RPC has moved! These pages have been kept for historical purposes
Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.
Let's talk about Valve new addiction to the Workshop |
|
|
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 10:39 AM
Wow okay, I think I understand what's going on a bit better now.
That's... just terrible. Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te) |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 10:46 AM
There's more to it on the policy handling side of it. It's up to mod creators to police their own products. If a mod is created on say "The Nexus" and the mod creator doesn't want to go to Steam a third party can copy the mod and put it on Steam. Copy the username and all that since usernames are easy to change on Steam. It's up to the original author to then come to Valve and complain their mod has been coppied. If they don't, the copy cat is able to earn money off the original mod without recourse.
Effectively this gives two options to modders. You either join steam to protect your work where you might as well monetize to earn some cash or put in extra time in addition to your modding to police the mod section. While earning no money. When it comes down to more work for no pay or joining the new movement for pay (even if valve takes a huge cut) which would you do? |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 10:55 AM
Actually, from what a Modder said, but kept his identity anonymous, it's something akin to 30/45/25 Split. 30% goes to Valve, 45% goes to the developer I think, and only the 25% goes to the Modder. I don't think Valve would do something as stupid as take all the money and have their ass sued.
Gabe Newell is probably laughing in mountains of cash and laughing at us. So much for Mustard Race. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 10:55 AM
There's not much of a check system going on too. If you're like some people who have so many mods on, you might be paying for one that stole assets from another modder's work.
|
|
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 10:59 AM
(This post was last modified: 04-24-2015, 11:00 AM by Mercer.)
(04-24-2015, 10:55 AM)Desu Nee Wrote: Actually, from what a Modder said, but kept his identity anonymous, it's something akin to 30/45/25 Split. 30% goes to Valve, 45% goes to the developer I think, and only the 25% goes to the Modder. I don't think Valve would do something as stupid as take all the money and have their ass sued. Correct. It's a blatant developer/distributor scheme. Let's please let's leave the platform conflicts at the door on the this one. There's already a bunch of controversy on the main topic already. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 11:04 AM
So... Bethesda is the first studio that actually kickstarted this whole thing, right?
It's kind of hillarious, considering they were putting Skyrim mod content into their DLCs. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 11:07 AM
(This post was last modified: 04-24-2015, 11:12 AM by D'eshel.)
bethesda pls stop breaking pc gaming kkthx
All in all, I'm just waiting for the top modders to make their announcements about not supporting this horrible idea which will hopefully be the first nail to its' coffin. The most obvious alternative has already been suggested to Valve a bunch of times (a simple donate button). P.S: I'm also waiting for AngryJoe to make a rant about this. It'll be good. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 11:24 AM
(04-24-2015, 11:07 AM)D Wrote: bethesda pls stop breaking pc gaming kkthx That's... hard to justify. We already know the Extended Scripts team don't support it, but other top mods have already converted over. From a financial point of view, it's stupid not too. From a moral view, it's stupid to join it. Let's use a real example. The Shadow Scale set was introduced after the new pay for mod standards went up. It has 653 subscriptions (Which in this case are sales) in the last day. It sells for $1.99 for a subscription. This tells us that there has been $1,299.47 in sales. The modder for this single piece of armor has made $324.87 in one day sales while the Valve/Bethesda team has made $974.60. That's massive, especially for a small armor set. If any of the larger mod teams decided to sell their mod for as little as $.99 they would be making massive profit, even if it's the short term. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 11:34 AM
I'm not surprised by this move at all. Give large and influential companies an inch and they'll take a mile. It's true that businesses exist to make money but I firmly believe that integrity is important as well - gaming has already become a very expensive hobby and aside from the cost of the base game there's all sorts of 'optional' services that end up costing additional cash these days.
I suspect it'll catch on due to greed being a fairly common trait. It's ironic given that one of the biggest criticisms of Bethesda's games is that in some cases you practically need a mod to solve some of the persistent bugs/issues that weren't addressed before the game's launch. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 12:11 PM
(This post was last modified: 04-24-2015, 12:19 PM by D'eshel.)
Honestly, if behaviour like this will continue, we'll soon be paying for patches.
P.S: Crap, I shouldn't be giving them ideas. Another edit: I have to say though, browsing through the new mods added to Skyrim, I've had a few laughs. The best one so far is No Imperials. |
RE: Let's talk about Valve new addiction to the Workshop |
04-24-2015, 12:19 PM
|
« Next Oldest | Next Newest »
|
|
|
|
Users browsing this thread: 28 Guest(s)