Akashi Wrote:At the moment I have been reduced to rotating my alts so I have some way to progress when my guildleves are on cooldown on one character. At this rate I'll have a fully fleshed out character, skill wise, in oh.. a year.. maybe more?
Why not run out and do some gathering or crafting? Who says you need leves to do that stuff? I sure haven't been needing a leve to fish and in one day I managed rank 9.
Quote:I haven't played that Galaxies.. or any Star Wars game, really! ^^;
But yeah, that would be the first I hear who done that, then.
Originally it was nice to see the animations work together rather than snap as they do. FFXIV suffers from that a little bit, particularly when combat lag gets involved.
Quote:In Aion, it was a breeze until you hit mid level, then you tripped over a pretty hard fence, halfway through the mid levels, you were introduced to a brick wall. High levels? Well, brick wall, covered in grease, with you handed rubber gloves, then told to climb it.
I got to 28 and gave up at that point. It felt like a pointless waste of time doing nothing. At least with FFXIV I've been able to give myself goals to work towards due to it's versatility.
Quote:FFXI was easy to hit lvl 10, and then it got harder and harder and more time consuming, and if you died you lose more and more exp as you went up higher and higher.
It was heavily time consuming, as far has I was concerned and I like taking stuff casual due to my RL situation.
The XP penalty in FFXI made it absolutely infuriating. This was the experience that my father and I both had trying to work our way up beyond Level 10, and every time we got forward, we got pushed back. Sure it's important to make death something to avoid, but it just made it not fun. The lack of income made buying weapons and equipment impossible, and crafting was far above our heads at the time. Yes, the technical XP/hr before was impressive, but that's assuming those rates are gained by people that know what they're doing.
"What the hell is this boat? Where are we?"