this thread I put down "expatriates and allies" with you specifically in mind. There may be others like you who have become sympathizers for Ishgardians and can be trusted to help. While I would like to the majority of the LS members to be Ishgardian, I have no problem with having a stray cat around or two.
For the record, you're right. Thanks to the Hedge, the Black Shroud would be not happy to suffer an influx of refugees. Although, it's difficult to compare the trickle if Ishgardian refugees to the flood of Ala Mhigan ones, especially when Ala Mhigo had been trying to invade the Twelveswood ever since the First Battle of Tinolqa during the Autumn War.
I'll be contacting all of you in-game as soon as I can manage.
This sounds really awesome.
You know, OOC-wise, I've always had an interest in the Ishgardian lore and IC-wise, this can help Xydane increase his good relations with the Ishgardian knights. I would really appreciate it if you can contact me as well.
RE: [Balmung] Calling All Ishgardians! - Vairemont Malveaux - 02-05-2014
It sounds like Xydane would make a great antagonist. Though he is not Ishgardian, by the sound of it he would be more willing to side with the Faces of Mercy in bringing in the traitors.
I smell a potential betrayal plot...
RE: [Balmung] Calling All Ishgardians! - Xydane - 02-05-2014
(02-05-2014, 11:29 AM)Vairemont Malveaux Wrote: It sounds like Xydane would make a great antagonist. Though he is not Ishgardian, by the sound of it he would be more willing to side with the Faces of Mercy in bringing in the traitors.
I smell a potential betrayal plot...
Yes. YES! I too, sense a great deal of plot.
Please message me if you have anymore ideas!
RE: Calling All Ishgardians! [Balmung] - Steel Wolf - 02-05-2014
....eeeeeee....this sounds like an AWESOME IDEA! :3
I gotta ask, though...considering there will likely be a LOT of Dragoons in assembly, do you think they'd need some bodyguards?
Some bodyguards with a huge axe?
:3
RE: Calling All Ishgardians! [Balmung] - Aurelie Eleveur - 02-05-2014
Sign me up!
RE: Calling All Ishgardians! [Balmung] - Knight Kat - 02-05-2014
Vairemont said:
Quote:For the record, you're right. Thanks to the Hedge, the Black Shroud would be not happy to suffer an influx of refugees. Although, it's difficult to compare the trickle if Ishgardian refugees to the flood of Ala Mhigan ones, especially when Ala Mhigo had been trying to invade the Twelveswood ever since the First Battle of Tinolqa during the Autumn War.
You really know your lore! I didn't know that about Ala Mhigo. Well, you have a point then. Ishgard refugees probably wouldn't have the same exact problems of the Ala Mhigan ones.
Steel Wolf said:
Quote:....eeeeeee....this sounds like an AWESOME IDEA! :3
I gotta ask, though...considering there will likely be a LOT of Dragoons in assembly, do you think they'd need some bodyguards?
Some bodyguards with a huge axe?
Steel, have you made a character on Balmung?
Notice this is going to be a Balmung LS...
I am sorry to be the one to point that out
RE: Calling All Ishgardians! [Balmung] - TheWizard - 02-05-2014
Sign me up as well!
RE: Calling All Ishgardians! [Balmung] - Rosekitten - 02-05-2014
(02-05-2014, 03:45 PM)Steel Wolf Wrote: ....eeeeeee....this sounds like an AWESOME IDEA! :3
I gotta ask, though...considering there will likely be a LOT of Dragoons in assembly, do you think they'd need some bodyguards?
Some bodyguards with a huge axe?
:3 hey my character doesn't stroll around with a lance.. Â actually she's right poor with using one.
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