
I'm totally with Hammersmith on this one: I don't like the over use of spells and can't help but eyeroll when I see someone who RPs using magic for everything (as if we need to be constantly be reminded you can conjure fire).
My taste in fantasy has, over time, changed to lean more toward low-fantasy when it comes to the prevalence of sorcery and magic weapons. Granted, Final Fantasy is a high fantasy game in that the world is not based on the real world at all, and magic is more common place as a tool, but I never considered it to be something "easy" nor did I ever get that feeling from the setting of any previous installments (disregarding of course that it's a video game first and foremost, not a novel with deep world-building) so that's not how I write the supernatural in FF14. I don't just believe magic should have limitations, I believe it should be a test of discipline. Some RPs write magic like people can just pick up conjury and thaumaturgy or arcanima after a couple hours or days. I'm more of a "takes years of intense practice and study to acchieve even the the simplest stuff" kinda guy myself.Â
I'm also not big on the "everyone has a magic item for everything" approach: I understand and like the idea of magic serving as a power source in an industrial sense (i.e. magicite/materia in multiple installments), and I really enjoy the idea of ceruleum and how its refined in FF14's setting, but not a fan of "Little Suzianion has a magic locket that can teleport her anywhere that she's had since she was three because her grandparents bought it for her on her birthday."
That's just my opinion though. Different strokes for different folks.
My taste in fantasy has, over time, changed to lean more toward low-fantasy when it comes to the prevalence of sorcery and magic weapons. Granted, Final Fantasy is a high fantasy game in that the world is not based on the real world at all, and magic is more common place as a tool, but I never considered it to be something "easy" nor did I ever get that feeling from the setting of any previous installments (disregarding of course that it's a video game first and foremost, not a novel with deep world-building) so that's not how I write the supernatural in FF14. I don't just believe magic should have limitations, I believe it should be a test of discipline. Some RPs write magic like people can just pick up conjury and thaumaturgy or arcanima after a couple hours or days. I'm more of a "takes years of intense practice and study to acchieve even the the simplest stuff" kinda guy myself.Â
I'm also not big on the "everyone has a magic item for everything" approach: I understand and like the idea of magic serving as a power source in an industrial sense (i.e. magicite/materia in multiple installments), and I really enjoy the idea of ceruleum and how its refined in FF14's setting, but not a fan of "Little Suzianion has a magic locket that can teleport her anywhere that she's had since she was three because her grandparents bought it for her on her birthday."
That's just my opinion though. Different strokes for different folks.