I. Basic Info
Characters: Aeriyn Ashley, K'airi Thalen, (spoiler alt)
Primary character: Aeriyn Ashley
Linkshells: No current RP linkshells (technically I am in the CRA linkshell, but I have virtually no RP involvement)
Primary RP linkshell: None.
II. RP Style
Amount of RP (light, medium, heavy):
I've been an "alleged" RPer for most of my time since the 2.0 launch. This hasn't entirely been on purpose, as many of my friends and contacts started roleplaying and developing plots and character interactions while I was too busy with PvE content.
Now that we're reaching the tail end of the 2.0/2.1 content, I'm finding myself with a lot more RP time, but hardly anyone to roleplay with! Most of the folks I know are already deeply entrenched in their own personal and shared storylines, leaving Aeriyn's personal plot almost entirely "solo" and more akin to fanfiction than actual roleplay.
In light of this I'd say my roleplay amount varies based on where in the current endgame tier we happen to be. As Coil Tier 1 is starting to wind down, I'm having a lot more time available for roleplaying. As the leader of my FC, I need to be online often to manage my company, but with very little to do once I cap myth tomes for the week (which usually happens by Tuesday after Coil), I generally spend my in-game time alt-tabbed doing something else while talking in FC chat.
Considering the content intended for 2.2, my RP availability probably won't change much since the Musketeer class is very unlikely to be added. Without a new class/job to level to 50 and gear up, I will likely continue to have lots of RP time.
Currently my RP availability is "moderate."
Views on RP combat and injuries:
I like don't RP "emote" combat at all. I much prefer to use the PvP system that exists in-game... of course, when dueling is used as a method to solve an IC dispute or as part of an IC plot, gear level is discussed OOC and we make sure that any unfair advantages are minimized as much as possible.
Even though this game does not have a dueling system and PvP is very restricted, I do not like RPing combat via emotes because it's very meta and not very immersive at all. If my character needs to fight another character, I would much rather write the battle out in a short story and post it here to the RPC, either stand-alone or in its appropriate story arc thread.
As for injuries, that depends on the severity. It's already canon in the lore that serious injuries and even death can be magically "fixed." However, considering how easy resurrection would screw with most roleplay, I disregard it and consider magical healing the equivalent of "combat medicine." If you're dead, you're dead, and the "raise" spells are used to pull someone out of unconsciousness (like in all Final Fantasy games, including FFXI).
Aeriyn has sustained a serious injury as a result of the Calamity and it is not something that can be "fixed." She suffered neurological damage and was both physically and mentally altered by corrupted aether. This has permanently changed her, radically altering her appearance and personality from the character she was in 1.0 before the fall of Dalamud. She has also suffered significant loss of memory and all of these things are related to her personal story arc.
Views on IC romance:
I'm definitely open to it. Out of my three current RP characters, two of them are lesbian (Aeriyn and K'airi) and one is asexual (spoiler character).Â
Romance is something that may or may not happen in either of their plots, but sexual orientation and its associated romance and/or attraction is significant in K'airi's backstory as it was the reason she abandoned the Hipparion tribe after returning home shortly after the Calamity. The tribe's numbers had been devastated by Cartenau and the Calamity, but K'airi had no desire to breed with the nunh--or any male, for that matter. Familial pressure and demands resulted in a very angry K'airi leaving the tribe.
Aeriyn's views on romance are not touched upon in her current plot, and none of the people involved in it (what few there are) are currently considered potential love interests. It may come up later, it may not. I won't know until it happens.
Views on non-romantic RP (family ties, etc):
Aeriyn's family or tribe is completely unknown to her, and due to the physical mutation she suffered as a result of exposure to corrupted aether, it's highly unlikely that they would even recognize her if they saw her. Her adoptive family is in a much worse situation--her adoptive sister, the person who gave her the name "Aeriyn," is dead and, without Ariene's influence, the Ashley family of Ul'dah want nothing to do with the orphan miqo'te.
Views on lore:
I generally stick rather close to lore, but where it's not specific is considered fair game. This is necessary for my characters, who tend to be scientist or researcher type characters. Aeriyn is a researcher of magic and has at least some knowledge of all the different types of magic commonly used in Eorzea, and further knowledge of black magic as well (this being a remnant of her previous life before the Calamity).
Sometimes the lore is also completely nonsensical and logically inconsistent with the world we see around us. The White Mage lore is a good example of this sort of issue, where the job story tells the PC that they are the only non-Padjal white mage. Clearly this cannot work, and any time the game's story or lore declares that a player character is the Chosen One, I will disregard it for roleplaying purposes. Aeriyn may have defeated the Garleans and saved Eorzea in the main scenario, but she did not do this ICly. What is not explicitly mentioned as "special" I tend to keep, even if I have to bend it around a bit to make it fit; i.e. the Echo is canonically not unique and many, many people have it. Canonically there were an unspecified number of Warriors of Light (that is, those adventurers who were saved by Louisioux's use of Althyk's power). That makes things much easier for roleplayers such as myself.
Views on chat functions (/say, /linkshell, etc):
Linkshells are already established in-universe as a communications device. The Garlean Empire have non-magical radios that work exactly the same way radios work in the real world. Linkshells are established to work like magical analogues to real-world radios, using lightning-aspected aether in place of mundane electricity.
/say should be obvious.
I have permanently disabled /shout and /yell due to the proliferation of gil sellers.
III. Other Info
Country: USA
Timezone: Pacific Standard Time (UTC -8)
Contact info: Contact me here through PM. I don't bite!
Characters: Aeriyn Ashley, K'airi Thalen, (spoiler alt)
Primary character: Aeriyn Ashley
Linkshells: No current RP linkshells (technically I am in the CRA linkshell, but I have virtually no RP involvement)
Primary RP linkshell: None.
II. RP Style
Amount of RP (light, medium, heavy):
I've been an "alleged" RPer for most of my time since the 2.0 launch. This hasn't entirely been on purpose, as many of my friends and contacts started roleplaying and developing plots and character interactions while I was too busy with PvE content.
Now that we're reaching the tail end of the 2.0/2.1 content, I'm finding myself with a lot more RP time, but hardly anyone to roleplay with! Most of the folks I know are already deeply entrenched in their own personal and shared storylines, leaving Aeriyn's personal plot almost entirely "solo" and more akin to fanfiction than actual roleplay.
In light of this I'd say my roleplay amount varies based on where in the current endgame tier we happen to be. As Coil Tier 1 is starting to wind down, I'm having a lot more time available for roleplaying. As the leader of my FC, I need to be online often to manage my company, but with very little to do once I cap myth tomes for the week (which usually happens by Tuesday after Coil), I generally spend my in-game time alt-tabbed doing something else while talking in FC chat.
Considering the content intended for 2.2, my RP availability probably won't change much since the Musketeer class is very unlikely to be added. Without a new class/job to level to 50 and gear up, I will likely continue to have lots of RP time.
Currently my RP availability is "moderate."
Views on RP combat and injuries:
I like don't RP "emote" combat at all. I much prefer to use the PvP system that exists in-game... of course, when dueling is used as a method to solve an IC dispute or as part of an IC plot, gear level is discussed OOC and we make sure that any unfair advantages are minimized as much as possible.
Even though this game does not have a dueling system and PvP is very restricted, I do not like RPing combat via emotes because it's very meta and not very immersive at all. If my character needs to fight another character, I would much rather write the battle out in a short story and post it here to the RPC, either stand-alone or in its appropriate story arc thread.
As for injuries, that depends on the severity. It's already canon in the lore that serious injuries and even death can be magically "fixed." However, considering how easy resurrection would screw with most roleplay, I disregard it and consider magical healing the equivalent of "combat medicine." If you're dead, you're dead, and the "raise" spells are used to pull someone out of unconsciousness (like in all Final Fantasy games, including FFXI).
Aeriyn has sustained a serious injury as a result of the Calamity and it is not something that can be "fixed." She suffered neurological damage and was both physically and mentally altered by corrupted aether. This has permanently changed her, radically altering her appearance and personality from the character she was in 1.0 before the fall of Dalamud. She has also suffered significant loss of memory and all of these things are related to her personal story arc.
Views on IC romance:
I'm definitely open to it. Out of my three current RP characters, two of them are lesbian (Aeriyn and K'airi) and one is asexual (spoiler character).Â
Romance is something that may or may not happen in either of their plots, but sexual orientation and its associated romance and/or attraction is significant in K'airi's backstory as it was the reason she abandoned the Hipparion tribe after returning home shortly after the Calamity. The tribe's numbers had been devastated by Cartenau and the Calamity, but K'airi had no desire to breed with the nunh--or any male, for that matter. Familial pressure and demands resulted in a very angry K'airi leaving the tribe.
Aeriyn's views on romance are not touched upon in her current plot, and none of the people involved in it (what few there are) are currently considered potential love interests. It may come up later, it may not. I won't know until it happens.
Views on non-romantic RP (family ties, etc):
Aeriyn's family or tribe is completely unknown to her, and due to the physical mutation she suffered as a result of exposure to corrupted aether, it's highly unlikely that they would even recognize her if they saw her. Her adoptive family is in a much worse situation--her adoptive sister, the person who gave her the name "Aeriyn," is dead and, without Ariene's influence, the Ashley family of Ul'dah want nothing to do with the orphan miqo'te.
Views on lore:
I generally stick rather close to lore, but where it's not specific is considered fair game. This is necessary for my characters, who tend to be scientist or researcher type characters. Aeriyn is a researcher of magic and has at least some knowledge of all the different types of magic commonly used in Eorzea, and further knowledge of black magic as well (this being a remnant of her previous life before the Calamity).
Sometimes the lore is also completely nonsensical and logically inconsistent with the world we see around us. The White Mage lore is a good example of this sort of issue, where the job story tells the PC that they are the only non-Padjal white mage. Clearly this cannot work, and any time the game's story or lore declares that a player character is the Chosen One, I will disregard it for roleplaying purposes. Aeriyn may have defeated the Garleans and saved Eorzea in the main scenario, but she did not do this ICly. What is not explicitly mentioned as "special" I tend to keep, even if I have to bend it around a bit to make it fit; i.e. the Echo is canonically not unique and many, many people have it. Canonically there were an unspecified number of Warriors of Light (that is, those adventurers who were saved by Louisioux's use of Althyk's power). That makes things much easier for roleplayers such as myself.
Views on chat functions (/say, /linkshell, etc):
Linkshells are already established in-universe as a communications device. The Garlean Empire have non-magical radios that work exactly the same way radios work in the real world. Linkshells are established to work like magical analogues to real-world radios, using lightning-aspected aether in place of mundane electricity.
/say should be obvious.
I have permanently disabled /shout and /yell due to the proliferation of gil sellers.
III. Other Info
Country: USA
Timezone: Pacific Standard Time (UTC -8)
Contact info: Contact me here through PM. I don't bite!
attractive enmity device