Grumpy mindreading abilities based on a hairlock of roman reigns.
or; just tell us?
or; just tell us?
Retconning |
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RE: Retconning |
10-23-2014, 08:52 AM
Grumpy mindreading abilities based on a hairlock of roman reigns.
or; just tell us? |
RE: Retconning |
10-23-2014, 09:20 AM
Just for the sake of everyone, Warren should just share his secrets!
Kage is usually naturally suspicious of anyone who tells him of their very vague heritage. People have something to hide and he's done the same so he expects suspicion for it. Especially so when he was a Miqo'te and someone asked him from where he was from. Lol a miqo'te from a place inhabited by pretty much 100% Lalafell? LIAR. I actually remember how someone I had met early on in game was feeling extremely dissatisfied with their RP and character. So they changed how the character reacted etc. The next time anyone RP'd with him they said "Oh no that's not how it happened. My character would not have reacted that way anymore; here's how it happened." Very true, it is their right and their happiness that was affected by the RP. Would others have been able to adapt? Sure, but they are not required or obligated to. They have to now spend time figuring out how that retcon has not affected their -own- character. A "simple retcon" from one character could be big for another person's character. For that reason alone I prefer to not deal with retconning. It becomes a case of "my character just doesn't care about so-and-so now." |
RE: Retconning |
10-23-2014, 09:23 AM
Sure, it isn't their character.
But what you write isn't YOUR story. It is the story of those that you involve yourself with and your own. You can freely choose to have your character act the way you want to, play him the way you want to, but from the moment onwards you involve him with others and thus write a story 'WITH' them, it ceases to be only your property. The details of your character and actions become part of other people stories aswell. The moment you retcon at that point you're not just changing your story, you're changing the story of others aswell, perhaps even against their wishes. If I for example choose to villify your character for his actions, have talks and plays based on those actions, and you decide to retcon it, you not only retcon your own actions, but also all the play I've based on 'your' actions. So in essence; You have all the right to play your character as you want to. It is your Character, You've 'created' him. However; You do NOT have the right to alter the SHARED Story you've written with others (In other words Roleplayed), just because it suits you better. This has nothing to do with Character ownership. You're dismantling a SHARED story to your own benefit. |
RE: Retconning |
10-23-2014, 09:31 AM
(This post was last modified: 10-23-2014, 09:32 AM by Aldotsk.)
(10-23-2014, 09:23 AM)Gaspard Wrote: Sure, it isn't their character. How are you changing the story shared with others when the following character is gone from the game due to "quitting" the game or story they were working on? It is not other players' business of what Player A and B does. If Player A had story focus with Player B for John and Jane, and then Player B and Jane goes completely missing, the other players shouldn't judge Player A for deciding to say Player B and Jane relationship has been severed and retconned. - It's unfair for Player A to unable to dismantle a story that's not going anywhere or has been half-assed written due to opposite player's actions. Also there are MANY times when a person will be really not happy with who they are roleplaying and has played the character up to lvl 50 on all classes. Are you literally going to make them forcefully Fantasia and change their name because there is a "Story" shared between them? NO. You literally can't. It's unfair for that player to REMAKE a character or start something anew. You know how obnoxious it is for anyone to remake a character to high level in order to dress them up and have some kind of story with other players? Retconning is AT LEAST better. If other players cannot respect the Player A's decision on retconning because Player A is not happy with their character story or what-so-ever, then Player A should stop being friends or Roleplay with those players who cannot encourage Player A's actions. It's like saying Player A should NOT change or retcon to give other player's benefit if you are to say the last statement to solely blame on Player A for being "selfish". |
RE: Retconning |
10-23-2014, 09:50 AM
You're taking to specific examples now. But I'll try to elaborate each;
In regards to the Relationship example; If you have two players, from which one drops off the radar, and they have a relationship going, you don't have to Retcon anything. The player is gone, therefore you can have your character simply say 'I've not seen him since (insert time here).' Take it Icly. The Character vanished, therefore the love has been abandoned, therefore the other character can continue playing from the relationship having ended up broken because the other character suddenly dissappeared over night. Keeps everyones story going with no Retcon involved. As for the leveling to 50, changing names bit; Those are game mechanics. Askier has done a wonderful example of how you can switch things up, and moreso how your ingame presentation =/= your character. Your overhead name can be 'James Castiel', and  you can still be playing 'Victor Harness', by switching up the appearance. Also, it is 'not' obnoxious to want people to play by the same rules. What is obnoxious is assuming everyone has to take heed and care to your personal 'feelings', because you don't 'like your character anymore'. You restarting your character in order to have a better experience affects exactly one person. Yourself. You're dealing with your own problem. Retconning because you don't want to re-level/use the same base model/don't want to use fantasia creates a problem for various people, case in point 'everyone' who's played with you so far. That is the definition of Egoism. Before I have to deal with my problem, I'd rather just ignore it/retcon it and make it a problem for everyone else. This has nothing to do with being inconsiderate towards other players. Infact, being against Retcon means the opposite. You care for the roleplay you do, and others have, and would rather sacrifice your own character then to disrupt the RP environment/flow/story-telling because you right now 'just don't feel your character'. The only instance in which Retcon should be, in any way justified is if the roleplay was based on faulty information to begin with, or any godmodding/metagaming/ other RP breaking things have been done. So to make it short: Making a new character makes it a problem for 'one' person: You. You feel your chars not up to par, you make a new one. Retconning makes it a problem for far more people. Because you don't want to go through the work, everyone elses story has to suffer. Also, I think it's important to define Retcon again. Retcon is about ignoring/changing aspects of your character/the story. It is not having your character move on from a broken storyline that's not going anywhere. |
RE: Retconning |
10-23-2014, 10:32 AM
Think of it like this: Character A and Character B are a couple. You didn't much care for Character B but you and Character A went on an adventure to save Character B when they got kidnapped by beastmen. The adventure built trust and you saved each other's lives, and Character B considers you a friend now.
A week later, Character B quits. How do you retcon out someone who was a large portion of the impetus of you relationship? What if Character A quits? How do you rationalize your history with Character B? |
RE: Retconning |
10-23-2014, 11:17 AM
If your character is in the middle of progression story and suddenly the other player decided to call quit in the middle progression, the part of that plot because dead as a doornail. It doesn't matter how friendly and how memorable the relations between two characters were. If the plot gets halt in the middle, you can't just leave it as open plot for the rest of that character's life. It's unfair and it's also probably not what you personally wanted from the start. Which is why retconning can be a very good essential thing to players to help them to alter the plans or alter story if they have to.
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RE: Retconning |
10-23-2014, 11:24 AM
and whu exactly cant you leave it open? Also, you didnt truly answer warrens question. If my character befriends another character based on the relatipnship with character c, yet character c is retconned, then my friendship with that character.
or in other words. Roleplaying is like building a house of cards. Each stacks ontop of another and just shifting the lower cards makes it all collapse. |
RE: Retconning |
10-23-2014, 11:38 AM
I don't really understand why relationships with someone who quits require any sort of retcon... I mean relationships are wildly mutable things. I would have thought that in cases where it were possible to easily explain something in story, that would be the preferred approach. Character B quite the game? Alright.. then the relationship didn't work out, and there are a myriad of reasons why.Â
Retconning is the preserve of stories that are no longer plausible for whatever reason. If your character did A in their past, only for the player to discover that A was entirely impossible due to the game's lore (perhaps newly learned), then it may be possible to make a minor adjustment to the character by removing A from his past, or changing it in some way to make it plausible. Just because something is inconvenient doens't mean that it should be written out, especially if it impacts other people's stories or interactions in some way. Better I would think, at that point, to consider writing a whole new character, rather than asking people to ignore an entire history of in-character interactions together. |
RE: Retconning |
10-23-2014, 11:41 AM
(This post was last modified: 10-23-2014, 11:43 AM by Verranicus.)
(10-23-2014, 07:19 AM)Aldotsk Wrote:(10-23-2014, 02:04 AM)Verranicus Wrote: My character will call out anyone claiming to be from a "far off land" who can't go into explicit detail about their homeland because it may or may not exist just because they couldn't fit their character into the confines of the established lore. There is not enough lore on the Far East or Doma to base a character around yet. People are just using it's existence as an excuse to roleplay their anime wannabe characters with impetus. It's not about being a rebel or fighting the system, it's about taking the world your character exists in and making your story realistic. If you need some fancy backstory just to stand out, you're probably lacking in actual RP skills or you need to find better people to RP with. |
RE: Retconning |
10-23-2014, 11:43 AM
(This post was last modified: 10-23-2014, 11:44 AM by Aya.)
(10-23-2014, 11:17 AM)Aldotsk Wrote: If your character is in the middle of progression story and suddenly the other player decided to call quit in the middle progression, the part of that plot because dead as a doornail. It doesn't matter how friendly and how memorable the relations between two characters were. If the plot gets halt in the middle, you can't just leave it as open plot for the rest of that character's life. It's unfair and it's also probably not what you personally wanted from the start. Which is why retconning can be a very good essential thing to players to help them to alter the plans or alter story if they have to.Why not? Why can't such a relationship, no matter how dedicated it may have seemed at one point, end because it no longer suits the characters? That is what relationships do, they can be highly volatile and unpredictable things. It should not be challenging to write a plausible story to extricate a character from such a dead-end "progression story" if that happens, and that seems vastly more appropriate (especially if interactions with other characters have been involved) than trying to write the whole episode out of existence, which leads to all sorts of issues with continuity. I understand retconning out something that has become implausible, casting the entire story of a character in doubt. I can't, however, get behind trying to sweep something under the rug because its inconvenient (unless, perhaps, its a really minor detail that doesn't impact others). I mean, I guess, in a sense, your character's story is your own to control. But you cannot expect unlimited patience by others when it comes to trying to get them to accept that past events did not occur, or occurred differently. That is a two-way street, and one that should not be handled by fiat. |
RE: Retconning |
10-23-2014, 11:44 AM
I just said, it is PLAYER's wish to whether they want to stick with it or change the plot completely if it discomforts them. Why bother pushing a player into keep or doing something that they are not okay with it? Just because -you- like it?
What Warren said is agreeable that you -can- make a decision whether you want to keep that plot memory in your character's background or just completely erase it from the boards because you feel that it is not helping you to progress further part of the plot because you wanted something bigger for the future with that Player B. If someone stabbed my character by accident and he's in jail because of his mistake and then he PMs me that he wants to retcon because he made a mistake - I won't hold it against him and agree to cooperate. I retcon sometimes if I have to, and me retconning the whole Garlean story for my alt and etc has to be altered now since it is confirmed that Garleans who are pure blood have no abilities to use aether magic. Let the cards collapse and make it into a newer deck and reshape the cards into a house again. Never said the house of cards had to remain as it stands. |
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