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Your character in D&D Stats? - Printable Version

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RE: Your character in D&D Stats? - Coatleque - 08-08-2014

(08-08-2014, 04:29 PM)ExKage Wrote: I'd love any criticisms about the stats I made for Kage. Any adjustments or whatnot.

As a Miqo'te, his DEX is probably kind of low. This could be explained as him being off-balance and not used to the size and strength change between the races, but after enough time is passed this number would surely rise.

Constitution is a measure of physical health, endurance, resistance to poison/disease/alcohol. I'd give Roe's the highest CON in Eorzea. But this stat could honestly be the one that varies the most between all races, as some are just naturally born sicklier than others. You can be as strong as an ox and still be knocked out after just one ale. Or have severe allergies. Or catch a cold every other month.


RE: Your character in D&D Stats? - FreelanceWizard - 08-08-2014

Let's take a look at L'yhta in these terms. For the sake of argument, we're going to consider that she uses Intelligence as her "power stat" for magic.
  • Strength: 10 -- L'yhta's about average in strength. She's a bit wiry, given that she runs around and likes to dance, but she's lacking in training, expertise, and motivation to apply what strength she does have.
  • Dexterity: 10 -- Average by hyur standards, a complete klutz by miqo'te standards.
  • Constitution: 12 -- Slightly better than average, largely because you'd have to be to be as wired as she is.
  • Intelligence: 20 -- While it doesn't always come out, she's terrifyingly intelligent and oozing with magical power. She can talk on topics ranging from philosophy to economics, from religion to metaphysics with ease, then casually toss out a Fire III and go back to conversation.
  • Wisdom: 6 -- She's a terrible judge of character, extremely dense, grossly imperceptive, and has the emotional maturity of a teenager with superpowers (which is to say, not much Smile ).
  • Charisma: 10 -- In general, she gets along fairly well with people and is fairly witty, but she also has a nasty tendency to shoot her mouth off and is about as good at deception as a naughty five year old.



RE: Your character in D&D Stats? - Lillith Cale - 08-08-2014

Alright, now that I've had a moment to think on it, let me do one for Lillith! Whoo! Comments and critiques are welcome!

Strength 12 - She's a bit higher than average, but only as a result as her military training and life as a mercenary. There is also an issue of power to weight ratio, she is 5'2 and 125 pounds, even on her best day she'd lose an arm wrestling match to a Roe.

Dexterity 18 - Lillith's entire motivation in life is centered around becoming the best Archer Eorzea has ever seen, with her primary goal being to surpass the Godsbow in both talent and renown. She's been training since her youth in Archery and while her skill with a bow is certainly impressive, she still has many paths to walk before she becomes peerless in her ability. As a Miqo'te she is quick and athletic, making some of her more acrobatic trick shots easier to manage.

Constitution 11 - She's quite average in this department, though her military training has giving her slightly above average endurance, she is a ranged fighter and has not been properly trained to taking hits. While she can defend herself in close range using her bow in a physical sense, this style of combat relies heavily on her ability to dodge any close range attacks, not take them. Land a punch in her gut, and you'll wind her for sure.

Intelligence 11 - Lillith knows her way around a book, and is good enough as a leatherworker to mend her armor, but she is certainly no scholar. Her intelligence is just barely above that of common folk.

Wisdom 14 - Lillith has quick wit and in a dangerous situation she has enough sense and experience to make decisions that will lead her party out of it alive, but while the wisdom she does have at this point has been earned through a life of combat, adventure and exploration, she is often held back in this department by her horrific apathy.


Charisma 15 - She is quite fun to be around and doesn't have issues jumping into the thick of things and making new friends, but she often speaks her mind without regard to how her words could offend somebody, not so much because she is dense but more so because Lillith has no care for whom she does, or does not, upset. She can tell a lie if she needs to but as a character trait she tends to avoid it, considering telling to truth to be the much more entertaining avenue. She's not bad to look at, though certainly not the most beautiful in Eorzea it doesn't keep her from getting by in the bedsheet department.


RE: Your character in D&D Stats? - TheBlob - 08-08-2014

Daphine:
  • Strength: 8 : She's a book worm so she hasn't had much need to work on this. 

  • Dexterity: 8 : Tied in with above. She does tend to be clumsy but lucky with her clumsiness. 

  • Constitution: 12 : Hours of surgery, days in study, and lots of traveling  have given her some level of endurance to weariness.

  • Intelligence: 18 : She's very well read.

  • Wisdom: 12 : While she has a knack toward problem solving she tends to be a bit literal toward things at times. She is also know to forgo common sense to help others despite the 'you should know better' voice in her head.

  • Charisma : 12 :  Daphine is very well spoken and very friendly. This stat would probably be higher if not for her speech impediment and her outwardly meek persona.


Andralyn:

  • Strength: 10 :  Nothing remarkable, but she can certain throw a nice hook. 

  • Dexterity: 10:  She knows her way around a punch but she's not particularly well trained.

  • Constitution: 12 : She can stand quite a bit before tuckering out. Yes this applies to more than just fighting.  ( Had to.. sorry. *retreats back to corner*)

  • Intelligence: 12 : She's smarter than your average bear. She's got a good base to work with on a variety of subjects.

  • Wisdom: 15 : She's very perceptive, especially of people and their intentions.

  • Charisma : 18 :  Generally confident and well kept, she's has quite a magnetism to her. Andralyn was a companion. Now she runs a house of companions. Her livelihood depends on her charisma. 



RE: Your character in D&D Stats? - Antain - 08-08-2014

Vaughn Antain...

Strength: 12 (He's not strong, but neither is he weak. He has been training hard to overcome this.)

Dexterity: 19 (Nimble as all hell, and keeps in practice. This is his one redeeming stat...)

Constitution: 14 (He's hearty, with great stamina Wink)

Intelligence: 10 (He can read and write! Quite beautifully, actually.)

Wisdom: 7 (He's...also kinda dumb. There is a saying among the people I RP with... 'To pull a Vaughn...')

Charisma: 14 (He relies too heavily on his attractiveness that when it comes to social situations, he falls flat. He's awkward and somewhat clumsy. This stat is only as high as it is because he's just too damn pretty.)

So, yeah...


RE: Your character in D&D Stats? - Knight Kat - 08-08-2014

This is a more realistic take on my character using these scales. Using game mechanics, Kiht's strength stat might make her a poor Lancer. But IMHO, in a more realistic scenario, strength is not key to being a good Lancer. Even if I am wrong, Kiht is somewhat unconventional in her Lancer techniques anyways.

Strength(STR): 12; Kiht is surprisingly strong for her size, but she is small, and lacks raw muscle mass compared to most other fighters she meets who are often bigger than she is.

Constitution: 12; Kiht is barely above average. She has a strong will, and is use to wilderness survival.

Dexterity(DEX): 19; A well-trained Ninja might be more dexterous than Kiht, but very few others would match her. She is swift, agile, and accurate with incredible balance. Even if you tripped her, she would be back on her feet in very little time. This is her key in combat.

Intelligence(INT): 10; Kiht has had little formal education, and hates mind games. She can think of decent plans, but needs time. Her wits are often sluggish, and she is often dense in regards to learning technical details. When people explain things to her, they often have to be clear and concise, or she can have trouble.

Wisdom(WIS): 17; Kiht's mental saving grace, and the key to her ability as a leader. She is astute and observant. She knows when to get noticed and when to stay "under the radar". When she does learn something, she can apply it in great ways. She may not be smart enough to play mind games well, but fooling her is difficult, no one has ever tricked her into doing something she would not want to do. She is good at looking at the big picture.

Charisma(CHA): 10; She can be sweet, but she can also be rude. She can be polite, but her pride will often get in the way of being too charming. She is blatantly honest, but does not judge people too harshly. She likes to try and look at the positive aspects of peoples' personalities, but also fails to understand even her closest friends sometimes. She is just average in this regard. I do not factor her appearance into this because pretty people are not always charming people.


RE: Your character in D&D Stats? - C'kayah Polaali - 08-08-2014

Alright, I'll bite. Here's C'kayah:

Strength: 10 - He's no stronger than average.
Constitution: 18 - Despite his love of comfort, he can endure a great deal of physical hardship.
Dexterity: 16 - C'kayah is nimble, and an excellent shot with a bow.
Intelligence: 12 - He's got a decent amount of native intelligence, which he steadfastly refuses to apply.
Wisdom: 11 - This is a bit of an average. He's got a great deal of insight into the way the world works, and how to manipulate his way into advantageous positions. At the same time, a pretty woman can often get the best of him with little more than a word.
Charisma: 19 - C'kayah can charm the Sultana out of her pants. And has.


RE: Your character in D&D Stats? - Aerghwab - 08-08-2014

Aerghwab:

Strength: 19 - HULKAMANIA, BROTHER. No, but seriously, he's extremely strong even for his race - a body molded by hard work as an apprentice shipwright beginning at a young age, and then a seaman, and finally in the heat of the forges at Naldiq & Vymelli's.

Constitution: 16 - On the high end in terms of endurance and stamina, with a hard "chin" (as some pugilists might say) able to take a good amount of punishment.

Dexterity: 9 - Slightly below average, the lumbering giant called Aerghwab lacks mobility and finesse.

Intelligence: 10 - Decidedly average. Not a stupid man, he can read and write - and in fact enjoys both - but simply doesn't have a remarkable intellect. 

Wisdom: 13 - Rather insightful, observant, and alert. Possesses a goodly amount of intuition.

Charisma: 14 - Can seem quite rough around the edges, but is confident and tends to stay positive; generally likable, quick to boisterous laughter. Would make a decent leader, but would prefer (at MOST) a sort of "second-in-command" position given the choice.


RE: Your character in D&D Stats? - TheLastCandle - 08-09-2014

I somewhat based Yvelont on a character I played in 3E D&D and Neverwinter Nights, so this is right up my alley.

Yvelont Navarre:
STR: 17 - Well above average due to rigorous physical training as a knight in Ishgard, which he continues even now as a ranger of the Shroud.
CON: 15 - Hardy and healthy, Yvelont is accustomed to hard wilderness conditions and is a consummate survivalist. Doesn't often become sick and has good stamina.
DEX: 16 - Yvelont relies on fast footwork and natural agility during battle. Nimble-fingered and well-balanced; can aim a bow or a thrown javelin quite well.
INT: 12 - Naturally analytical thinker; somewhat cleverer than average. Was afforded a decent education as an Ishgardian noble's son.
WIS: 13 - Observant and sometimes surprisingly insightful. However, he often lets personal feelings cloud his judgment.
CHA: 15 - Very confident and well spoken. An able leader.

I cannot help but think this could be even more interesting if we take it a couple of steps further, maybe including classes (and multi-classes!) and feats. But this will do, I think. ;P


RE: Your character in D&D Stats? - Verad - 08-09-2014

Professed Stats:

STR 18 (18/00 if we're using 2nd Edition and earlier)
DEX 18
CON 18
INT 18
WIS 18
CHA 18

Actual Stats:

STR 10
DEX 12
CON 12
INT 13
WIS 8
CHA 16 (Somehow)


RE: Your character in D&D Stats? - Zac Evans - 08-09-2014

Zac's Stats (Pre-Adventurer)

STR: 10
DEX: 10
CON: 10
INT: 12
WIS: 10
CHA: 11

All 10's being the basic Human template. He's smart and likable, but nothing particularly special.

Zac's Stats (Adventurer)

STR: 14 (16 Berserk/Unchained, 18 Berserk+Unchained((BARBARIAN RAAAAAAAAAAAAAGE!!)
DEX: 14 
CON: 14
INT: 15
WIS: 13
CHA: 11

Additional (Pugilist/Monk): +1 AC when using Fists of Earth, +1 Reflex when using Featherfoot for 1D4 turns, +10 Speed when using Fists of Wind
Additional (Maurader/Warrior): +1 AC for 2 turns when using Foresight, +2 Strength for the duration of the fight when using Berserk (Note:Locked out of all stat/attribute boosting abilities with the exception of Unchained for the duration of the fight), +2 Strength for 1d6 turns


Story-wise, Zac's become a member of every single martial guild in Eorzea and even advanced so far in his training he's begun to pick up actual JOBS (So far ICLY being Monk and Warrior). And while I originally intended his path to resemble a Red Mage's (13's across the board, baby!) his meeting with hulking instructor Raging Behemoth set him down a martial path( "I said SPRINT with those 50 ponze sandbags Evans, not waddle like a duck!" "NO EVANS! Lift the anvil with your -KNEES- not your -BACK-!" "DOOOOOOOOODGE! /throws cannonballs"). Despite being Martially inclined, his study of various combat styles and experiences all over the continent of Eorzea have broadened his horizons. Worst of it is, with stats like these he's better suited for a storyline NPC T.T



RE: Your character in D&D Stats? - Jezune - 09-14-2014

Jezune Garinthe
Strength: 8 -- Jezune can maneuver, but he's more about finesse and fancy movements than striking power. He won't be breaking through anybody's guard, but he'll try and find a way around it.
Fortitude: 12 -- Jezune is surprisingly tanky for his size. He can take a lot of hits, and keep on trucking. However, this is mostly in the heat of battle. Afterwards, his fortitude crashes and he often takes a long time to recover.
Dexterity: 14-- While he's not the quickest, Jezune relies heavily on his speed in battle.
Intelligence: 8-- Though Jezune often doesn't play this up, he's quite smart for how he appears. Though...looking at Jezune, that isn't saying much. He's been known to try some odd strategies in battle, though they don't work all the time. However, he's a bit of a showboat in battle, not taking it much seriously, so INT takes a bit of a hit.
Wisdom: 12 -- Jezune has an uncanny intuition. He can often sense danger, but often doesn't act on his senses. He also has a sense for magic, though it's nothing exact.
Charisma: 20 -- Despite his low stats all around, Jezune makes up for it with his charisma, being incredibly friendly and easygoing. He also has a penchant for showmanship, often overacting and gathering a few laughs. Though some may call him an idiot, most will say they don't really hate him. And what can more can you really ask?


RE: Your character in D&D Stats? - Zyrusticae - 09-14-2014

Ohhh, month-old bump. And on a lovely prompt, too. I'll take it!

Note that I pretty much assumed T'rahnu is level 20 (in D&D terms) here.

T'rahnu Ihka

Strength: 18 -- T'rahnu is extraordinarily strong for a Miqo'te. This is (or would be if the game gave me a muscle slider *cough*) obvious from first sight, as her muscles are extremely prominent. This is on top of her natural talent when it comes to manipulating her own body's aether.

Dexterity: 18 -- Naturally, she's pretty damn agile (understatement). Note that I assumed Miqo'te would have a natural +2 racial dex bonus here... makes sense, right? She has very good natural reflexes and is capable of twisting her body while in motion to great effect in combat. She likes to make a point of dodging all of an opponent's attacks just to egg them on. When it comes to her "physical intelligence", she is simply among the best there is.

Constitution: 15 -- She has good genes, trains regularly, and eats well. ...Yeah, that's basically all there is to say about this.

Intelligence: 14 -- Her constant traveling means she's become quite worldly, and her parents made a point of educating their children. Her complete lack of knowledge when it comes to magic or complex mathematics serves as a counterpoint to this (and if 'flaws' are a thing we can have, she would definitely have severe penalties against any use of magic).

Wisdom: 16 -- She is actually quite astute at times, is slow to anger, and has very good natural instincts. This can also be a downside for her party members in that she is very good at telling when the momentum has turned against her, and she will often flee or surrender the moment that happens.

Charisma: 9 -- She is extremely difficult for most people to be comfortable with, as she simply doesn't care for social norms like any 'decent', 'civilized' person should. She likes to get into peoples' personal space, will stare overlong into the eyes of even complete strangers, and her hodgepodge of a vocabulary often sees her point lost in the midst of translation. She will also fail to respect personal boundaries in conversation on purpose. She IS quite intimidating at times, but that has nothing to do with her natural charisma (this could easily be represented with skill points in 'intimidation').

Her stats at level 1 would look something like this:
STR: 15
DEX: 16
CON: 15
INT: 12
WIS: 13
CHA: 9
(Yes, this is completely ignoring the '1 point every 4 levels' rule, which frankly is kind of a load of hooey to begin with. The '2 points every 4 levels' thing in 5e is much better, as is the 'you can trade a feat for an ability point' thing.)

I realize she looks kind of bloody overpowered from this perspective... but it gets worse from there. Smile Thankfully, she's not the type of character to ever become a mover & shaker, so it's not really too much of an issue. Kind of like Samurai Jack, she just shows up, makes a mess (or cleans up a mess, one or the other), and then moves on.

Edit: To help other posters with the sense of scale, here's a table describing carrying capacity for STR. IRL, I have a STR score of like... 5. Sad


RE: Your character in D&D Stats? - Bumo - 09-15-2014

In case anyone's interested there's a Final Fantasy D20 site that has racial stat bonuses for the FFXI races, which are easily adapted.

Bumo Dalumo

STR: 12 -- You don't do strenuous labor for a decade-and-a-half without building serious muscle. Repetitive heavy lifting and working with axe and hammer have pushed Bumo to phenomenal levels of strength for a Lalafell, and while that might not seem like much compared to other races, Bumo can lift over 1.5x his own bodyweight--and shoulder things that are 3x his size.

DEX: 10 -- Bumo is not the most dexterous Lalafell. His low center of gravity gives him good balance, and he's got enough precision for his work, but he's not going to be doing acrobatics anytime soon.

CON: 16 -- Bumo doesn't get fatigued very easily. He's used to working long hours in sweltering heat, he rarely gets sick, and he can shrug off hits.

INT: 9 -- Growing up on a remote island doesn't exactly lend itself to book learnin' and analytical process. Bumo is far from dumb--he's average, really--but he's not much for academia. His IQ also puts some of the nuances of Eorzean language beyond him.

WIS: 12 -- Plainsfolk Lalafell tend to naturally be observant of the world around them. (Mostly thanks to the ears.) Bumo has good instincts, though his moral code may run counter to common sense. He has strong empathy, and he learned very early on to be alert to the motives of others.

CHA: 10 -- Bumo has some hurdles when it comes to social interaction. The scar on his face can be a blocker, but the biggest barrier is language: some quirks of Bumo's speech make him challenging to understand; conversely, certain jokes and idioms go right over his head, especially wordplay. Still, those who take the time to puzzle through his words find that he makes for a pleasant conversationalist.


RE: Your character in D&D Stats? - Jazz Egi - 09-19-2014

For Tallera? I already HAD DnD stats! Huzzah!

Str: 8

Tally is a shut in through and through. She was training to be an astrologist!

Dex: 13

Tallera is not naturally agile, but is used to busywork. Magic or no, everyone had to pitch in once Coerthas froze over.

Con: 12

If your constitution is weak the snow will destroy you! It is currently lowered due to malnourishment.

Int: 18

Tallera's power stat. She does magic! And math! There's not much lore on the training methods of astrologers but they are probably robust!

Wis: 9

She has a limited worldview and is quite young. Ishgardian culture has made her xenophobic and narrow minded.

Cha: 14

Tallera's ignorant innocence seems to have made her affable in the eyes of Ul'dah. Her lousy history and sad anecdotes give her a pity bonus with many.