So, I finally managed to roll a character on Balmung after more than a few sleepless nights haunting the launcher during maintenance. Picked the first preset I saw, which was a female hyur midlander with a possibly lore unfriendly name (It's Gaelic in origin).
Anyway, I've a really basic concept for her fleshed out already. She's an adventurer/sellsword (with morals) and a soft heart who started out because she got inspired by the tales of the Warrior of Light's achivements, so she ended up setting out to follow in their heroic footsteps to make Eorzea great again. She'd probably be somewhere in her twenties or so at least. Personality inadvertently ended up sort of a wish-fulfillment thing, sort of like the cool big sis sort of archetype.
Been tossing around some ideas:
Her sex/orientation/insertproperterm: intersexed female with functional male genitals (sterile, possibly impotent) and developed breasts, which to my understanding are possible phenotypes but I can't say for certain; the academic talk on the sites I was going to started going over my head after the first few paragraphs. Thinking about consigning this as a largely irrelevant detail or just making her a complete female for the sake of convenience unless I end up forming a rapport and pursuing a romance with another PC, particularly since as far as I know, gender... issue... discrimination... I don't know what it's called these days, don't appear to be a thing in Eorzea. Sort of ties in with the image I had of the character while making her. Like, she looks female enough that a glance would lead one to assume such, but closer inspection would make one wonder if she's really female or just an unusually pretty male. Or something like that, I don't know; starting to ramble since I'm jumping all over this post and haven't slept yet.
Possession of the Echo: Tempering seems like such a bad way to go, and in her line of work it's likely that she'd end up going against beastmen in some manner at least on a semi-regular basis which means capture is a danger. Usually fine with letting things play out realistically and all, but given the difficulties of rolling characters on Balmung, I'm leery of letting literally the only access to ingame RP I have so far get killed off in such an... off-handed? manner.
Free Paladin: Read about this on the forum, the ideals and such seem to fall in line greatly with my character's motivations. Unsure whether to have her be one already despite currently being a low level or if I should work my way up to it. The latter seems to promise a more interesting narrative and better development but I suppose it'd depend on whether or not there are active Sultansworn to mentor under and such (if I understand how the training works correctly).
Nothing else really comes to mind at this time, though I wouldn't mind suggestions and the like. I'm not really familiar with the game's timeline or its lore really, I mean haven't even gotten into Heavensward content. Farthest I've gotten is the Snowcloak dungeon. Most I know is that ARR stuff picks up five years (I think?) after the Calamity and most of the MSQ stuff, though I'm sure I've glossed over a lot of the details in my memory.
Apologies for the rambling. I didn't go to sleep and ended up jumping all over the place while making this post. Won't be surprised if it goes ignored, it's hardly the most... coherent at points.
Anyway, I've a really basic concept for her fleshed out already. She's an adventurer/sellsword (with morals) and a soft heart who started out because she got inspired by the tales of the Warrior of Light's achivements, so she ended up setting out to follow in their heroic footsteps to make Eorzea great again. She'd probably be somewhere in her twenties or so at least. Personality inadvertently ended up sort of a wish-fulfillment thing, sort of like the cool big sis sort of archetype.
Been tossing around some ideas:
Her sex/orientation/insertproperterm: intersexed female with functional male genitals (sterile, possibly impotent) and developed breasts, which to my understanding are possible phenotypes but I can't say for certain; the academic talk on the sites I was going to started going over my head after the first few paragraphs. Thinking about consigning this as a largely irrelevant detail or just making her a complete female for the sake of convenience unless I end up forming a rapport and pursuing a romance with another PC, particularly since as far as I know, gender... issue... discrimination... I don't know what it's called these days, don't appear to be a thing in Eorzea. Sort of ties in with the image I had of the character while making her. Like, she looks female enough that a glance would lead one to assume such, but closer inspection would make one wonder if she's really female or just an unusually pretty male. Or something like that, I don't know; starting to ramble since I'm jumping all over this post and haven't slept yet.
Possession of the Echo: Tempering seems like such a bad way to go, and in her line of work it's likely that she'd end up going against beastmen in some manner at least on a semi-regular basis which means capture is a danger. Usually fine with letting things play out realistically and all, but given the difficulties of rolling characters on Balmung, I'm leery of letting literally the only access to ingame RP I have so far get killed off in such an... off-handed? manner.
Free Paladin: Read about this on the forum, the ideals and such seem to fall in line greatly with my character's motivations. Unsure whether to have her be one already despite currently being a low level or if I should work my way up to it. The latter seems to promise a more interesting narrative and better development but I suppose it'd depend on whether or not there are active Sultansworn to mentor under and such (if I understand how the training works correctly).
Nothing else really comes to mind at this time, though I wouldn't mind suggestions and the like. I'm not really familiar with the game's timeline or its lore really, I mean haven't even gotten into Heavensward content. Farthest I've gotten is the Snowcloak dungeon. Most I know is that ARR stuff picks up five years (I think?) after the Calamity and most of the MSQ stuff, though I'm sure I've glossed over a lot of the details in my memory.
Apologies for the rambling. I didn't go to sleep and ended up jumping all over the place while making this post. Won't be surprised if it goes ignored, it's hardly the most... coherent at points.