I.Basic InfoÂ
II.RP StyleÂ
I am a supporter of the 'attempt' and 'try' emotes during combat and lay my trust in my opponent(s) to take some hits and have a good sense of when to lose and when to win. Godemotes are definitely not tolerated and have me leave a fight without warning. If the result in a fight is hard to determine, I don't mind a coin toss or a dice roll to let fate decide. I do however not enjoy a roll to determine the outcome of ALL my actions. In my opinion, an 'every emote roll' just slows things down and numbs down the sense of there being mutual respect, understanding and communication between the players in question.
I let my characters take believable injuries and also stick to them until the injuries are healed (by magic or naturally), though I will ignore death or heavy injury/mutilation emotes if not discussed OOCly before hand. With heavy, I mean getting an arm or leg chopped off or an eye taken out... not fun if that is forced upon your character without your consent.
I find lore to be an important part of role play, but even I have to kick up some Wikipedia page to look up things during a role play at times. I surely never mind corrections if I got any lore wrong because it is quite a bit to get into one's head. If people stay true to the lore but also remain believably flexible about it, I have no problems with it.
If a channel or linkshell is tagged as OOC, then I also use it for such.
III.Other InfoÂ
- Characters:Â X'tahjha Raha and Neris Loxley
- Linkshells:Â OOC Coalition, LFRP and Lynx Tribe
- Primary RP linkshell:Â Looking for one.
II.RP StyleÂ
- Amount of RP (light, medium, heavy):
- Views on RP combat and injuries:
I am a supporter of the 'attempt' and 'try' emotes during combat and lay my trust in my opponent(s) to take some hits and have a good sense of when to lose and when to win. Godemotes are definitely not tolerated and have me leave a fight without warning. If the result in a fight is hard to determine, I don't mind a coin toss or a dice roll to let fate decide. I do however not enjoy a roll to determine the outcome of ALL my actions. In my opinion, an 'every emote roll' just slows things down and numbs down the sense of there being mutual respect, understanding and communication between the players in question.
I let my characters take believable injuries and also stick to them until the injuries are healed (by magic or naturally), though I will ignore death or heavy injury/mutilation emotes if not discussed OOCly before hand. With heavy, I mean getting an arm or leg chopped off or an eye taken out... not fun if that is forced upon your character without your consent.
- Views on IC romance:
- Views on non-romantic RP (family ties, etc):
- Views on lore:
I find lore to be an important part of role play, but even I have to kick up some Wikipedia page to look up things during a role play at times. I surely never mind corrections if I got any lore wrong because it is quite a bit to get into one's head. If people stay true to the lore but also remain believably flexible about it, I have no problems with it.
- Views on chat functions (/say, /linkshell, etc):
If a channel or linkshell is tagged as OOC, then I also use it for such.
III.Other InfoÂ
- Country:Â The United Kingdom
- Timezone:Â GMT+1
- Contact info:Â A PM on this forum or within the game will suffice, for now.