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New to ffxiv! But main RP servers have been closed since I started...help?


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New to ffxiv! But main RP servers have been closed since I started...help?
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Accendiev
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Character:Accendie Redsteele
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RE: New to ffxiv! But main RP servers have been closed since I started...help? |
#16
12-04-2015, 12:30 PM
(12-04-2015, 10:13 AM)missmizzy4 Wrote: In the news thread regarding being able to add characters it says "Due to congestion..." so that is why I am lead to believe it is due to well, congestion. 

However, your points are valid and make sense. Maybe they are dealing with soliciting issues at the same time they have this going. 

Either way, I do believe in outsourcing people that hinder the game play with ads. I guess I will have to just level up in Siren until I have the money to switch to Balmung like everyone else. 

If there are no solicitors that makes it more worth it anyway. How bad are the quene lines though if I do switch over, and how good should my internet be to run smooth in it?

It really is worth it. When I'm on Cactuar, if I'm not in /busy then I'm getting spam just about constantly. Everyone I know have simply turned off tells. Heck I was in LImsa the other day and /say had a constant flow of a bot spamming until I bothered to blacklist it. I really wish there was a "right click/report spam" feature in FF14. It really is worth it to transfer.

That being said, you have to wait like 3-4 days after character creation before you can transfer anyway. I made Nef during the Halloween event and pushed to 30 to get the event out of the way before transferring (I wanted my broom!). I think it was a great thing to already have all the cities unlocked, access to the residential districts, etc. Then I don't feel like I'm missing out on any RP events because I'm stuck in my MSQ.

As for the Queue, The most I've had to wait to get in is like 5 mins and that was at a peek time. Usually I don't have to wait at all.

~Accendie Redsteele~
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MissMizzyv
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RE: New to ffxiv! But main RP servers have been closed since I started...help? |
#17
12-04-2015, 12:54 PM
(12-04-2015, 12:06 PM)Unnamed Mercenary Wrote:
(12-04-2015, 10:13 AM)missmizzy4 Wrote: In the news thread regarding being able to add characters it says "Due to congestion..." so that is why I am lead to believe it is due to well, congestion. 

However, your points are valid and make sense. Maybe they are dealing with soliciting issues at the same time they have this going. 

Either way, I do believe in outsourcing people that hinder the game play with ads. I guess I will have to just level up in Siren until I have the money to switch to Balmung like everyone else. 

If there are no solicitors that makes it more worth it anyway. How bad are the quene lines though if I do switch over, and how good should my internet be to run smooth in it?

This is where we get into server design speculation about how SE implemented the server closings. We know that the server closes for character creation once a certain threshold of logged-in characters are present. But we also know that the number of logged in characters to close creation is nowhere near the maximum amount of characters who can be logged in and running around on the server.

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speculation on server design constraintsThere are likely a few factors at play here. Server CPU and Server Bandwidth. If we were to assume perfect/optimal conditions for one, we can see how the other might become unstable. Assuming that we had unlimited amount of bandwidth that wouldn't limit the number of connections to the server, it's possible that the number of characters logged in and the amount of processing done for them (think handling your movement, battle, skills, inventory, quests, sending other player actions/appearances to you, etc) would eventually bottleneck performance with too many things to get done. If we had unlimited CPU where there was an infinite amount of performance available, but limited bandwidth, we'd see everything get incredibly laggy while our character's actions were queued up on the server and the server's outgoing connections queued up to get to us. (Think rubberbanding in the game, if you've ever seen everything freeze up, and then all play out in superspeed as your client catches up to all the information it just got). But both of these things are limited. And that means that while the server probably -could- handle more, it's a safeguard against accidentally allowing a situation where one of both of those resources bring the server down.


There are a couple periods where we get some congestion, but that's generally due to either a vastly-larger-than-normal amount of players on a map (new patch content that everyone does at once that can actually generate an error where the particular zone doesn't allow anymore players on it) or due to a part of the network going to the server having issues. (A lot of people complain about Level-3's border router from the US to Canada having issues. Gaming VPNs like WTFast or Pingzapper help out here).

If you were to transfer to Balmung, you'd get a small delay when logging in, but that's about it. There's a login queue system in place so that the main server doesn't crash if an extremely large amount of people all try to connect at once. (Instead, the poor lobby server goes down). Depending on when though, you'll likely only see it during North America's awake primetime.

This makes a lot of sense actually. Thanks for shedding some light on all this for me! Smile
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