In trying to work out my character I ran through a number of ideas I tried to make work. In the end, I had a brief flash of a concept I liked:
A Miqo'te lounges in the seat of a massive, magic-powered walker as it strides across an open plain. Napping contentedly in the aft region above the engine is a small blue rabbit-like creature that sparkles in the sun. Our hero shakes his mane of brown hair to settle out of his eyes, making it easier to read the tome that is propped in his lap. Scattered in the foot space of the war machine are various metal components and vials of carefully labeled substances. Organized chaos is clearly rules the steel ship sailing through the grassy sea.
Scratchy roars erupt from leathery throats as a trio of lizard men seek to drown the boat's occupants in their own blood. Our hero looks up, plays with an earring. He snaps his fingers and the arcane bunny leaps lightly and quickly to the ground, twin tails bristling. The creature bounds at the lizard men, blasting off of them each in turn like a living ball of rubber. Their momentum through the sea halts, attention confused between furry avatar and lazy magician.
Our languorous hero rises from his recline. Lightly clawed hands take quill to parchment, the book drinking ink like a drowning man. An intricate shape appears, then is gone. The lizards feel overwhelmed, suddenly, by sickness. Strength ebbs rapidly. The two-tailed familiar rejoins the fray, crushing one's chest. The corruption continues on, like the rot of death accelerated.
Fear creeps into the lizard men, and they frantically charge at their original target, hoping to board. Two more fast shapes. The aether drinks deeply the black liquid. The book's page remains pristine. The lizards each come ablaze. Rotting poison and cleansing fire eat at them in tandem. They never make it to the walker.
The occupants are lounging on their way before they finally succumb.
What I don't know is what to do during beta phase 4 when Arcanist apparently won't be in yet. One very good suggestion I got was to be studying for it, but it now leaves the question of where to start. I'm thinking he'd be kinda smart, kinda smug, a little rogueish in his interactions. Has an interest in learning about the cultures of the world and their magics and technology. I'm thinking he'll also work on blacksmithing and alchemy as natural extensions. Where to start before that though... I'm noooot sure.
I see him as being a mix of the two Miqo'te races, and spent a lot of time moving between the his parents' tribes and learning their ways - his father teaching him more physical things and his mother teaching him more spiritual things, and giving him lots of time to read on the journeys between the two. I think his background with lots of travel, and the mix of cultures and foci would lend to a pugilist upbringing mixing aether control and physical stamina. My other thought was thaumaturgist, but it doesn't feel quite right to me.
What do you all think?
A Miqo'te lounges in the seat of a massive, magic-powered walker as it strides across an open plain. Napping contentedly in the aft region above the engine is a small blue rabbit-like creature that sparkles in the sun. Our hero shakes his mane of brown hair to settle out of his eyes, making it easier to read the tome that is propped in his lap. Scattered in the foot space of the war machine are various metal components and vials of carefully labeled substances. Organized chaos is clearly rules the steel ship sailing through the grassy sea.
Scratchy roars erupt from leathery throats as a trio of lizard men seek to drown the boat's occupants in their own blood. Our hero looks up, plays with an earring. He snaps his fingers and the arcane bunny leaps lightly and quickly to the ground, twin tails bristling. The creature bounds at the lizard men, blasting off of them each in turn like a living ball of rubber. Their momentum through the sea halts, attention confused between furry avatar and lazy magician.
Our languorous hero rises from his recline. Lightly clawed hands take quill to parchment, the book drinking ink like a drowning man. An intricate shape appears, then is gone. The lizards feel overwhelmed, suddenly, by sickness. Strength ebbs rapidly. The two-tailed familiar rejoins the fray, crushing one's chest. The corruption continues on, like the rot of death accelerated.
Fear creeps into the lizard men, and they frantically charge at their original target, hoping to board. Two more fast shapes. The aether drinks deeply the black liquid. The book's page remains pristine. The lizards each come ablaze. Rotting poison and cleansing fire eat at them in tandem. They never make it to the walker.
The occupants are lounging on their way before they finally succumb.
What I don't know is what to do during beta phase 4 when Arcanist apparently won't be in yet. One very good suggestion I got was to be studying for it, but it now leaves the question of where to start. I'm thinking he'd be kinda smart, kinda smug, a little rogueish in his interactions. Has an interest in learning about the cultures of the world and their magics and technology. I'm thinking he'll also work on blacksmithing and alchemy as natural extensions. Where to start before that though... I'm noooot sure.
I see him as being a mix of the two Miqo'te races, and spent a lot of time moving between the his parents' tribes and learning their ways - his father teaching him more physical things and his mother teaching him more spiritual things, and giving him lots of time to read on the journeys between the two. I think his background with lots of travel, and the mix of cultures and foci would lend to a pugilist upbringing mixing aether control and physical stamina. My other thought was thaumaturgist, but it doesn't feel quite right to me.
What do you all think?
I'm a treasure hunter!