
Idk about you all but for me the combat system is a love hate relationship. At times as long as i am out of the the aoe being preformed before the skill bar is full i avoid a decent amount of damage but what also happens is sometimes just because i was BARELY TOUCHING the AOE or attack range I get hit despite being far enough away to make myself a sandwich. The reason? its because that what is prioritized in those situations was the completion of the skill and who was in range at the given time which I find incredibly annoying at times when I am well away or even behind the monster when the skill goes off. Me personally I prefer it prioritizes who is actually in the attack range and not who WAS in the attack range but like I said its a love hate thing.
My question to you all is what system do you like and or preference, the one right now that prioritizes who was present at the time of the skill completion or who is in actual range of the skill.
(also you could say to pay attention more but when you have skills going off in every which direction by both party and enemy alike it can get a bit messy trying to sort out one skill being used by the enemy, at least to me at times)
My question to you all is what system do you like and or preference, the one right now that prioritizes who was present at the time of the skill completion or who is in actual range of the skill.
(also you could say to pay attention more but when you have skills going off in every which direction by both party and enemy alike it can get a bit messy trying to sort out one skill being used by the enemy, at least to me at times)