
Here I go. And you get a bonus of my least favorite dungeon too! \ o /
Least Favorite (Worst):Â Stone Vigil NM - Don't get me wrong. As much I love the feel of Stone Vigil. I loved doing the first time I ran it. But my second run while I was still a low level 43 dragoon (my main then and now) made this dungeon unbearable and even now I only run it if it is on my Low Level Roulette as I level my White Mage. When you have a paladin that repeated does not use their shield oath, a healer that goes AFK every other pull, and summoner being the primary healer, this place became hell very quickly. On top of wiping on normal mobs in the place. *SIGH* I'm starting to like it again little by little after that horrid run, but meh, it still has a while.
Now onto my favorites!
10. Hullbreaker Isle - All I am going to say is that...there are monkeys (or whatever they are called in the game). This made me giggle. Besides monkeys, the scenery in this dungeon in beautiful. Bosses are slightly interesting. All those geysers and jumping back and forth on the final one make it annoying and enjoyable at the same time. : P
9. Pharos Siris - The first time I got in here, I literally was just like 'coral looking stuff everywhere'. But once I actually figured out what was going on and didn't worry about the mobs so much, this place actually has really good architecture. Not going to like there. (Minus the stuff wanting to fall on you. No biggie, right?) Also, the final boss made me feel like I handed out some justice (considering the one quest you have where she shows up).
8. Brayflox HM - The illuminati, what more is there not to love about this dungeon. It was random, funny, and and overall pace that I found different from the other dungeons I was in. While it is not on the top of my list, I enjoy its 'story', in which a lot of the others don't. The dungeon itself was mediocre, which is probably why it doesn't rank higher.
7. Copperbell Mines HM - Considering you can run past half the mobs in this one makes this one rate high. And its super nice when doing my high level roulette. The one boss with the bombs is interesting to say the least. And as long as someone knows what to do on the bridge, there should be no big issue with this one. This definitely improved from it's NM.
6. Halatali HM - Sure, it's really linear. But it's 10x better than that NM version of it. (Both are still relatively easy.) But bears. Giant bears. If anything the only reason why I really, really like this dungeon is because of the dumb bears. : P
5. Sastasha HM - Like others have said before, pirates. (Also, some tentacles included.) Unlike the normal mode where you have those stupid, annoying calms at the beginning and Morgan running away all the time, this one felt much more cohesive and overall, felt very satisfying.
4. Ampador Keep HM - Granted I get this way too much on my Expert Roulette, the dungeon is great and fast, even if everyone is probably too overgeared for it when I run it. The part right after the boogeyman puts me on the edge of my seat with the DPS check. Sometimes, my group has screwed up and we don't make the DPS check. But anything with timers can put thrill into something you do a lot anyway.Â
3. Haukke Manor HM - The darker feel is what I enjoy in this dungeon. (Just like Ampador Keep, who knew!) When my FC mate told me to check out the actual final boss room of this place, it leads me to believe that lady is very into her pain (and maybe pleasure) devices. While I do like the NM of this dungeon, I definitely prefer HM over it.
2. Snowcloak - Snow, snow, and more snow. And snowballs. Snowballs being essential to killing one of the bosses. I have a very large love for snow as you can already tell. I think because of how pristine the dungeon looks, like nothing's really touched it. While the last boss can be a pain in the arse, this dungeon just makes me wanna get a pair of skates and find all the places of ice. (Okay, Shiva Thin Ice portion of her fight is the closest I can get most of the time.) This dungeon holds a special place in my heart. <3
1. Stone Vigil HM - Wait, how is this my favorite dungeon and Stone Vigil NM is my least?! Good point. Like I mentioned before, I love the feel of Stone Vigil, both of them. However, with HM, Stone Vigil feels more alive to me for some reason. Sure you had dragons you had to worry about. But in Hard Mode, people turning into dragons?! Yes please. Furthermore, the final boss having no real aggro table made it extremely fun because you never knew who was going to be targeted. And then add the second one, ohhhh yesss. And cannons. Don't forget the cannon fight! I thought these were more well done than the one fight in NM and it gave a different pace to dungeons that I hadn't seen. (Also, this helped a little bit with Steps of Faith before the nerf and somewhat after.) All this needed was a little bit more snow. *sigh*
Least Favorite (Worst):Â Stone Vigil NM - Don't get me wrong. As much I love the feel of Stone Vigil. I loved doing the first time I ran it. But my second run while I was still a low level 43 dragoon (my main then and now) made this dungeon unbearable and even now I only run it if it is on my Low Level Roulette as I level my White Mage. When you have a paladin that repeated does not use their shield oath, a healer that goes AFK every other pull, and summoner being the primary healer, this place became hell very quickly. On top of wiping on normal mobs in the place. *SIGH* I'm starting to like it again little by little after that horrid run, but meh, it still has a while.
Now onto my favorites!
10. Hullbreaker Isle - All I am going to say is that...there are monkeys (or whatever they are called in the game). This made me giggle. Besides monkeys, the scenery in this dungeon in beautiful. Bosses are slightly interesting. All those geysers and jumping back and forth on the final one make it annoying and enjoyable at the same time. : P
9. Pharos Siris - The first time I got in here, I literally was just like 'coral looking stuff everywhere'. But once I actually figured out what was going on and didn't worry about the mobs so much, this place actually has really good architecture. Not going to like there. (Minus the stuff wanting to fall on you. No biggie, right?) Also, the final boss made me feel like I handed out some justice (considering the one quest you have where she shows up).
8. Brayflox HM - The illuminati, what more is there not to love about this dungeon. It was random, funny, and and overall pace that I found different from the other dungeons I was in. While it is not on the top of my list, I enjoy its 'story', in which a lot of the others don't. The dungeon itself was mediocre, which is probably why it doesn't rank higher.
7. Copperbell Mines HM - Considering you can run past half the mobs in this one makes this one rate high. And its super nice when doing my high level roulette. The one boss with the bombs is interesting to say the least. And as long as someone knows what to do on the bridge, there should be no big issue with this one. This definitely improved from it's NM.
6. Halatali HM - Sure, it's really linear. But it's 10x better than that NM version of it. (Both are still relatively easy.) But bears. Giant bears. If anything the only reason why I really, really like this dungeon is because of the dumb bears. : P
5. Sastasha HM - Like others have said before, pirates. (Also, some tentacles included.) Unlike the normal mode where you have those stupid, annoying calms at the beginning and Morgan running away all the time, this one felt much more cohesive and overall, felt very satisfying.
4. Ampador Keep HM - Granted I get this way too much on my Expert Roulette, the dungeon is great and fast, even if everyone is probably too overgeared for it when I run it. The part right after the boogeyman puts me on the edge of my seat with the DPS check. Sometimes, my group has screwed up and we don't make the DPS check. But anything with timers can put thrill into something you do a lot anyway.Â
3. Haukke Manor HM - The darker feel is what I enjoy in this dungeon. (Just like Ampador Keep, who knew!) When my FC mate told me to check out the actual final boss room of this place, it leads me to believe that lady is very into her pain (and maybe pleasure) devices. While I do like the NM of this dungeon, I definitely prefer HM over it.
2. Snowcloak - Snow, snow, and more snow. And snowballs. Snowballs being essential to killing one of the bosses. I have a very large love for snow as you can already tell. I think because of how pristine the dungeon looks, like nothing's really touched it. While the last boss can be a pain in the arse, this dungeon just makes me wanna get a pair of skates and find all the places of ice. (Okay, Shiva Thin Ice portion of her fight is the closest I can get most of the time.) This dungeon holds a special place in my heart. <3
1. Stone Vigil HM - Wait, how is this my favorite dungeon and Stone Vigil NM is my least?! Good point. Like I mentioned before, I love the feel of Stone Vigil, both of them. However, with HM, Stone Vigil feels more alive to me for some reason. Sure you had dragons you had to worry about. But in Hard Mode, people turning into dragons?! Yes please. Furthermore, the final boss having no real aggro table made it extremely fun because you never knew who was going to be targeted. And then add the second one, ohhhh yesss. And cannons. Don't forget the cannon fight! I thought these were more well done than the one fight in NM and it gave a different pace to dungeons that I hadn't seen. (Also, this helped a little bit with Steps of Faith before the nerf and somewhat after.) All this needed was a little bit more snow. *sigh*
Main Character:Â
Nalli Blythe (Balmung)
Alts:Â
Lynnette Dracht (Balmung)
Seiki Yatsugiri (Mateus)