You realize none of the Baron Geddon mechanics (to use your example) are actually difficult? A pulsing AoE (mitigated with fire resist). A DoT that drained mana that needed to be dispeled (unless the target resisted it because of fire resist gear). An "if you get targeted by this, run away from everyone" ability. And a dps check in the last 2% of HP.
Oh no. So "crazy".
Mechanics-wise, I could do that fight in my sleep. There are fights in XIV, which has the easiest raid content I've ever encountered, that are harder than that (and a lot of the rest of vanilla WoW). And definitely 90% of WoW that came after was more difficult.
Making spell choices based on rank isn't hard. A good player knows "how much" their heals hit for and doesn't even have to think about which to cast, because they see how large the chunk of health is that's missing from their target and they just how much they need to heal. It's all just muscle memory. Balancing damage stats isn't hard, only a matter of maybe some rudimentary math and an understanding of how your class's spells work. Stance dancing isn't hard (hello macros); I did it all the time PvPing on prot; it's no different than knowing when to hit any other spell.
Things like players' attitudes towards racials isn't attributable to difficulty; that's just min-maxers being min-maxers and WoW being obscenely unbalanced at the time.
The only thing in your walls of text that is an applicable challenge is managing threat and mana, but both of those become exponentially easier with gear and neither of them were as balls-to-the-wall hard as you are pretending they were.
Oh no. So "crazy".
Mechanics-wise, I could do that fight in my sleep. There are fights in XIV, which has the easiest raid content I've ever encountered, that are harder than that (and a lot of the rest of vanilla WoW). And definitely 90% of WoW that came after was more difficult.
Making spell choices based on rank isn't hard. A good player knows "how much" their heals hit for and doesn't even have to think about which to cast, because they see how large the chunk of health is that's missing from their target and they just how much they need to heal. It's all just muscle memory. Balancing damage stats isn't hard, only a matter of maybe some rudimentary math and an understanding of how your class's spells work. Stance dancing isn't hard (hello macros); I did it all the time PvPing on prot; it's no different than knowing when to hit any other spell.
Things like players' attitudes towards racials isn't attributable to difficulty; that's just min-maxers being min-maxers and WoW being obscenely unbalanced at the time.
The only thing in your walls of text that is an applicable challenge is managing threat and mana, but both of those become exponentially easier with gear and neither of them were as balls-to-the-wall hard as you are pretending they were.
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