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Adventure's Guild (event proposal)


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Adventure's Guild (event proposal)
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Myxie Tryxlev
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RE: Adventure's Guild (event proposal) |
#16
08-23-2013, 04:17 AM
Intermission is an OOC linkshell for RPers on Balmung. It's for RPers to set up dungeon runs, talk about their characters, or find out where RP is currently happening. Given the small size of linkshells (128 characters), there will likely be several iterations of this channel. I think during phase 4 they were talking about making an Intermission2 for more players and an Altermission for alts. I think the adventurer's guild linkshell she described would fall into a similar category and would be a good idea. Just make sure there's a few characters from that shell that cross over into the Intermission shells as well, and word can spread through the different channels about RP events and whatnot. Hopefully SE will raise linkshells to 512 characters in the future, the same as Free Companies.

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lady2beetlev
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RE: Adventure's Guild (event proposal) |
#17
08-23-2013, 07:36 AM
A board of jobs... what a brilliant idea! But how will we present it? We could probably make use of the Lantern and have people in the community help come up with jobs. Maybe. Hmm.... I wish we could create a physical board and write on it... but maybe we can use the wiki? Or maybe the 'board' is really just a ledger or book and the one who has access to it is the Event Manager who then hands out the events. That's probably best.

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Chakha Malqirv
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RE: Adventure's Guild (event proposal) |
#18
08-23-2013, 07:55 PM
(08-23-2013, 07:36 AM)lady2beetle Wrote: A board of jobs... what a brilliant idea! But how will we present it? We could probably make use of the Lantern and have people in the community help come up with jobs. Maybe. Hmm.... I wish we could create a physical board and write on it... but maybe we can use the wiki? Or maybe the 'board' is really just a ledger or book and the one who has access to it is the Event Manager who then hands out the events. That's probably best.

The ledger might work better than the board, in that sense. And there are plenty of tomes about. Just class change to an Arcanist / Summoner / Scholar, and boom!

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Hansem Wildsteelv
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RE: Adventure's Guild (event proposal) |
#19
08-25-2013, 11:03 AM
1. Where should it be

How about a rotation of the three city states, one different city per week, as it is not easy for younger characters to travel.

2. When should it be

Sunday is perfect.

Great idea by the way!

Wiki: http://ffxiv-roleplayers.com/wiki/index...._Wildsteel
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lady2beetlev
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RE: Adventure's Guild (event proposal) |
#20
08-28-2013, 07:09 AM
FYI, I'm keeping a close eye on the connection issues. One rumor I heard was that the new server capacity would arrive early next week, which would mean we might not yet be in the clear on Sunday. If that is the case, we'll probably push back the first Happy Hour until the following Sunday. I'll keep you guys informed on that decision.

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Cesarv
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RE: Adventure's Guild (event proposal) |
#21
08-29-2013, 05:16 AM
I LOVE this idea! I have some suggestions. 

Maybe we can "hire out" adventures to gather materials, craft things, etc. I mean we can use the game mechanics as much as possible. I am a carpenter and I would pay actual gil for a botanists to go and gather some materials with me. It would mix everyone up and make PC's go and quest IC'ly with some they may not have on a normal situation. Plus we wouldn't just be sitting around talking about all the adventures we have had.

If we're in Ul'Dah we can go to the Coliseum and test our mettle with each other. 




Chocobo Races! (betting on said chocobo races haha)


 
I do like the GM/EM creating NPC's and such but with a community our size we could keep this all PC's. Though it would require everyone not being the epic warrior king of Eorzea. Some would need to be merchants, farmers, fishermen, botanists etc. When the server clears up I would definitely create some alts just to be townsfolk Smile


Just some ideas. Feedback is more than welcome.


I would like to help with this project if you all would let me. 
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RE: Adventure's Guild (event proposal) |
#22
09-01-2013, 04:01 PM
(08-28-2013, 07:09 AM)lady2beetle Wrote: FYI, I'm keeping a close eye on the connection issues. One rumor I heard was that the new server capacity would arrive early next week, which would mean we might not yet be in the clear on Sunday. If that is the case, we'll probably push back the first Happy Hour until the following Sunday. I'll keep you guys informed on that decision.

Any notice on this? Smile

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lady2beetlev
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RE: Adventure's Guild (event proposal) |
#23
09-04-2013, 10:14 AM
I'm sorry for the delay!

We did not have the event on Sunday, obviously, but with the optimistic outlook on last night's patch, I think we are good to go for this Sunday! I'm not sure why it's not showing up on the calendar, but I'll go about fixing that. Big Grin

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RE: Adventure's Guild (event proposal) |
#24
09-08-2013, 01:08 PM
*Squeaks* o3o Do we have a location...?

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RE: Adventure's Guild (event proposal) |
#25
09-08-2013, 02:44 PM
Sorry, guys, I just found out that Brom is working and it's necessary for him to be there for the plot reveal. *sigh* We'll try pushing it back one more week.

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RE: Adventure's Guild (event proposal) |
#26
09-12-2013, 05:09 PM
This looks like a really great idea! Would definitely help get people together and start some fun networking for RP in the future. Hopefully it can happen this weekend. I'm looking forward to it!
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