
Archeage is a game currently being developed by XLGames, a Korean Video Game company with the Lead Designer, Jake Song, being the man behind Lineage I. I've been following up on the game ever since there was news available for it. Judging from what I've seen from the Closed Beta 4 Videos, the game is looking stunning. Despite being in closed beta, XL Games is not operating under an NDA and have full disclosure on all the systems currently playable in the game, though a full comprehensive list of features is likely going to change between now and launch.
This game is gorgeous, the environments are very well done, and do not feel like some random generated p.o.s. As if they were artfully hand crafted designed to be real and plausible. The vegetation, the lay of the land, the ocean and the sea floor and sea vegation within the ocean. There simply isn't anything I've seen like this in an MMO, and while I tend to be a person who avoids getting to hyped up over a game, I've been talking to players in the Beta and currently all the features promised are working and in game. Which is an interesting and very ingenious approach, as from what it seems, XL Games worked on getting the engine done and then all features before crafting lore and the world itself. Its been in development since 2006 but and is now coming closer to completion. There is an expected due date sometime within 2012 for Korea, though there are no official announcements on localization and the North American Market. However, Jake Song said in an interview that he the Western Market is a large target audience, and in many more ways than one. While art style definately retains a large bit of that 'eastern' RPG look and feel, there is also a lot of Western Fantasy elements to story and look. Ironically enough, this has transcended culturally in game, between two human races even, The Nuian (Western Continent, and Western Culture influenced. (Very anglo in ethnical appearance) and the Hariharan, (Which architecture and cultural references are very asian as well as ethnical appearance).
These great trends of both Eastern and Western Fantasy being seamlessly meshed together seem to be a good step in the right direction for MMO's, but more importantly so... is the integration of the best of mainstream MMO gaming, with the best of hardcore sandbox gaming. With the proper mix and dosage of both genres, you have Archeage, which is a not too hardcore setting, that is easy for all players to get into, but also has all the great functions of sandbox MMO's that ultimately makes me thrive to play a sandbox MMO.
But what excites me more than a working and proven comprehensive list of features, is all the potential this game has for the RP community. Aside from the two PVE continents (that also feature areas where player settlements can be built) there are also unmapped uncharted islands in the vast oceans surrounding the continents, and as well another huge continent far across the sea to the North that is completely untouched by man... There you can build castles, cities, and with the proper collaboration, create a player ran nation. This game has everything anyone could want. The PVE, the PVP, the exploration, the Sandbox. It sounds too good to be true, but for all those people who have gone into beta thinking there has yet to be a catch, I've been told they haven't found out what that catch was yet.
For those of you interested in finding out more about Archeage, here is a very good unbiased review of the 4th Closed Beta, with an extensive list of features that have been tested in the beta, and a good large number of them having a youtube video to back it up. Take a look!... this seems to be what the MMO industry needs. It might not be WoW big, but it really is the only game that looks like it really has set a goal to change how MMO's are played for the better.
Archeage - Extensive List Of Features - CBT4 Review
This game is gorgeous, the environments are very well done, and do not feel like some random generated p.o.s. As if they were artfully hand crafted designed to be real and plausible. The vegetation, the lay of the land, the ocean and the sea floor and sea vegation within the ocean. There simply isn't anything I've seen like this in an MMO, and while I tend to be a person who avoids getting to hyped up over a game, I've been talking to players in the Beta and currently all the features promised are working and in game. Which is an interesting and very ingenious approach, as from what it seems, XL Games worked on getting the engine done and then all features before crafting lore and the world itself. Its been in development since 2006 but and is now coming closer to completion. There is an expected due date sometime within 2012 for Korea, though there are no official announcements on localization and the North American Market. However, Jake Song said in an interview that he the Western Market is a large target audience, and in many more ways than one. While art style definately retains a large bit of that 'eastern' RPG look and feel, there is also a lot of Western Fantasy elements to story and look. Ironically enough, this has transcended culturally in game, between two human races even, The Nuian (Western Continent, and Western Culture influenced. (Very anglo in ethnical appearance) and the Hariharan, (Which architecture and cultural references are very asian as well as ethnical appearance).
These great trends of both Eastern and Western Fantasy being seamlessly meshed together seem to be a good step in the right direction for MMO's, but more importantly so... is the integration of the best of mainstream MMO gaming, with the best of hardcore sandbox gaming. With the proper mix and dosage of both genres, you have Archeage, which is a not too hardcore setting, that is easy for all players to get into, but also has all the great functions of sandbox MMO's that ultimately makes me thrive to play a sandbox MMO.
But what excites me more than a working and proven comprehensive list of features, is all the potential this game has for the RP community. Aside from the two PVE continents (that also feature areas where player settlements can be built) there are also unmapped uncharted islands in the vast oceans surrounding the continents, and as well another huge continent far across the sea to the North that is completely untouched by man... There you can build castles, cities, and with the proper collaboration, create a player ran nation. This game has everything anyone could want. The PVE, the PVP, the exploration, the Sandbox. It sounds too good to be true, but for all those people who have gone into beta thinking there has yet to be a catch, I've been told they haven't found out what that catch was yet.
For those of you interested in finding out more about Archeage, here is a very good unbiased review of the 4th Closed Beta, with an extensive list of features that have been tested in the beta, and a good large number of them having a youtube video to back it up. Take a look!... this seems to be what the MMO industry needs. It might not be WoW big, but it really is the only game that looks like it really has set a goal to change how MMO's are played for the better.
Archeage - Extensive List Of Features - CBT4 Review