
I think I can only really echo bits and pieces of what's already been said here. I like being part of a living world that would function perfectly fine as a narrative without your presence in it-but if you're making waves and fighting gods and demons, it seems illogical you wouldn't eventually be noticed, no matter how much Green Jesus overshadows you. I guess it's more a matter of execution and how seriously the story takes itself rather than one or the other? Or rather, I feel that it may be a meaningless struggle to begin with given the medium. Either way, I appreciate visible effort on the part of a motivated lore team.
I think that overall the classical MMO structure doesn't really lend itself to really powerful storytelling, but the only constant is that players seem to dislike feeling irrelevant in the lore. So ultimately the "savior" plot will always be there. But because the gameplay structure gets in the way, I have to keep that in mind when I take into account how I perceive the writing quality. If the game is not entirely taking itself seriously, or if the gameplay interferes with the narrative, I can wall those things off very easily from how I perceive the rest of the game. It's always sort of been my thing to essentially give the writers the benefit of the doubt and basically attempt to enjoy it the way they intended. From there on it's their job to convincingly sell me on being either just another grunt or hero of the world.
I think that overall the classical MMO structure doesn't really lend itself to really powerful storytelling, but the only constant is that players seem to dislike feeling irrelevant in the lore. So ultimately the "savior" plot will always be there. But because the gameplay structure gets in the way, I have to keep that in mind when I take into account how I perceive the writing quality. If the game is not entirely taking itself seriously, or if the gameplay interferes with the narrative, I can wall those things off very easily from how I perceive the rest of the game. It's always sort of been my thing to essentially give the writers the benefit of the doubt and basically attempt to enjoy it the way they intended. From there on it's their job to convincingly sell me on being either just another grunt or hero of the world.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.