Kale does not shy away from adversarial confrontation given his background as a soldier, and thus more often than not he finds himself in verbal arguments with other characters, especially those who fail to meet his very high standards, or people who are otherwise "offensive" to his world view (such as tribal Miqo'te men). When he does get into an argument, I find myself out-of-game getting an adrenaline rush of sorts and/or otherwise charged up, highly investing my energy into delivering a good performance in playing someone who wants to aggressively assert his point without resorting to physical confrontation.
As someone who has done theatre and stage work, I see this as exactly identical as being required to generate that same energy to deliver a proper act to the audience. I remember being yelled at by the director for being an utter wimp about failing to really put the aggressive energy into playing this particularly irate butler who was shouting at all his servants.
The difference between this being "good bleed" versus "bad bleed" is that I am not directing the energy in a negative manner towards the player behind the target character. At most, the character, but more frequently, the confrontation itself, and a determination to give a good performance. The same principle is behind playing a competitive game and similarly feeling very competitive and energetic about the situation; you're not hating the player, are you?Â
Of course, if the target player is leaning more towards "alibi", the confrontation can be a little dull if that same energy is not reciprocated, with Kale looking like an overenergetic dog trying to bait a cat into play. Funnily enough, I openly acknowledge that in an emote, something akin to Kale "not having any belligerent energy to feed off of".
As someone who has done theatre and stage work, I see this as exactly identical as being required to generate that same energy to deliver a proper act to the audience. I remember being yelled at by the director for being an utter wimp about failing to really put the aggressive energy into playing this particularly irate butler who was shouting at all his servants.
The difference between this being "good bleed" versus "bad bleed" is that I am not directing the energy in a negative manner towards the player behind the target character. At most, the character, but more frequently, the confrontation itself, and a determination to give a good performance. The same principle is behind playing a competitive game and similarly feeling very competitive and energetic about the situation; you're not hating the player, are you?Â
Of course, if the target player is leaning more towards "alibi", the confrontation can be a little dull if that same energy is not reciprocated, with Kale looking like an overenergetic dog trying to bait a cat into play. Funnily enough, I openly acknowledge that in an emote, something akin to Kale "not having any belligerent energy to feed off of".