
1. What chat channels do most RPers constantly use? Say/Party/Tell? Or do most people switch it up depending on where they are and/or who they are with?
I'm sure this has already been answered, but just for completions' sake, I always use /say or /em when roleplaying, unless I happen to be doing a scene that is supposed to be inside some private building (like a home, or a secret base, or whatever). Then I use /p. I am a huge proponent of keeping roleplay as public as possible, as much as possible.
2. How are custom emotes used? Are they used to express a simple action (i.e.: Nald'thal looks down upon Uldah.), or do people tend to be more wordy and reveal inner thoughts (i.e.: Nald'thal looks down upon Uldah, wondering where all the puny people went. Surely the city was full just moments ago!)?
I try to steer clear of explicitly stating a character's thoughts in an emote, as emotes are supposed to be providing information to other players that they would be able to glean from observing my character. Rather than stating what your character is thinking, try to describe their expression or body language in a way that would communicate - or not communicate (depending on how expressive the character is) - their thoughts/emotions.
3. Exactly how often are emotes used? Are they more scarce in a simple conversation between friends, and seen more in like, a scene... or something?
All the damn time! If there's RP going on, there are bound to be emotes!
4. Is it commonplace for RP to be planned, or is 'freestyle' RP more popular?
For me, it's a mix of the two. I might go into a scene with an idea of "Characters X, Y, and Z are meeting for _____" or whathaveyou, but I'm not going to be pre-planning the results for the most part. Other times it's pure free-form, such as in tavern RP or whatever.
5. How does one with a crippling sense of inadequacy find people to RP with?Â
I can relate to this. It is difficult, but having supportive friends helps.
(Optional) 6. Does your character prefer sweet, sour or spicy food?
Antimony is shaping up to be a rather food-loving character (or at least, someone who enjoys creativity in their food), so probably a mix of all three!
***
1. What's the best way to respond if someone meta-games?
A gentle OOC reminder of what their character should or should not know about another character/situation/scene/whatever is appropriate. Depending on the information in question, it's possible to construct a soft excuse of sorts to explain away why/how their character learned what they did. For bigger things (such as very seekrit plot points that come to light OOCly but not ICly), it may be necessary to just pause the RP, rewind, and then pick up prior to the oopsie. A retcon, basically.
2. For planned RP sessions, I've seen some of you said they're usually just simple "Let's go x and do y," but how exactly are more storyline RP scenes planned out?
I've done kind of an insane amount of story in my TERA roleplay, but almost none of it was actually pre-planned. Most of the "planning" we did was meta discussions regarding certain mechanics we were playing with - OOC talks about the nature of the Dream, how mana works in bodies, what that other dimension that you travel through via waygates is actually like, the metaphysics behind souls, teleportation, blood magic and its capabilities and limitations, the finer points of building an evil magic construct and the consequences of dreaming that construct to life only to have its connection with the original body severed... and more! So basically, we talked a lot about the "world building" details surrounding the plot we developed, but not so much about "My character will do X and this character will react Y and blahblahblah".
3. This isn't so much my concern, but something I would like some clarification on. If someone plays a character who is inept at combat, are they likely to purposely perform poorly in-game? I've heard stories about this happening, but I always figured it was a rare thing. Thoughts?
Ah, this is especially relevant to me, as I tend to roleplay characters who are more "normal" in their abilities. I love the concept of an average civilian getting involved in things that are probably way over their head.
I'm also an avid end-game player, however, so I just divorce the concept of my character OOCly from what she/he is ICly. For Antimony, I wholly intend to level just about every class on her and will be entering into extremely competitive end game with her. But that's certainly not reflective of her IC abilities. While she has some magical aptitude, she is not a fighter by any means. I will very deliberately limit her capabilities if she ever gets involved in IC fights.
I would, of course, never do this when I was actually playing the game, though.
4. How are spells like Raise and the like treated in RP? This is a pretty broad question I know, but if someone's character gets K.O.'d in like RP combat, I wouldn't want to do something that's immersion breaking and ruins it for someone.Â
Your character cannot die unless you say so. If you get K.O.'d in combat, it's best to play it off as simply grievously injured (or otherwise taken out - such as knocked unconscious). Spells like Raise are not really meant to bring people back from the dead - rather, they can bring people back from the brink of death.
5. What is your characters sleeping posture like?
Either on her side or on her back - she rolls about in her sleep quite a lot.
I'm sure this has already been answered, but just for completions' sake, I always use /say or /em when roleplaying, unless I happen to be doing a scene that is supposed to be inside some private building (like a home, or a secret base, or whatever). Then I use /p. I am a huge proponent of keeping roleplay as public as possible, as much as possible.
2. How are custom emotes used? Are they used to express a simple action (i.e.: Nald'thal looks down upon Uldah.), or do people tend to be more wordy and reveal inner thoughts (i.e.: Nald'thal looks down upon Uldah, wondering where all the puny people went. Surely the city was full just moments ago!)?
I try to steer clear of explicitly stating a character's thoughts in an emote, as emotes are supposed to be providing information to other players that they would be able to glean from observing my character. Rather than stating what your character is thinking, try to describe their expression or body language in a way that would communicate - or not communicate (depending on how expressive the character is) - their thoughts/emotions.
3. Exactly how often are emotes used? Are they more scarce in a simple conversation between friends, and seen more in like, a scene... or something?
All the damn time! If there's RP going on, there are bound to be emotes!
4. Is it commonplace for RP to be planned, or is 'freestyle' RP more popular?
For me, it's a mix of the two. I might go into a scene with an idea of "Characters X, Y, and Z are meeting for _____" or whathaveyou, but I'm not going to be pre-planning the results for the most part. Other times it's pure free-form, such as in tavern RP or whatever.
5. How does one with a crippling sense of inadequacy find people to RP with?Â
I can relate to this. It is difficult, but having supportive friends helps.

(Optional) 6. Does your character prefer sweet, sour or spicy food?
Antimony is shaping up to be a rather food-loving character (or at least, someone who enjoys creativity in their food), so probably a mix of all three!
***
1. What's the best way to respond if someone meta-games?
A gentle OOC reminder of what their character should or should not know about another character/situation/scene/whatever is appropriate. Depending on the information in question, it's possible to construct a soft excuse of sorts to explain away why/how their character learned what they did. For bigger things (such as very seekrit plot points that come to light OOCly but not ICly), it may be necessary to just pause the RP, rewind, and then pick up prior to the oopsie. A retcon, basically.
2. For planned RP sessions, I've seen some of you said they're usually just simple "Let's go x and do y," but how exactly are more storyline RP scenes planned out?
I've done kind of an insane amount of story in my TERA roleplay, but almost none of it was actually pre-planned. Most of the "planning" we did was meta discussions regarding certain mechanics we were playing with - OOC talks about the nature of the Dream, how mana works in bodies, what that other dimension that you travel through via waygates is actually like, the metaphysics behind souls, teleportation, blood magic and its capabilities and limitations, the finer points of building an evil magic construct and the consequences of dreaming that construct to life only to have its connection with the original body severed... and more! So basically, we talked a lot about the "world building" details surrounding the plot we developed, but not so much about "My character will do X and this character will react Y and blahblahblah".
3. This isn't so much my concern, but something I would like some clarification on. If someone plays a character who is inept at combat, are they likely to purposely perform poorly in-game? I've heard stories about this happening, but I always figured it was a rare thing. Thoughts?
Ah, this is especially relevant to me, as I tend to roleplay characters who are more "normal" in their abilities. I love the concept of an average civilian getting involved in things that are probably way over their head.
I'm also an avid end-game player, however, so I just divorce the concept of my character OOCly from what she/he is ICly. For Antimony, I wholly intend to level just about every class on her and will be entering into extremely competitive end game with her. But that's certainly not reflective of her IC abilities. While she has some magical aptitude, she is not a fighter by any means. I will very deliberately limit her capabilities if she ever gets involved in IC fights.
I would, of course, never do this when I was actually playing the game, though.
4. How are spells like Raise and the like treated in RP? This is a pretty broad question I know, but if someone's character gets K.O.'d in like RP combat, I wouldn't want to do something that's immersion breaking and ruins it for someone.Â
Your character cannot die unless you say so. If you get K.O.'d in combat, it's best to play it off as simply grievously injured (or otherwise taken out - such as knocked unconscious). Spells like Raise are not really meant to bring people back from the dead - rather, they can bring people back from the brink of death.
5. What is your characters sleeping posture like?
Either on her side or on her back - she rolls about in her sleep quite a lot.
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