Now that I look back, what I truly miss in HW that was there in the world of 2.0, was a decent lore rich environment. I mean, I'm the last one to praise secondary filler quests and other low end gamedesign like that (if a story isn't good enough to be in the main story, then don't put in instead in secondary shit, it will still be shit).
And yet, I look back more fondly to some of the sidequests of 2.0. They were shitty ping pong quests and what you usually have, but we weren't literally drowning in an ocean of them, and they offered nice lore still and exposed the world around for what it was.
In HW, it's... the same I guess, bar the sheer amount, but the world is not quite the same. It's not about the Shroud, Thanalan, La Noscea and all. It's about mostly barren and empty regions, with less than engaging sparse inhabitants (moogle quests? bleh). We had a moutain of such quests compared to ARR, and yet I felt like I had very little to actually eat in terms of meaningful lore.
Right, of course we had Ishgard proper, and a few other very neat lore areas. Airships and skypirates. Really neat stuff actually.
And yet, I look back more fondly to some of the sidequests of 2.0. They were shitty ping pong quests and what you usually have, but we weren't literally drowning in an ocean of them, and they offered nice lore still and exposed the world around for what it was.
In HW, it's... the same I guess, bar the sheer amount, but the world is not quite the same. It's not about the Shroud, Thanalan, La Noscea and all. It's about mostly barren and empty regions, with less than engaging sparse inhabitants (moogle quests? bleh). We had a moutain of such quests compared to ARR, and yet I felt like I had very little to actually eat in terms of meaningful lore.
Right, of course we had Ishgard proper, and a few other very neat lore areas. Airships and skypirates. Really neat stuff actually.
Balmung:Â Suen Shyu