Forward: a Dream, and a problem.
I’ve seen a lot of people making suggestions of larger plot arcs and server wide plot events. To encourage interaction between RP groups, be they FCs or Linkshells, or even  circles of friends. Or even to simply partake of the wider RP world, instead of being coupes up in the same circles.
It’s an exciting prospect, one I think the RP servers should work for. However, in my experiences in online and forum roleplaying (nearing twenty years, goodness I’m getting old, what have I been doing with my time!? Oh, right, Roleplay!) I’ve realized that the more ambitious a project, the more chances it will stomp on people's egos, roleplaying styles/preferences, and even just breach into their own plots.
Maybe a plot that a large number of FCs want to follow, conflict with some other FCs, making RP canon conflict from one group to the next. Suddenly, something that was designed to help bring RP groups together has further cemented its separation and segregation. And this problem can duplicate itself in any number of different variables that ultimately make server-wide plots incredibly difficult to manage, upkeep, and most importantly have fun with. Most groups start on attempting to make it, only to run into these issues and eventually stop due to the burden or drama surrounding it.Â
But the dream, the goal of a living and interactive world with events that ripple through the community and have it vibrant with continuing stories, should always be reached for. So how do we create such a thing while keeping respect for individual group’s headcannons, different playstyles and play times, without overburdening our story writers?
Like stones in a still pond.
Of the various ideas I’ve seen discussed and worked with over my years, the most successful one I’ve come across is what I like to call a Cascading Plot Theme. The general premise of Cascading Plot Themes is that they are plot arts, that rippled out and inspire other plot arcs of a similar trend or theme, as a result of IC complications or consequences that are capable of acting completely independently of the originating plot.
Like a stone being cast into a still pond, what the Cascading Plot Theme is is a story from which other stories can take inspiration from, and from that point make natural connections to, provided that the aims of the original writer. The stories of which, are then shared on the starting thread and trend, to show how the original story inspired and spread.
In the end these ideas are designed to be organic and not dependent on the original writer for these stories to progress, but instead uses the story to enrich the environment itself, passing hands from storyteller to storyteller to add to the Epic of the Cascading Story Theme.
A simple, practical writing example done in literature is the tale of The Monkey’s Paw. The original Monkey’s Paw, a story written by  W. W. Jacobs tells of a story of an artifact that can grant wishes, but each wish goes awry. A Cascading Plot theme could continuations of the Monkey’s Paw falling into various player’s hands, granting wishes that ultimately get undone (or have poor consequences for the caster) and then the object being left unattended for another to stumble upon) This would be a chain of stories that allows each to be open for artistic interpretation of the original and continue the premise. The stories would then be shared for the entertainment and further inspiration of the community.
Some Guidelines.
Obviously these sort of things come with their own difficulties, so here’s some brief tips I had in mind for the concept.
A Pilot to start it off.
To get a running start on this idea, I came up with a Pilot Plot I’ve been working on-and-off since Beta that I feel ready to share now. Take a look at the Google Doc below:
Cascading Plot Theme Pilot: Outbreak
Feel free to tell me what you think of the premise, and the Pilot Plot itself. If all goes well I’ll take the document itself and post it here in the RPC to start things off. If you guys want to discuss the idea of Cascading Plot Themes, discuss a theme of your own, or even provide feedback on the Theme I have, feel free to do so here in the thread. Please keep things fun and respectful!
Thank you very much for your time. I hope this idea catches and you all have fun with it!
I’ve seen a lot of people making suggestions of larger plot arcs and server wide plot events. To encourage interaction between RP groups, be they FCs or Linkshells, or even  circles of friends. Or even to simply partake of the wider RP world, instead of being coupes up in the same circles.
It’s an exciting prospect, one I think the RP servers should work for. However, in my experiences in online and forum roleplaying (nearing twenty years, goodness I’m getting old, what have I been doing with my time!? Oh, right, Roleplay!) I’ve realized that the more ambitious a project, the more chances it will stomp on people's egos, roleplaying styles/preferences, and even just breach into their own plots.
Maybe a plot that a large number of FCs want to follow, conflict with some other FCs, making RP canon conflict from one group to the next. Suddenly, something that was designed to help bring RP groups together has further cemented its separation and segregation. And this problem can duplicate itself in any number of different variables that ultimately make server-wide plots incredibly difficult to manage, upkeep, and most importantly have fun with. Most groups start on attempting to make it, only to run into these issues and eventually stop due to the burden or drama surrounding it.Â
But the dream, the goal of a living and interactive world with events that ripple through the community and have it vibrant with continuing stories, should always be reached for. So how do we create such a thing while keeping respect for individual group’s headcannons, different playstyles and play times, without overburdening our story writers?
Like stones in a still pond.
Of the various ideas I’ve seen discussed and worked with over my years, the most successful one I’ve come across is what I like to call a Cascading Plot Theme. The general premise of Cascading Plot Themes is that they are plot arts, that rippled out and inspire other plot arcs of a similar trend or theme, as a result of IC complications or consequences that are capable of acting completely independently of the originating plot.
Like a stone being cast into a still pond, what the Cascading Plot Theme is is a story from which other stories can take inspiration from, and from that point make natural connections to, provided that the aims of the original writer. The stories of which, are then shared on the starting thread and trend, to show how the original story inspired and spread.
In the end these ideas are designed to be organic and not dependent on the original writer for these stories to progress, but instead uses the story to enrich the environment itself, passing hands from storyteller to storyteller to add to the Epic of the Cascading Story Theme.
A simple, practical writing example done in literature is the tale of The Monkey’s Paw. The original Monkey’s Paw, a story written by  W. W. Jacobs tells of a story of an artifact that can grant wishes, but each wish goes awry. A Cascading Plot theme could continuations of the Monkey’s Paw falling into various player’s hands, granting wishes that ultimately get undone (or have poor consequences for the caster) and then the object being left unattended for another to stumble upon) This would be a chain of stories that allows each to be open for artistic interpretation of the original and continue the premise. The stories would then be shared for the entertainment and further inspiration of the community.
Some Guidelines.
Obviously these sort of things come with their own difficulties, so here’s some brief tips I had in mind for the concept.
- First and Foremost, keep it fun: Try not to go overboard with the concept or the gravity so that it is entirely too dramatic for it to spread organically and casually. Take the time to sit back and relax about it and if you find it too stressful, there’s no reason why you can’t simply walk away. The flexibility of Cascading Plot Themes is that it’s both options, open to interpretation, and entertaining to share both in character by cross-plots, and out of character by sharing the adventures you’ve created and participated in based off of the Theme.
- The wider the reach, the more simple the premise: Heavily complex storylines become harder to manage the wider they go. A single story of a premise itself can be complex, but the theme to pass on to one another will be far easier to adapt if it is easy to understand and work with.
- Respect one-another’s headcanon (Host first): Each story as it gets adapted can work in different ways. The idea is not to get particularly attached to your set way and to go with the flow of whoever’s hosting that particular branch of the story. Worry about preserving the sanctity of your own character’s personal story within the confines of your own personal story, and when sharing in someone elses, take steps and make exceptions to pay respect to the story that you’re guesting in. Additionally, hosts can communicate with their guests to make sure that their adaptation isn’t a huge breaker for those participating.
- Remember to let go: When you make a plot, make sure you can set it up so that you and your character can walk away from the story instead of it consuming your very being. Likewise, if you are taking up a theme to have your own adventure on it, be sure its something yourself, your groups and your prospective RP characters can walk away from without having the urge to reach its ultimate answer or final solution. Not all mysteries are meant to be solved - not all problems resolved completely. The idea of it being able to be passed along mean that each Theme would have no hard set conclusion. In many cases, the theme simply ends when nobody wishes to pick it up anymore.
A Pilot to start it off.
To get a running start on this idea, I came up with a Pilot Plot I’ve been working on-and-off since Beta that I feel ready to share now. Take a look at the Google Doc below:
Cascading Plot Theme Pilot: Outbreak
Feel free to tell me what you think of the premise, and the Pilot Plot itself. If all goes well I’ll take the document itself and post it here in the RPC to start things off. If you guys want to discuss the idea of Cascading Plot Themes, discuss a theme of your own, or even provide feedback on the Theme I have, feel free to do so here in the thread. Please keep things fun and respectful!
Thank you very much for your time. I hope this idea catches and you all have fun with it!