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[Balmung] K'oda Tia


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[Balmung] K'oda Tia
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Liebestraumv
Liebestraum
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Posts:15
Joined:Aug 2015
Character:Seda'a Jaab
Server:Balmung
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[Balmung] K'oda Tia |
#1
09-02-2015, 05:11 PM
(This post was last modified: 09-11-2015, 01:02 PM by Liebestraum.)
I. Basic Info 
  • Characters: K'oda Tia 
  • Primary character: K'oda Tia 
  • Linkshells: Heart of Darkness, The Guilded Rose IC,
  • Primary RP linkshell:
II. RP Style 
  • Amount of RP (light, medium, heavy):
    Medium to heavy, very heavy lately but I don't expect it to last. 

  • Views on RP combat and injuries:
    In all honesty, I've not had much experience with rp combat. I'm open to it, even curious, but it doesn't seem to come up often. And if conflict does arise, K'oda has other ways to quell the danger. IC rp injury falls into a similar category. K'oda hasn't really been injured by anyone else, but did break his leg when he was young and was mildly poisoned once. Neither event was at the hands of another, rather the blame all fell onto K'oda's shoulders in both cases. Again, I'm always open to ideas but won't be allowing K'oda to die or be permanently injured/scarred/maimed for some time, if at all. 

  • Views on IC romance:
    I couldn't help but grin at this section. Those who know K'oda know his views on such things. Wink 

  • Views on non-romantic RP (family ties, etc):
    These kinds of ties can enrich one's rp experience significantly. While not always necessary, platonic relationships are usually quite enjoyable and most welcome.

  • Views on lore:
    Personally, I'm in favor of adhering to the lore where applicable. It helps me to immerse more effectively. However, I've always found that lore can only take one so far. There are usually a lot of grey areas or simply no lore at all that deal with certain subjects and scenarios and then it's up to the player to fill in the blanks. I love to see the creativity in a person shine through when the lore leaves them grasping for clarity. Creative liberties must be taken eventually, and honestly, I'm grateful for that.

  • Views on chat functions (/say, /linkshell, etc):
    This is quite simple and straight forward for me. /say is for rp naturally. Although I usually speak in /em haha Tongue link shells are flexible obviously, some being IC and some OOC for networking and socialization. /FC for me is almost always OOC and is more for chatting and organizing amongst FC members. /p is the same as linkshell, sometimes IC but mostly OOC. 
III. Other Info 
  • Country: America 
  • Timezone: -8:00 GMT 
  • Contact info: skype- bardcatkoda, twitter- @pyroclaste (used purely for rp organization via DM, privacy will be kept) 


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