Oh I get the difference in mechanics. I'm simply laying out how it works in LH, the memory thing is interesting in concept but difficult (and pretty unique) in mechanics. Also, kind of approacing the thought experiement from the perspective of how to implement a system like that. Could be interesting as an outside RP mechanic, but of course no way to reflect that in game (and probably a pain in the ass).
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Thought Experiment: Entering the World of Eorzea |
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RE: Thought Experiment: Entering the World of Eorzea |
04-03-2014, 08:45 PM
(This post was last modified: 04-03-2014, 08:58 PM by Numenorean.)
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RE: Thought Experiment: Entering the World of Eorzea |
07-31-2014, 09:58 PM
I CAST NECROMANCY: THREAD!
So recent discussions on the nature of the world got me to thinking. Specifically, I started thinking about aether. When you stop thinking about Hydaelyn as a game world and more as a setting, aether brings forth a whole wealth of possibilities that we, as players, could tap into in unorthodox and unexpected ways. For example, classes (and their weapons) are basically schools of thought on how to approach manipulating aether. Knowing this, it's not far-fetched that we could create entirely new classes simply by getting creative with how we manipulate the aether. I would fully expect that one of the first things that would happen if we all somehow fell into Eorzea would be that someone would create a Hadoken made out of aether. (And then MNK would be forever altered...) Of course, it extends beyond simply class abilities as well. Consider that sprinting drains all of your TP in exchange for 20 seconds of fast movement in the game; what if someone were to develop a more efficient way of duplicating this effect? What's more, what if we found a way to enhance this effect to allow us to pull off superhuman feats beyond merely sprinting faster? You know - jumping higher, super strength, faster reflexes and all that stuff. Think FFVII: Advent Children. Or better yet, Dragon Ball. When you remove the shackles of being forced into parity for the sake of game balance, and can manipulate the rules to your own gain... the sky's the limit, really. The world would be constantly changing as a result of our influence. Would it be for better or for worse? It's really hard to say, but it's certainly interesting to think about, no? And really, please, someone post besides me. |
RE: Thought Experiment: Entering the World of Eorzea |
07-31-2014, 10:56 PM
Darn, I finish this long elaborate post and the page resets taking it ALL away lol.
The overview of what I said was that I believe the difficulty would be upped and the fact that their was more intelligent NPCs in game would equate to the fact we would become minecrafters in a minecraft world to Garleans. Intelligent Garleans have the tools needed and the ability to completely just blow all of Eorzea sky high but in the 2.0 campaign they made them ridiculously easy not giving them justice to how much trouble they could cause with their massive amount of airships that pretty much have guns on them the equivalent of AC 130's. Even in a world of magic, they have an outrageous advantage and despite not being able to kill the "Adventurers" could lay waste to the land around us especially with the new more realistic dynamics of a living world. And we would respawn, the land wouldn't. We MIGHT be able to fight them off. But I imagine the effects of them ACTUALLY sending massive full scale invasion instead of just a tiny fraction of their army would leave us stomped into dust. Another thing is I don't know if all the servers would combine to make one mega server, that would kind of make sense seeing that the world would become absolutely massive and even if it took all the players from every server we would still be a minority. Of course we would still have an outrageous amount of special snowflakes even if it did individualize by server. While making the most sense population wise, class wise if all the servers combined the amount of special snowflakes would heavily unbalance the worlds natural order. Another thing I THINK I remember from 1.0 is that hydaelyn is not just a infinity pot of aether, it has a limit and I have no idea what all these super powerful aether consuming special snow flakes would do to the worlds natural environment, as heavy changes in Aether can kill whole landscapes and drive all its monsters feral. What I would do personally is live my life to be best of my ability. We are all immortal now, but I would make it a hobby of mine to protect players from other players who decide to make player killing their hobby. Although if we are able to kill NPC's I don't know if we can. But if we can, then any griefer could easily go on a rampage and take on a whole army of NPC's. Heck if they got a fair group of special snowflakes and could control their class abilities well. Then they could smash through the gates of Ul'dah and claim the throne of sultana for themselves. Player characters are all together way too powerful and that kind of power would go to the heads of the people and the adventurers would destroy the world. I feel many people would still consider it to be a game and while things may balance out later down the road, if no one acts immediately and rounds up everyone under laws and enforces them themselves, it could very possibly be too late to fix any problems caused by the powerful player groups that want to F__K around and do harm to the world of which we live in, we already screw up our real world, and we are powerless here. When you give people power in a game and they think it is a game it will be like giving a child TNT on minecraft and showing them a MASSIVE world in which is beautifully detailed all for them to destory. Only... You can't get anything back. |
RE: Thought Experiment: Entering the World of Eorzea |
08-04-2014, 08:01 PM
I would definitely stay as a magic user so I can run away and cast Fire at things. I would molest my fluffy tail. I would find a sexy mancat husband. No more video games. Life would be better that way, though.
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RE: Thought Experiment: Entering the World of Eorzea |
08-05-2014, 06:39 PM
(This post was last modified: 08-05-2014, 06:43 PM by Naunet.)
(07-31-2014, 09:58 PM)Zyrusticae Wrote: For example, classes (and their weapons) are basically schools of thought on how to approach manipulating aether. Knowing this, it's not far-fetched that we could create entirely new classes simply by getting creative with how we manipulate the aether. *shifty eyes* I... actually do this in RP, along with the others in our little circle. Well, not so much new classes as just taking what we know about aether (and... other things) and using that knowledge to come up with different manipulations, different means, different abilities. It's how I thought up Antimony's unique brand of healing, as I had to devise a tradition that would have evolved apart from the Succor of the Shroud or the study of arcanima in Limsa. It would probably piss off a lot of sticklers, I imagine, but oh well. xD "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii) -  Antimony Jhanhi's Wiki |
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