Hey guys,Â
So... after doing a lot of deep reflective contemplation, meditating on the meaning of existence and so forth, I've come to a conclusion. I -really- like certain "Artifact" crafting sets. Namely, Leatherworker for my current Miqo'te character. I love the way the set looks, as well as the weapons that are available. So that's going to be my primary RP set.
But then I thought... "Wait - Crafters have no Flare, no Holy, no way to really fight outside of swinging their weapons around pell-mell (No matter how much those weapons look like they could be used by Disciples of War - Look at the Carpentry axe from the level 50 quest, for crying out loud. That thing's almost the size of a broadsword).Â
Granted, that's assuming we go by the crafting as it's shown, not taking into account any chemicals or anything of the sort (chloroform for a Goldsmith, for instance).Â
But then I got to thinking about scenarios that might arise when slinging big spells might not be prudent. What if someone got the drop on someone else in the middle of a city-state, or a building, or in any other situation where magic would cause more harm than good. In that situation, would it be appropriate to play a character who'd trained with the tools of their trade to the point where they could use them as effective weapons?
This is completely leaving aside the crafting skills - because we're obviously not going to encounter people who roleplay as trees or bits of animal skin.
So... after doing a lot of deep reflective contemplation, meditating on the meaning of existence and so forth, I've come to a conclusion. I -really- like certain "Artifact" crafting sets. Namely, Leatherworker for my current Miqo'te character. I love the way the set looks, as well as the weapons that are available. So that's going to be my primary RP set.
But then I thought... "Wait - Crafters have no Flare, no Holy, no way to really fight outside of swinging their weapons around pell-mell (No matter how much those weapons look like they could be used by Disciples of War - Look at the Carpentry axe from the level 50 quest, for crying out loud. That thing's almost the size of a broadsword).Â
Granted, that's assuming we go by the crafting as it's shown, not taking into account any chemicals or anything of the sort (chloroform for a Goldsmith, for instance).Â
But then I got to thinking about scenarios that might arise when slinging big spells might not be prudent. What if someone got the drop on someone else in the middle of a city-state, or a building, or in any other situation where magic would cause more harm than good. In that situation, would it be appropriate to play a character who'd trained with the tools of their trade to the point where they could use them as effective weapons?
This is completely leaving aside the crafting skills - because we're obviously not going to encounter people who roleplay as trees or bits of animal skin.