Where in forum RP you are more or less telling a story and have to describe everything and give insight to the reader, in game real-time RP is more like a TV sitcom where you can see everything in the area and can't hear the other person's thoughts.
Some people like to express their character's thoughts anyway, and there is no problem with that, but keep in mind if you are trying to run an actual plot-line and accidentally tell your heroes what the villain is thinking you will kind of give away the ending.
A good alternative is to focus on subtle movements, hand gestures, and describing facial expressions or mood swings. Perhaps your character's mouth twitched involuntarily when a specific question was asked. Perhaps their nostrils flared almost imperceptibly. Let the other person decide how to take that. This allows their characters to make false assumptions and to develop relationships.
Learn your built-in emotes as well and how your character's voice sounds. You can add to a scene by turning off the /em echo and stringing a few of them together.
Lastly I would impress that not every response must have an emotion along with it. Sometimes two people can just have a conversation without dramatic effect. If you over-use emotions they will have must less impact when something truly important is happening.
Hope this gives a few ideas at least.
Some people like to express their character's thoughts anyway, and there is no problem with that, but keep in mind if you are trying to run an actual plot-line and accidentally tell your heroes what the villain is thinking you will kind of give away the ending.
A good alternative is to focus on subtle movements, hand gestures, and describing facial expressions or mood swings. Perhaps your character's mouth twitched involuntarily when a specific question was asked. Perhaps their nostrils flared almost imperceptibly. Let the other person decide how to take that. This allows their characters to make false assumptions and to develop relationships.
Learn your built-in emotes as well and how your character's voice sounds. You can add to a scene by turning off the /em echo and stringing a few of them together.
Lastly I would impress that not every response must have an emotion along with it. Sometimes two people can just have a conversation without dramatic effect. If you over-use emotions they will have must less impact when something truly important is happening.
Hope this gives a few ideas at least.