(05-28-2015, 11:51 AM)Telluride Wrote:(05-28-2015, 11:46 AM)Hyrist Wrote: Not sure how one plays an antagonist in a dungeon where the only mechanical role a player can play in there is a protagonist. Maybe a 'traitor' scene at the end?
Amdapoor Keep HM?
Attack the party while fighting the Boogyman, and pretend that he made you do it?
I just find it limiting.
You can utilize portions of it as you clear through the dungeon, but exploration, investigation, deep plot development and cut-scenes using these dungeons usually has me conflicting with that 90 minute average timer. Then there's the fact that you've got the 5 minute cut-off when you clear it, so you really have to go through it in stages, and then either utilize the mechanics within, or clear and ignore them.
Meanwhile, a few hours in Photoshop and I can  transform an entire dungeon into something atmospherically different entirely, give my players a unique experience that the in-game mechanics never could. That sort of inspiration makes me want to go a step further for my players and unfortunately the limitations of time and monster placement really don't provide that.