god stop making so many annoying threads I have to read Oscare
AHEM.
So this was another cool idea I stumbled upon when I was reading an old guild forum.
Imagine your character with DUNGEON AND DURRGONS STATS. For those of you who never played Dungeons and Dragons, it's a tabletop roleplaying board game where you make a character and you go and very... something too magical campaigns. But I won't explain all of D&D because either you have already played it or don't care. Also, if I did explain it all, we'd be here for hours.
REGARDLESS. D&D has six core stats.
Strength(STR): How strong is your character physically? How well do they use close-range weapon (fists, lances, axes, maces, etc)? Are they so stronk they can movez mountainz? Or is they super feeble-senpai-domo?
Fortitude(FORT): How resilient is your character? Do they have a lot of endurance? Can they run for a prolonged time; or hold their breath in water for an impressive amount of time? Do they go down easily? Can they resist sicknesses easily?
Dexterity(DEX): How agile is your character? Are they very fast and flexible? Do they have excellent reflexes? Can they use ranged-weapons (bows, guns, crossbows, etc) very well?Â
Intelligence(INT): How smart is your character? Are they proficient magic users? Are they crafty and clever? Sly? Know how to use a lot of objects? Know how to make a lot of things? Know how to fix a lot of things?
Wisdom(WIS): Is your character dense? Do they have a strong common sense? Do they have trained, heightened senses? Can they figure out situations in a whim?
Charisma(CHA): Is your character charismatic? Are they sociable? Are they very representative? Diplomatic? Good liar? Sweet talker? Do they often get their way by their words or looks? Are they the center of attention in social situation?Â
We're going to be using an unusual scale of 1-to-20. 1 meaning they fail at life in that stat and 20 being so godly that their unmatched, and 10 being mediocre. I know a lot of veteran D&D players might disapprove of this scale (and this whole thing in general, probably), but I had to SUPER DUPER CONDENSE everything to make it easily understandable.
My goal with this is to see where your character stands in each stat. It's a fun little thing -- just attach a number to each of the stats on your chosen character and give a small, little, brief explanation of why it's that number.
EXAMPLE:
Oscare Iono
Strength: 10 -- Oscare doesn't really focus to highly on pure muscle strength. Sure, he has the muscle power, but doesn't use it too much in practice. Using physical weapons, he prefers to make very quick, decisive attacks and dodging instead of raw power.
Fortitude: 14 -- Oscare is tenacious and somewhat resilient. He won't give up on a prey until either one of them gives up -- and it's usually the prey that gives up. 90% of the time.
Dexterity: 18 -- Probably the most important one to Oscare, since he mainly uses bows and guns. He's insanely quick on his feet, and even quicker to react.Â
Intelligence: Around 11 -- Oscare is an engineer... and that's pretty much it. He's not very knowledgeable outside of anything that isn't a machine.
Wisdom: 18 -- Oscare does train his sense as well as his speed, however. His eyesight is nearly unmatched, and he's very quick to get to conclusions. He knows his way around behaviors, and how to offset them.
Charisma: 9 -- Anyone who knows Oscare enough would know why this number is so low.
AHEM.
So this was another cool idea I stumbled upon when I was reading an old guild forum.
Imagine your character with DUNGEON AND DURRGONS STATS. For those of you who never played Dungeons and Dragons, it's a tabletop roleplaying board game where you make a character and you go and very... something too magical campaigns. But I won't explain all of D&D because either you have already played it or don't care. Also, if I did explain it all, we'd be here for hours.
REGARDLESS. D&D has six core stats.
Strength(STR): How strong is your character physically? How well do they use close-range weapon (fists, lances, axes, maces, etc)? Are they so stronk they can movez mountainz? Or is they super feeble-senpai-domo?
Fortitude(FORT): How resilient is your character? Do they have a lot of endurance? Can they run for a prolonged time; or hold their breath in water for an impressive amount of time? Do they go down easily? Can they resist sicknesses easily?
Dexterity(DEX): How agile is your character? Are they very fast and flexible? Do they have excellent reflexes? Can they use ranged-weapons (bows, guns, crossbows, etc) very well?Â
Intelligence(INT): How smart is your character? Are they proficient magic users? Are they crafty and clever? Sly? Know how to use a lot of objects? Know how to make a lot of things? Know how to fix a lot of things?
Wisdom(WIS): Is your character dense? Do they have a strong common sense? Do they have trained, heightened senses? Can they figure out situations in a whim?
Charisma(CHA): Is your character charismatic? Are they sociable? Are they very representative? Diplomatic? Good liar? Sweet talker? Do they often get their way by their words or looks? Are they the center of attention in social situation?Â
We're going to be using an unusual scale of 1-to-20. 1 meaning they fail at life in that stat and 20 being so godly that their unmatched, and 10 being mediocre. I know a lot of veteran D&D players might disapprove of this scale (and this whole thing in general, probably), but I had to SUPER DUPER CONDENSE everything to make it easily understandable.
My goal with this is to see where your character stands in each stat. It's a fun little thing -- just attach a number to each of the stats on your chosen character and give a small, little, brief explanation of why it's that number.
EXAMPLE:
Oscare Iono
Strength: 10 -- Oscare doesn't really focus to highly on pure muscle strength. Sure, he has the muscle power, but doesn't use it too much in practice. Using physical weapons, he prefers to make very quick, decisive attacks and dodging instead of raw power.
Fortitude: 14 -- Oscare is tenacious and somewhat resilient. He won't give up on a prey until either one of them gives up -- and it's usually the prey that gives up. 90% of the time.
Dexterity: 18 -- Probably the most important one to Oscare, since he mainly uses bows and guns. He's insanely quick on his feet, and even quicker to react.Â
Intelligence: Around 11 -- Oscare is an engineer... and that's pretty much it. He's not very knowledgeable outside of anything that isn't a machine.
Wisdom: 18 -- Oscare does train his sense as well as his speed, however. His eyesight is nearly unmatched, and he's very quick to get to conclusions. He knows his way around behaviors, and how to offset them.
Charisma: 9 -- Anyone who knows Oscare enough would know why this number is so low.
"Critical fails; for when the GM sobs at night and the players get free checks."