
Hello everybody! I been looking for a thread that covers in detail the martial art's aspect of Pugilist's and Monk's in general-and have yet to find one, so I am going to do one of my own. Feel free to post and reply, discuss and what-have-you.Â
Now, to start off, I have been absorbed into the physical combat art's for year's. Was originally enrolled to Isshin Ryu at a young age of 6, switched to Wado-Kai at 11, then finally at 16 I moved to Kickboxing and Muay Thai. Since then I have been on and off with it. My brother carried on our family tradition of learning martial art's and is soon to go into MMA at the Amateur Circuit!Â
So to say the least-I am steeped in martial art folklore and knowledge...mostly due to my family being very much into it.
When I saw they would have a physical melee class that used hand-to-hand combat (meaning as not using technical "melee" tradition weapons.), I nearly squee'd. And did backflips in joy.
So I am coming here with some of my observations of the Pugilist Class and it's technique's, how the animations are setup and somethings that are highly reminiscent of our modern day art's.
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The Forms.
There are several forms that have been made apparent by skill's within our disposal. Taking a look at several of them, each is named after a specific animal species within the game. Opo-Opo, Raptor and Coeurl to name a few.Â
From my point of view, these are related to how some Chinese and Okinawan fighting styles are based around animal's. Their motions and action's-and the methodology applied to the style itself.
Let's take Raptor for instance. It's a semi-small snake-like creature within the game. The Raptor Description. Thus it resembles a snake. I could go as far to say it resembles a Wu Shu art of fighting called: Snake Boxing, due to this. More commonly just referred to as Snake Kung Fu. Â
It relies on deceptive movement's and fighting rather fluidly.Â
Before anyone flips out and goes "It's Chinese, how does this relate to a Japanese game?", remember that cultural fighting styles are more blurred between the Eastern Way's. A lot of intermingling has occured between them all. And it's a game, they will design and create anything that seem's to fit their "World".Â
Back on topic.Â
My theory is that each of the form's alter's how the fighter actually is fighting within the literal lore and gameplay. Thus I could see some people RP'ing being exceptionally good with one style and rather bad with another. Or being a generalist.Â
There is a lot of space to open up the RP with what they have given us!Â
Hell, even when your running to a target with your weapon unsheathed, you look more akin to a traditional Orthodox Boxer with how you hold your hand's.Â
A lot of the moves are very flashy in game, but also mimic things ranging from Muay Thai to Capoeira, Kenpo and Wushu. It's range is so broad that it's become a game for me to just watch my Pugilist animations and trying to pick out things I've seen before. XD
Now how does this relate to RP?
Well, I would say that there is some lore basis with the Monk's, and their system's. So you could go off some of that...
Or go with something relative to our own world! As the game had already shown us that fighting styles are varied and it wouldn't be too far fetched to have a boxer or traditional eastern art's student.Â
Will post more on here when I got the time to condense my thoughts!
Leave messages or feel free to discuss whatever on here!
If I got anything wrong, or I am missing some crucial lore-I'm sorry, if you can please direct me to it; it would be very appreciated. I'm not the most versed on the lore yet, and been trying to navigate the Wiki and the forums for more information is a little...frustrating at times.Â
So any information you can give-would be great!
Now, to start off, I have been absorbed into the physical combat art's for year's. Was originally enrolled to Isshin Ryu at a young age of 6, switched to Wado-Kai at 11, then finally at 16 I moved to Kickboxing and Muay Thai. Since then I have been on and off with it. My brother carried on our family tradition of learning martial art's and is soon to go into MMA at the Amateur Circuit!Â
So to say the least-I am steeped in martial art folklore and knowledge...mostly due to my family being very much into it.
When I saw they would have a physical melee class that used hand-to-hand combat (meaning as not using technical "melee" tradition weapons.), I nearly squee'd. And did backflips in joy.
So I am coming here with some of my observations of the Pugilist Class and it's technique's, how the animations are setup and somethings that are highly reminiscent of our modern day art's.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Forms.
There are several forms that have been made apparent by skill's within our disposal. Taking a look at several of them, each is named after a specific animal species within the game. Opo-Opo, Raptor and Coeurl to name a few.Â
From my point of view, these are related to how some Chinese and Okinawan fighting styles are based around animal's. Their motions and action's-and the methodology applied to the style itself.
Let's take Raptor for instance. It's a semi-small snake-like creature within the game. The Raptor Description. Thus it resembles a snake. I could go as far to say it resembles a Wu Shu art of fighting called: Snake Boxing, due to this. More commonly just referred to as Snake Kung Fu. Â
It relies on deceptive movement's and fighting rather fluidly.Â
Before anyone flips out and goes "It's Chinese, how does this relate to a Japanese game?", remember that cultural fighting styles are more blurred between the Eastern Way's. A lot of intermingling has occured between them all. And it's a game, they will design and create anything that seem's to fit their "World".Â
Back on topic.Â
My theory is that each of the form's alter's how the fighter actually is fighting within the literal lore and gameplay. Thus I could see some people RP'ing being exceptionally good with one style and rather bad with another. Or being a generalist.Â
There is a lot of space to open up the RP with what they have given us!Â
Hell, even when your running to a target with your weapon unsheathed, you look more akin to a traditional Orthodox Boxer with how you hold your hand's.Â
A lot of the moves are very flashy in game, but also mimic things ranging from Muay Thai to Capoeira, Kenpo and Wushu. It's range is so broad that it's become a game for me to just watch my Pugilist animations and trying to pick out things I've seen before. XD
Now how does this relate to RP?
Well, I would say that there is some lore basis with the Monk's, and their system's. So you could go off some of that...
Or go with something relative to our own world! As the game had already shown us that fighting styles are varied and it wouldn't be too far fetched to have a boxer or traditional eastern art's student.Â
Will post more on here when I got the time to condense my thoughts!
Leave messages or feel free to discuss whatever on here!

If I got anything wrong, or I am missing some crucial lore-I'm sorry, if you can please direct me to it; it would be very appreciated. I'm not the most versed on the lore yet, and been trying to navigate the Wiki and the forums for more information is a little...frustrating at times.Â
So any information you can give-would be great!
"Running is a good option." -
