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Lore on cross class abilities


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Lore on cross class abilities
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Kyrrae L'miniav
Kyrrae L'minia
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RE: Lore on cross class abilities |
#31
04-16-2015, 10:52 PM
As to how thaumaturgy works, it's in relation to game mechanics of how much mana thaumaturgy uses in relation to other magick spells. Also how their personal mana depletes quickly, then refills. Also energy is not infinite, therefore thaumaturges *must* have a source for their mana, else lore-wise it would be noted that they can only cast spells for a certain duration of time, which we know is not the case. So you're right, much of thaumaturge's mechanic lore is based in-game, not in quests. But until I have anything to contradict that, I will stick with that interpretation. Especially since SE in general does a good job of keeping in-game mechanics in line with the lore for said job.

As to conjury, we know that spells such as cures aren't immediately dangerous to use without leaning on nature from the conjurer quests. Sylphie casts conjurer spells using her own mana for at least weeks, maybe longer, before she feels ill effects. And her mother even longer.

Personally with my character, he has an extremely low mana pool, so the only spells he can cast without feeling mana-deprivation effects is arcany. From what I understand from my arcanist lore friends, arcany uses a spark of your own aether to guide the aether around you through the enchanted ink, which amplifies it. But that's another, very interesting subject. Smile

Was just talking with my S/O actually about how interesting it is that theoretically, I think a conjurer/thaum could use their magic without their weapon, while an ACN would be totally screwed if you took their grimoire away.
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Kyrrae L'miniav
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RE: Lore on cross class abilities |
#32
04-16-2015, 11:03 PM
Also I'd like to note that much of our THM lore are stabs in the dark, since the 1.0 THM lore was basically retconned. It's ignored in 2.0, and 2.0 emphasizes elements, vs in 1.0 THM didn't use elements, and was Astral/Umbral, Life/Death, Light/Dark. So basically what I've done, and most of the people I've rp'd with saw it the same way, so I didn't even realize it was different with others. (Yay for diversity! xD ) was simply taking the basics of how the job worked, based off of the actual in-game mechanics. I completely understand if someone sees it differently however, seeing as how vague the game is.

But in regard to the THM's using ether, it seemed like it was just a boost to their mana, not something that was depleted. I didn't see anything in the THM quests that indicated them depleting their resources, and then sitting around for it to regenerate. Especially since we know rp-wise, aether doesn't naturally refill very quickly, in any body.
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Dasairv
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RE: Lore on cross class abilities |
#33
04-16-2015, 11:21 PM
(This post was last modified: 04-16-2015, 11:28 PM by Dasair.)
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More Thaumaturge stuff : Semi-off topic

(04-16-2015, 11:03 PM)Kyrrae Lminia Wrote: Also I'd like to note that much of our THM lore are stabs in the dark, since the 1.0 THM lore was basically retconned. It's ignored in 2.0, and 2.0 emphasizes elements, vs in 1.0 THM didn't use elements, and was Astral/Umbral, Life/Death, Light/Dark. So basically what I've done, and most of the people I've rp'd with saw it the same way, so I didn't even realize it was different with others. (Yay for diversity! xD ) was simply taking the basics of how the job worked, based off of the actual in-game mechanics. I completely understand if someone sees it differently however, seeing as how vague the game is.

But in regard to the THM's using ether, it seemed like it was just a boost to their mana, not something that was depleted. I didn't see anything in the THM quests that indicated them depleting their resources, and then sitting around for it to regenerate. Especially since we know rp-wise, aether doesn't naturally refill very quickly, in any body.

Based on what you're saying, I'm guessing what you're referring to about Thaumaturges using Aether from the world is more your specific interpretation than something stated anywhere In-Game or by the Devs. Still, it's an interesting take on it. And yess. I really enjoy all the different ways one can go with magic, so it's neat to see how else it can be interpreted into a character.

As for Ether, I wasn't lying when I said I had a bunch of quotes! Here are some straight from the THM quests about how Ether is used to replenish depleted Aether.

Cocobani: The Threat of Paucity Wrote:#9 Cocobani
“But, oh, such desperation when the wellspring runs dry. Flame sputters out, ice melts into slush, and lightning sparks no longer. Know you this threat, and mind you the limits of your mortal vessel.”
#10 Cocobani
A terrifying thought, isn't it? A thaumaturge who has exhausted her arcane reserves is naught but a woman with a stick and a funny hat!
#11 Cocobani
For we mages, you may as well equate the aetheric energy flowing through our veins with our very lifeblood─should a battle find us lacking in this precious resource, we are as good as dead.

#17 Cocobani
Tell me, <name> . What action would you take if you found your thaumaturgical endurance exhausted in the midst of battle?
#18 Cocobani
Oho? Most practical, indeed! A discreet withdrawal to await the replenishment of your energies is a sound strategy. But should there be nowhere left to run, a vial of ether can be your stoutest ally.
#20 Cocobani
And we certainly do not hit them with our finely crafted tools of thaumaturgy! Pray consider replenishing your energies with a vial of ether before humiliating yourself in melee combat.

Bolded for relevance. I know some people might choose not to acknowledge this, because a 'quick fix' isn't always the most interesting solution to a problem in any story, (nevermind it's likely just informing new players that 'hey look, this is a thing you can use to replenish your MP') but that's the reference to it I was talking about.

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Kyrrae L'miniav
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RE: Lore on cross class abilities |
#34
04-17-2015, 12:07 AM
(This post was last modified: 04-17-2015, 12:08 AM by Kyrrae L'minia.)
Well yes, I know the references you're referring to, but I saw it as if a thm bottoms out so that they can't even cast an ice spell, or sometimes two, to move themselves into Umbral ice, then they could use an ether to boost them to the point to cast that spell. And when it refers to withdrawing when your reserves are spent, that it means withdrawing until your umbral ice has sufficiently replenished your reserves to move back into Astral Fire. Smile

I'd spoiler myself, but I don't know hot to make that script work. :/
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Aduu Avagnarv
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RE: Lore on cross class abilities |
#35
04-22-2015, 09:31 AM
Thaumaturgy comes from within.
Quote:Class Description:
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
you are litteraly using your own aether to power your spells, focused through the scepter. Nowhere in any quests does it mention THM's drawing from anywhere apart from oneself.

Aduu Avagnar, The Wanderer: Wiki
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