Hydaelyn Role-Players
Goodnight, Goodbye - Printable Version

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Goodnight, Goodbye - Steel Wolf - 03-12-2014

I wasn't sure where to put this, so if this is in the wrong place, then I apologize.  I just wanted to let those interested know that I've uninstalled XIV and cancelled my service account.

I have found no joy in playing this game. I have to come to grips with the fact, as much as I might have been deluding myself.  I tried to get re-acquainted with a new role and a new everything and it just doesn't speak to me anymore.  Mechanically, I find this game to be absolutely excellent, but the further design decisions and continued sense of being not really useful to...well...anyone or any stage of the game has rendered my decision.

I still do plan to lurk around these forums and likely will be putting out posts once in a while...but not even my beloved Dark Knight class could get me to re-install and try my hand again.

I love you guys.  I always will.  And I'm not going to leave this spectacular community, no matter what.  Thanks to everyone who tried to pick me up and dust me off.  I'm sorry if you feel like I've let you down.

<3
Steel Wolf


RE: Goodnight, Goodbye - TheLastCandle - 03-12-2014

If you're not having fun, you're not having fun. Sucks to see you go, though. :/ Good luck finding the perfect game for you.


RE: Goodnight, Goodbye - xelliexell - 03-13-2014

In the end, you just have to do what's right for you. The point of playing any video game is to have fun, and if it no longer is... eh, you see where I'm going with this. You can't feed a pancake to a bobcat. [/Dr. Phil]

I never got to meet you in game, but you seem like a really cool person on the forums here. Glad that you'll still be a part of the community at least! Hoping you find your happy place in whatever hobby-like venture you decide to turn to! Moogle


RE: Goodnight, Goodbye - 4wheel - 03-13-2014

I'm sorry to see you're no longer enjoying the game, you were fun to RP with the few times we did.  You take care and be safe.  I'll try to give you a poke on here every now and then to see what's up! 

See ya when I see ya!


RE: Goodnight, Goodbye - Magellan - 03-13-2014

Welcome to the lurkers club ^5!!!

I tried to sell myself on this game so hard, b/c the ppl here are so fantastic. Unfortunately my brain and sense of fun gave me a big fat grumpy cat No.

If you ever wanna try forum or skype rp while you look for your next game PM me!


RE: Goodnight, Goodbye - synaesthetic - 03-15-2014

(03-12-2014, 10:39 PM)TheLastCandle Wrote: Good luck finding the perfect game for you.

The perfect MMO...

Take Final Fantasy XIV and give it:

TERA's active-avoidance full-collision combat
GW2's living story and gear-agnostic PvP
SWTOR's heavy story emphasis in questing (dialogue options plz)
WoW's exceptional raiding/end-game design
RIFT's... well, everything cool from RIFT, but especially its costuming.

plus...

- rebalance for a six-player party size.
- add a true support/hybrid role and rebalance bard for this purpose (more MP, cross-classes from CNJ and MSK, songs have greater effectiveness, lower overall damage).
- add musketeer/MSK and its associated jobs, corsair/COR (damage) and machinist/MCH (pet-based support).
- add fencer/FNC and its associated jobs, mystic knight/MYS (tank) and red mage/RDM (support).
- add nomad/NMD and its associated jobs, thief/THF (damage) and blue mage/BLU (support).
- add more alternate role jobs to other classes... 
marauder: berserker/BSK (damage)
gladiator: dark knight/DRK (damage)
pugilist: dancer/DNC (healing)
archer: ranger/RNG (damage)
lancer: defender/DEF (tank)
thaumaturge: necromancer/NEC (support)
conjurer: geomancer/GEO (damage)
- allow classes much more freedom in what they can use as cross-class actions in order to bring them more in line with jobs in terms of power. remove cross-classing from jobs entirely, and instead give them five job-specific actions to replace those missing actions; i.e. ensure that all tanks have a Provoke equivalent, all casters have a Swiftcast equivalent, for example, such as giving Scholar a spell that allowed their fairy to cast a spell for them while they cast other spells, or White Mage a spell that allowed them to cast a spell at half the cast time while moving.
- scalable raid/trial sizes, 6-24 players, encounters scale in difficulty/complexity with larger raid sizes and more loot drops with more people present.
- dynamic raid/trial difficulty. every wipe makes the fight just a little easier by slightly lowering enemy HP, damage, defense and attack/cast speed.
- "story" mode difficulty setting. much easier, very forgiving, mechanics akin to Hydaelyn's healing on Ultima SM, drops no loot but completes quests and yields gear vendor tokens, instead of using the Echo buff.
- "time-attack" mode difficulty setting for all dungeons, trials and raids. fixed raid size (6 for dungeons, 12 for Coil, trials etc, 24 for CT etc), timed runs, gear is level synced to the recommended level, no dynamic raid difficulty, yields achieves and cosmetic rewards for clearing and other challenges, all runs are scored at the end.
- completely rebalance crystal tower/labyrinth of the ancients as a reasonably-challenging mid-level endgame experience, rather than the utter faceroll it currently is. dynamic difficulty will ensure nobody gets stuck on it too long.

I could probably sit here all day and do this but I think I'll stop here. Suffice to say that the perfect MMO will never, ever exist because companies seem completely unable to learn from the successes and mistakes of their predecessors.

Why do they all think they have to reinvent the wheel from scratch? :/


RE: Goodnight, Goodbye - Kage - 03-17-2014

*smashes face against wall for somehow never seeing this*

D:

I wish you had let me party with ya ;A; or RP'd but you know, if you aren't happy you gotta let go of what makes you unhappy.


RE: Goodnight, Goodbye - Steel Wolf - 03-17-2014

I wish I had as well, honestly.  We seem to share the same neuroses.  XD

Honestly, I'm still floating around here...and things might work out to where I wanna come back, I dunno.  It's hard to walk away from such amazing players, which is why I'm still clinging to the RPC.  ;-;


RE: Goodnight, Goodbye - Magellan - 03-17-2014

(03-17-2014, 09:17 AM)Steel Wolf Wrote: I wish I had as well, honestly.  We seem to share the same neuroses.  XD

Honestly, I'm still floating around here...and things might work out to where I wanna come back, I dunno.  It's hard to walk away from such amazing players, which is why I'm still clinging to the RPC.  ;-;
^ this. If only the combat were more interesting...


RE: Goodnight, Goodbye - Aysun - 03-17-2014

(03-12-2014, 09:27 PM)Steel Wolf Wrote: I have found no joy in playing this game. I have to come to grips with the fact, as much as I might have been deluding myself.  I tried to get re-acquainted with a new role and a new everything and it just doesn't speak to me anymore.  Mechanically, I find this game to be absolutely excellent, but the further design decisions and continued sense of being not really useful to...well...anyone or any stage of the game has rendered my decision.

I'm not going to pick apart your reasons for leaving (as much as I can't understand it! - but I'm one of those crazies who stayed since 1.0 OB and did nothing but RP when the game was terrible because I loved the world), but I am curious what you mean by specifically: "but the further design decisions and continued sense of being not really useful to...well...anyone or any stage of the game has rendered my decision."


RE: Goodnight, Goodbye - Roen - 03-17-2014

I never had the chance to RP with you..! ; ;

Alas. As everyone said, you need to do what is fun for YOU.  No one else.  And obviously this game was not doing that.  

But if you ever decide to come back, we will be here!


RE: Goodnight, Goodbye - Steel Wolf - 03-17-2014

I'm not terribly good at raiding and doing the gearscore chase.  Like...I'm terrible.  I love tanking, and I even enjoyed the dungeons in XIV--which is weird, because I HATE dungeons in every other MMO ever.  That said, the patches to this point have been all about dungeons and raids--more Primal, more Hard Mode, more Coil.  All locked behind the gearscore wall, and the attitudes that sort of thing fosters.

Feeling behind the curve in so much game, whether implied or actual, is just NOT a nice feeling.  At all. 

I learn by doing.  Most advice I've recieved is a kind reminder to outright incrdeulity about "watch the vid/read the guide".  There have been a few times where folks were VERY patiently explaining the fights prior to entry--in fact, HM Haukke featured a calm Dragoon, miracle of miracles.  XD

Now I should mention, the behaviours I'm describing WERE NOT displayed by anyone I know associated with the RPC.  I entered this stuff via Roulette, so I dunno who or where those folks are from.  I just don't really find continual dungeon runs very fun when you're a stranger among a crowd.  I know I shouldn't let everyone else's iLVL affect my enjoyment...but it does.  There's this sense that I'm seeing only a third of the game, y'know?

Trust me, it sounds absolutely mad coming outta my mouth (fingers) too.  It's just hard to verbalize (type) I suppose....but I hope that clarifies my stance.


RE: Goodnight, Goodbye - Magellan - 03-17-2014

(03-17-2014, 12:19 PM)Steel Wolf Wrote: I'm not terribly good at raiding and doing the gearscore chase.  Like...I'm terrible.  I love tanking, and I even enjoyed the dungeons in XIV--which is weird, because I HATE dungeons in every other MMO ever.  That said, the patches to this point have been all about dungeons and raids--more Primal, more Hard Mode, more Coil.  All locked behind the gearscore wall, and the attitudes that sort of thing fosters.

Feeling behind the curve in so much game, whether implied or actual, is just NOT a nice feeling.  At all. 

I learn by doing.  Most advice I've recieved is a kind reminder to outright incrdeulity about "watch the vid/read the guide".  There have been a few times where folks were VERY patiently explaining the fights prior to entry--in fact, HM Haukke featured a calm Dragoon, miracle of miracles.  XD

Now I should mention, the behaviours I'm describing WERE NOT displayed by anyone I know associated with the RPC.  I entered this stuff via Roulette, so I dunno who or where those folks are from.  I just don't really find continual dungeon runs very fun when you're a stranger among a crowd.  I know I shouldn't let everyone else's iLVL affect my enjoyment...but it does.  There's this sense that I'm seeing only a third of the game, y'know?

Trust me, it sounds absolutely mad coming outta my mouth (fingers) too.  It's just hard to verbalize (type) I suppose....but I hope that clarifies my stance.

Again, ^ this xD.

Steel, I agree with everything you just said, and feel exactly as you do. The whole, entire purpose of ffxiv is endgame, which is disappointing for those of us who like other aspects of gaming. I understand endgame content is what keeps a majority of people subbed, but that doesn't mean they should neglect content for other folks. 

As you alluded to, half the reason I avoid endgame is the culture it fosters; epeens and elitism galore. Impatience and downright rudeness towards us folk who don't gear or grind so good, and may need a helping hand to figure it out.

Maybe if SE ever brings the golden saucer into Eorzea, complete with mini-games, things will improve. But for the moment it feels like SE is catering solely to grinders, and that those of us with a more casual approach will never have the opportunity to enjoy new content.


RE: Goodnight, Goodbye - Aysun - 03-17-2014

I see! Thanks for explaining. I'm sure you've had every bit of advice already thrown at you, but.. I guess I'll give my two cents on it. I don't expect it to convince you to come back or anything, just kind of a.. "well, you're not alone?" type thing?

Roulette is great, yay bonuses that help you hit myth cap every week. What it's not good for is learning, or finding your niche with a group of people, or making friends.

My advice would have been the obvious: run with friends first and foremost.

I was "behind the curve" for a long time. Still am, really. It took awhile to get our coil static going, because one: we had to find three more people that were relaxed, nice, and willing to learn with us; two: we had to get our own roles equipped, which involved my switching my myth purchases from WHM to BRD after I had already gotten several pieces for WHM.  Being split in myth between two jobs meant I was behind in gear.  Only with the myth cap being increased have I finally been able to complete bard and move back to gearing WHM and feel "caught up" on that.

When we found a few people to join and we had all worked out our roles, we started hitting it. But only once a week. There was no grinding on turns for hours or multiple nights. We had one shot once a week due to scheduling and our own rather casual raiding style. We've managed to be in farm mode for T1-4 with our little static for a few months now, and are now starting to learn T5. Once a week for one timer, and that's it. So yea, we're "behind" in the grand scheme of things and probably always will be. It sucks, but it's still fun for us because we're doing it with friends, and learning together.

That said, there are people at all stages of the game, all the time. The greatest thing I've seen introduced to this game so far has been Party Finder. This allows you to make learning groups with strangers, even if your friends are passed it (or not to it!) yet. I learned all the extreme primals through those because my static was not interested in them yet. Making a clearly labeled learning party for something means people have NO reason to be dicks about other people not knowing how to do something! And if they are? Unacceptable!

There are buttheads everywhere who will give you crap for not knowing what to do. Again, that's why roulette can be bad. x_x I didn't do it for awhile, until I had the dungeons down that it might pop, because I was afraid and knew that people would not help me learn there.

I think something important you were lacking was a group of people to do things with for the first time. Figuring dungeons out with friends is so much less stressful than with strangers, and iLVL doesn't matter. Of course, maybe you did have a group, but they were past what you were and were unwilling to step back and run with you? I would have found a new group before I quit the game, myself.


RE: Goodnight, Goodbye - LandStander - 03-17-2014

You're quitting because of endgame >.o? Get your ass back in here. You still paid for the rest of the month. I'll teach you how to do coils, HM primals, and we can learn the EX versions together <3. Every class is useful in its own way. The only thing you may run into some problems with is summoner. Not because they are bad or anything, but when you have DPS check areas like Turn 4, their DoT damage takes a bit too long to do its maximum damage. Even then, with a summoner in the party its fine, its just as long as you dont end up with 2 or more.

As far as being "behind the curve". I have been playing since 1.0 and I just got ilvl90 on my first job a few days ago. Not to mention that I also just finished patch 2.1 story line literally yesterday, so you are fine ^^.

I'm sure I can find us some good patient people to help teach you the ropes and look, its Monday. Coils are reset so its the perfect time to grab a learning party ^^. Honestly, my FC has two groups who run coils, one on Monday and the other Tuesday. The Monday one always needs some extra players, so come join us! We still need to teach people turn 4 in our Monday group anyway and no one would mind helping to teach you turns 1 and 2. 3 is just running and there isn't anything to learn. We are also setting up some EX primal runs and talks about trying to learn and beat turn 5 before they nerf it if you are interested in the more difficult stuff.