• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Off-Topic → Off-Topic Discussion v
« Previous 1 … 49 50 51 52 53 Next »
→

Table Top Final Fantasy


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Table Top Final Fantasy
Threaded Mode | Linear Mode
Pages (2): « Previous 1 2

Xaefanv
Xaefan
Find all posts by this user
Junior Member
**

Offline
Posts:27
Joined:Jul 2010
Reputation: 0
Re: Table Top Final Fantasy |
#16
08-02-2010, 09:16 AM
I wonder if anyone else is interested in this concept. I played a FF-based tabletop before using some system called "Zodiac" or something like that, but I've never considered using more mainstream D&D and the like.

Anyone?

I hunt for you,

Because there's no such thing as any of your nightmares.

Saturday's here-
A time to RP and make merry,
When Sunday Arrives,
A** kicking time you'll fear!
Quote this message in a reply
Zanev
Zane
Find all posts by this user
Member
***

Offline
Posts:50
Joined:Mar 2010
Reputation: 0
Re: Table Top Final Fantasy |
#17
08-02-2010, 12:34 PM
I never heard of the Zodiac system before.

I know there are D20 rules floating around the internet with a Final Fantasy rule set. In fact, I think one of my friends gave it to me, so it's on my computer but I'm a bad DM and never looked at it. :p

We originally tried doing the Final Fantasy campaign pure D&D style, but at the time I was running my Final Fantasy game (Named FD&D) and a regular D&D campaign as well as attending a third D&D game with some of my friends. The final fantasy setting was the most popular, and I had already changed how a few things worked in the game to better suit a final fantasy atmosphere, so I just overhauled the entire system and made my own game engine. (Something I don't recommend doing btw unless you have experience at it, or have a lot of patient friends willing to see the game engine change and help you work it out. I know my friends have wanted to kill me on multiple occasions for it, and I think even now they get a little peeved when I make minor adjustments to different abilities. :p)

[Image: zanellagsignature.jpg]

[Image: 20802.jpg]
Quote this message in a reply
Nikolaiv
Nikolai
Find all posts by this user
Member
***

Offline
Posts:126
Joined:Jul 2010
Character:Fajar Tuolim
Linkshell:FC: Unity | RP LS: n/a :(
Server:Balmung
Reputation: 0
Re: Table Top Final Fantasy |
#18
08-02-2010, 08:33 PM
Oh, wow! Always good to see other table top FF players. Personally, my friends and I use this system as a base: <!-- m --><a class="postlink" href="http://www.returnergames.com/ord/index.php/Third_Edition_Core_Rulebook">http://www.returnergames.com/ord/index. ... e_Rulebook</a><!-- m -->

I've been putting together a campaign set in Vana'diel for my friends to play through, and in the meantime another of my friends is running a game that's more similar to a cross between Warhammer and FFT. Both required a number of alterations to the mechanics, but I feel FF lends itself much better to a d10 system, not to mention this system was specifically made for FF-themed games to begin with.

Also, three cheers for the puppetmaster Big Grin I hope she wins~

This topic is under Nikolai's control. You cannot obtain crystals in this topic.
Nikolai is on the rise.
Quote this message in a reply
Seraphine Felstarv
Seraphine Felstar
Find all posts by this user
Visit this user's website
Privateer
****

Offline
Posts:275
Joined:Mar 2010
Character:Seraphine Felstar
Linkshell:RPC Mateus/Avalon
Server:Mateus
Reputation: 15 Timezone:UTC-8
Re: Table Top Final Fantasy |
#19
08-03-2010, 01:34 AM
The puppetmaster, Akah, won his first round so your cheers must have helped XD

[Image: ogWzjXs.png]
Join Avalon Free Company! 
Quote this message in a reply
Nikolaiv
Nikolai
Find all posts by this user
Member
***

Offline
Posts:126
Joined:Jul 2010
Character:Fajar Tuolim
Linkshell:FC: Unity | RP LS: n/a :(
Server:Balmung
Reputation: 0
Re: Table Top Final Fantasy |
#20
08-03-2010, 05:42 AM
Awesome. Puppetmaster happened to be my favorite job in FFXI. I loved how intricate it was, and I just love the style of it; the automatons are adorable~

I've been trying to whip up a Puppetmaster class for my setting, but it's proven rather daunting; there's so much to keep track of! Most of the attachments were easy enough to translate, but there are a lot of them. I've made it so maneuvers are essentially swift actions, allowing a puppetmaster to piggy-back them onto other actions so that one doesn't have to spend several rounds just stacking them. I also want to include a burden/overload system. I've even got some ideas as to how it would all work, but... like I said, lots to keep track of, and all for just for a handful of NPCs! It may turn out so stressful that I'd end up avoiding the use of them! As none of my PCs care to play PUP, I probably shouldn't even bother pouring so much energy into it, but, y'know... it's my favorite class. :<

Haha, I guess what I'm getting at is, how did you guys manage it?

This topic is under Nikolai's control. You cannot obtain crystals in this topic.
Nikolai is on the rise.
Quote this message in a reply
Dogberryv
Dogberry
Find all posts by this user
Ayyyy we want some role play
*****

Offline
Posts:1,407
Joined:Mar 2010
Character:Dogberry Himalspyr
Linkshell:Broken Chairs
Server:Balmung
Reputation: 275
Re: Table Top Final Fantasy |
#21
08-03-2010, 01:22 PM
I have PDFs for an FF RPG that I intend to use. I'm not quite sure it's the Returners system. I found it posted in an LJ community of all places. I'll check it out a bit later and if it's different I'll put it up on rapidshare or something. It looks like a decent system that appears to be built with FF11 in mind.

[Image: BZneHYK.jpg]

No Gods and Precious Few Heroes
Quote this message in a reply
Zanev
Zane
Find all posts by this user
Member
***

Offline
Posts:50
Joined:Mar 2010
Reputation: 0
Re: Table Top Final Fantasy |
#22
08-03-2010, 03:26 PM
sweetidealism Wrote:Awesome. Puppetmaster happened to be my favorite job in FFXI. I loved how intricate it was, and I just love the style of it; the automatons are adorable~

I've been trying to whip up a Puppetmaster class for my setting, but it's proven rather daunting; there's so much to keep track of! Most of the attachments were easy enough to translate, but there are a lot of them. I've made it so maneuvers are essentially swift actions, allowing a puppetmaster to piggy-back them onto other actions so that one doesn't have to spend several rounds just stacking them. I also want to include a burden/overload system. I've even got some ideas as to how it would all work, but... like I said, lots to keep track of, and all for just for a handful of NPCs! It may turn out so stressful that I'd end up avoiding the use of them! As none of my PCs care to play PUP, I probably shouldn't even bother pouring so much energy into it, but, y'know... it's my favorite class. :<

Haha, I guess what I'm getting at is, how did you guys manage it?

DISCLAIMER: I've never played Puppetmaster, so if I'm wrong with how anything, please forgive me.

I ran into the same problem at first since I only ever had 1 PC make a puppetmaster, and it was only for one session before they decided they didn't feel like playing that character any more. NPC Puppetmasters are very few and far between as well, so I never completely hashed out the rules on them to a point where I believed they were balanced.

Firstly, you can buy all of the attachments at a shop and equip the attachments any time outside of a battle. Likewise, you can choose to equip them with any of the different frames. The hardest part, for me at least, was to figure out the Automaton's base stats so it was neither broken or stupidly weak. Much like my issues with Dragoon's Wyverns. I've quickly learned that Pet Jobs seem to be the most powerful in my current system, but even the smallest tweaks and they're suddenly the weakest. Here is a sample character sheet for Akah:

Show Content
SpoilerLevel: 22
Archetype: Pirate

HP: 726
MP: 77
STR: 32 (18) +25
VIT: 27 (13) +6
AGI: 35 (14) +4
INT: 23 (9) +2
MND: 16 (10)

Main: Iron Nunchaku
Sub: Elven Cloak
Head: Twist Headband
Body: Red Jacket
Accessory: Mythril Bracers

Attack: 40
Defense: 67
Accuracy: 99
Evasion: 39
Magic Attack: 12
Magic Defense: 40
Magic Evasion: 20

Gil: ???

Items:

Job Abilities:
Activate
Overdrive
Repair

Job Traits:
Evasion Bonus I
Martial Arts I
Resist Slow I

Spells:

Limits:

Points Remaining: -11

EXP: ???

Rank Points: --/--

Chain of Command: Zane > Vacancy > Rahal

Midge

Frame: Sharpshot

HP: 527
MP: 0
Attack: 45
Defense: 25
Accuracy: 106
Evasion: 64
Magic Defense: 50
Magic Attack: 2

Weapon Skills:
Arcuballista
Armor Piercer

Attachments:
Accelerator
Accelerator II
Analyzer
Armor Plate
Armor Plate II
Attuner
Auto-Repair Kit
Auto-Repair Kit II

A few things to note:

- Akah does not actually use Nunchuks. I haven't implemented Hand-to-Hand Claw type weapons, but there are a few weapons that can be used with Martial Arts, and Nunchuks are one. They're only there to serve as a stat boost until I finish balancing Hand-to-Hand weapons properly.

- He currently has negative points because of job tweaking I did with Puppetmaster in an attempt to balance it more. During ability cost tweaking, I let character get up to a -40 in points before I make them start scrapping abilities simply because the nature of ability cost tweaking may see that number go up and down over a short period of time and I don't want to have people keep buying and scrapping the same abilities until I get it right.

- I equipped Midge with all of the different Puppetmaster Attachments/Weapon skills in Alphabetical order to test them, since Akah is the only reliable Puppetmaster NPC that appears in the game. Once I test all of the different attachments I'll equip Midge with more abilities that actually make sense.

As far as attachments, you can only equip a certain amount of attachments to your automaton based on your level. Some of the attachments needed to be re-worked so they actually worked with the system, but I tried to give each separate attachment some usefulness.

As far as controlling the automaton, rather than make it so your actions/health total/Automaton's health total/attachments/etc. determined it's actions, I decided to just give the person controlling the automaton free range to use it as they see fit, just as Dragoons can command their Wyverns, and Beastmasters can command their pets in this system. The main reason I believe the PC was not given the ability to control their pets in XI were game limitations, where as in a table top game, one can have direct control over both and suffer no consequences to the game engine.

As far as actions are concerned, as I said before, I use a battle system much like Final Fantasy Tactics. You get one Movement, and one "Attack" Action per round. However, Buff moves (Such as Berserk, Warcry, Aggressor, etc.) follow a slightly different ruling. It's similar to swift (If I remember correctly, those were the free actions taken on your turn, but can only be done once per turn? Or am I thinking quick?) where you can use one buff on your turn with no penalty. However, you also have the choice to use your "Attack" action to apply a second buff on yourself. I found this really speeds up the game and makes buffing abilities more useful, since before characters would rarely waste an attack action on buffing unless it was pivotal to the encounter.

Finally, as for a Burden/Overload system, I haven't tinkered around with that enough yet to make it work properly. If I had more PCs interested in playing Puppetmasters, I'd probably give it a little more thought. Seeing as Akah is the only Puppetmaster character that sees the light of day in the game at the moment, and he usually only shows up for the tournament or the occasional Mass battle, Puppetmasters don't get much field testing time.

[Image: zanellagsignature.jpg]

[Image: 20802.jpg]
Quote this message in a reply
Dogberryv
Dogberry
Find all posts by this user
Ayyyy we want some role play
*****

Offline
Posts:1,407
Joined:Mar 2010
Character:Dogberry Himalspyr
Linkshell:Broken Chairs
Server:Balmung
Reputation: 275
Re: Table Top Final Fantasy |
#23
08-03-2010, 10:17 PM
Apparently what I have is version 1.5 of the Returners FFRPG. So I suppose I'll be updating to 3rd edition, then. It looks more refined.

Zane, thanks for this thread. Good luck with the game!

[Image: BZneHYK.jpg]

No Gods and Precious Few Heroes
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (2): « Previous 1 2

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 1 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 07-20-2025, 06:13 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC