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Darkness and Light


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Darkness and Light
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Tyriontv
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Re: Darkness and Light |
#91
07-15-2010, 10:17 AM
Eva Wrote:Hopefully tactfully. But usually it's best done through word-of-mouth or storyline post, at least from my own experiences. Granted there were times in FF11 when ballista matches were scheduled to coincide with RP - in the instance I'm thinking of it coincided with something which was already predetermined - I'm lookin' at you Tyriont (Rathium). It worked out okay, but it was never really the norm.

Correct. To give a little background here - my character was involved in a long-going feud with another, Rathium. For reasons I can't really recall, Rathium had a feud with Tyriont that had escalated to levels that pushed Ty over the edge. He'd used a friend of Ty's to betray him (I think some type of amnesia was involved) and had assaulted the woman he was involved with at the time, driving stakes through her hands. Rathium had decided he wanted to quit and this was the plotline that would kill off his character - he wanted to go out with a bang and so wanted to do it in a ballista match - the outcome, as Eva said, was predetermined but nevertheless proved why this doesn't work. At the time I was playing SAM, Rathium was MNK. If I remember right, this was before the Hasso/Seigan JAs were added to the game...and anyone who took part in Ballista knows that one on one, barring MASSIVE gear differences there simply was no way a SAM would come out on top in that match-up. I wound up taking him down a few times, but by the end the score count would have wound up with Ty getting his arse whupped. Had I been playing something like BRD it would have been even worse. The only way we were able to wrap it up with Ty winning and killing Rathium was because we decided the outcome beforehand.

That said, in-game mechanics can be used to add extra drama to a scene quite nicely. It takes a lot of planning though. Here's an example I've seen used outside of FFXI - a key NPC has called a group of characters out to a meeting spot in order to give them some vital information. Unknown to the characters, prior to the meeting the player who had created this NPC as an alt had taken them out and gotten them beaten up by mobs to the point where they only had a few HP left. Halfway through his speech, a villain character who had managed to get close without being noticed by the other players shot the NPC character, killing him. The impact of playing the event out that way was far more dramatic than if it had simply been emoted - seeing the NPC collapse dead in front of them really drove the event home.

But as said, that's very much pre-scripted and can be tricky to pull off.

[Image: TyFFXIVSig.jpg]
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Zietesv
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Re: Darkness and Light |
#92
07-15-2010, 03:27 PM
Hey guys, my character's prologue is now complete and I would love to hear all of your feedback on it. Now remember, all you read there is purely OOC so when the game comes out please do not use any of it as preknown knowledge. I will say that as I planned my character is indeed going to be some sort of 'villain' but how he will do this or what he is trying to achieve is up for interpretation. I know it of course but for those that may not figure it out by the end of the prologue, I don't wanna ruin it.

All comments are welcome and you can make them straight on that post, it's fine by me. I hope you enjoy reading it as much as I enjoyed writing it.

::Edit::
I posted it in the wrong section so I had to repost it. Sorry
<!-- l --><a class="postlink-local" href="http://www.ffxiv-roleplayers.com/forum/viewtopic.php?f=15&t=573">viewtopic.php?f=15&t=573</a><!-- l -->
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Evav
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Re: Darkness and Light |
#93
07-15-2010, 04:54 PM
This is excellent!! You definitely have a talent for writing, and I have no doubt this will make a great seed from which a 'darker-shades-of-gray' type will emerge. Honestly, I can't wait to read more entries!
:approve:

I especially love your opening sentence:
Quote:My mother always told me that everything happens for a reason. My sister always told me that mother was crazy, as to my father....well he spent too much time out of the house to tell me anything.

Another follower of Nymeia?

"One of the deep secrets of life is that all that is really worth doing is what we do for others."  ~ Lewis Carol
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook
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Zietesv
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Re: Darkness and Light |
#94
07-15-2010, 06:03 PM
I'm not entirely sure yet but I'm definitely considering her for my deity. And I'm very happy that you enjoyed it! I was a bit scared at first because I thought it'd sound to cliche. So I put a bit of a spin on the parents portion even though one died in the siege. As for the father...I have other plans for him. Also I do have to give some credit to Kashemia as she helped me to edit the story alot. Also her fiance helped me with coming up with a better ending than my original one.

I plan to release another entry in the journal later tonight, so have an eye out for it. It'll talk about what he's currently doing and searching for as the present day begins. (FFXIV release Tongue)
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Faustv
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Re: Darkness and Light |
#95
07-15-2010, 11:18 PM
I haven't read the entire thread yet so pardon me if I reiterate something.

I think it's worth noting that realism is not only contextual, but it isn't the first and only rule of RP. For example, while it might not be "realistic" for a person in our world to group up with a self-professed villain, or just generally dickish character, we have to remember that the characters we're playing aren't people in our world. And if you simply watch the CSs in FFXI, or any of the FF's, you'll find several if not numerous instances where the protagonists and various neutral characters DON'T act in ways that are realistic to us. That doesn't make them less entertaining though! Even grossly absurd characters can still be compelling if done tastefully.

So I would encourage RPer's of non-villainous characters to not be afraid to make their character unafraid of something that might by all rights be worth fear. There are as many motivations for teaming up with a villain as there are for being a villain. Point being, if you want the spice that comes with having villains in your RP, be flexible enough to actually encourage that kind of RP. Same goes with the "lone wolves" and jerk types-- whether because your objective requires their help, or your character is curious to understand them, or you simply want to keep an eye on them, there are plenty of reasons to keep villains close at hand and active in the RP.
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