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Balmung: Crafting Class Commissions


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Balmung: Crafting Class Commissions
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Cota Orbenv
Cota Orben
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Character:Devin Farraday
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Balmung: Crafting Class Commissions |
#1
10-30-2013, 01:58 PM
Hey guys,

Consider this the spiritual sequel to my crafting RP thread. I'd been thinking for a while about the best possible way that I could incorporate my character's crafting skills into RP. Since, he is a Goldsmith, that is important, and it's not like Alchemy where he can just... brew a poison or a potion as needed. 

At first I thought I'd post a thread accepting commissions for items made in-game. Maybe... gil to cover cost of materials, plus a little extra for time and effort. But then I thought that'd be wrong of me; especially considering there are plenty of other people out there plying their trade, and ESPECIALLY because I'm not composing an artistic composition or a piece of music, something that would be worth in-game money to trade for. 

So then I came up with another idea... a sort of collective crafting guild catalog thread, where people can list their characters in terms of skills and what materials they work best with, and then other people can PM a crafter of particular interest and work out a "Commission" in terms of a fictional RP item. 

For instance - I put that my character (Rerekiya) works very well with gold and red coral. So, someone contacts me and asks for a gold armlet inlaid with veins of red coral. I work on the product, perhaps even initiating RP with the client at the Goldsmith's Guild or another convenient location, turn in the roleplayed product and accept the roleplayed profit. 

(Note: If someone would care to take the time, we could even have pictures drawn for some of the noteworthy pieces done by each crafter. We could have them displayed as a gallery of completed works). 

This is just a random idea I had, but it's a lot more developed than "Let's just have crafting RP," with no real thought on how to do so. I want to hear what you all think, though. 

Bear in mind, unless specifically requested, the items made will not reflect any existing in-game items. I'm thinking of some sort of caveat for some of the higher grade items, and how they might be handled. Here's looking at you, Red Coral Earrings and Vanya Robe of Healing.

This also greatly expands the amount of materials some crafting professions can work with. For instance, a Weaponsmith could craft a decorative golden sword for someone who wants to look good at a Gladiator's Guild event.
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