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Heavensward Ilevel Requirements. Strange Design Choice?


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Heavensward Ilevel Requirements. Strange Design Choice?
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Cogitov
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Heavensward Ilevel Requirements. Strange Design Choice? |
#1
05-12-2015, 02:36 PM
How likely is it that I need to grind ilevel 90 gear in advance to start Heavensward content?

It seems silly that new players coming to the game in the future will have to grind gear from tomes and duty finder at level 50 before being able to complete access expansion content.

Everyone keeps saying you will NEED to get i-level 90 gear in advance to finish the main story and play expansion content, but couldn't they give out basic i90 gear from newly added level 50 main story quests?

I don't know, it seems like a strange design choice, and as someone who came back to the game as a level 47, I hate the idea of buying the expansion, then having to grind for a few weeks to meet the gear requirement to play that content.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#2
05-12-2015, 02:38 PM
It's silly, but with the way they've set up the story they will require some grinding at 50 in order to access Heavensward, just to finish the MSQ.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#3
05-12-2015, 02:41 PM
(05-12-2015, 02:36 PM)Cogito Wrote: How likely is it that I need to grind ilevel 90 gear in advance to start Heavensward content?

It seems silly that new players coming to the game in the future will have to grind gear from tomes and duty finder at level 50 before being able to complete access expansion content.

Everyone keeps saying you will NEED to get i-level 90 gear in advance to finish the main story and play expansion content, but couldn't they give out basic i90 gear from newly added level 50 main story quests?

I don't know, it seems like a strange design choice, and as someone who came back to the game as a level 47, I hate the idea of buying the expansion, then having to grind for a few weeks to meet the gear requirement to play that content.
It's 100% true. A dungeon and a trial required to complete the msq for Heavensward requires ilevel 90.

I find it to be a bad choice but doubt SE will change it.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#4
05-12-2015, 02:45 PM
(05-12-2015, 02:41 PM)Flickering Ember Wrote:
(05-12-2015, 02:36 PM)Cogito Wrote: How likely is it that I need to grind ilevel 90 gear in advance to start Heavensward content?

It seems silly that new players coming to the game in the future will have to grind gear from tomes and duty finder at level 50 before being able to complete access expansion content.

Everyone keeps saying you will NEED to get i-level 90 gear in advance to finish the main story and play expansion content, but couldn't they give out basic i90 gear from newly added level 50 main story quests?

I don't know, it seems like a strange design choice, and as someone who came back to the game as a level 47, I hate the idea of buying the expansion, then having to grind for a few weeks to meet the gear requirement to play that content.
It's 100% true. A dungeon and a trial required to complete the msq for Heavensward requires ilevel 90.

I find it to be a bad choice but doubt SE will change it.

Ok, at least I can take some solace in the fact I'm not the only person who thinks it's kinda bad.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#5
05-12-2015, 02:47 PM
On the one hand, Yoshi has said that everyone's equipment won't be immediately obsolete at level 51, but on the other hand it's been said that iLevel 130 will take you only as far as level 55.

....eh. Such is the hell of the gearscore PvE MMO--power creepin' at its absolute finest.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#6
05-12-2015, 02:48 PM
Gotta keep you on that loot treadmill, you know.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#7
05-12-2015, 03:30 PM
Yeah, to me the way Heavensward is not so much as an expansion as an extension, a glorified, bigger, not-free patch, not any different than 2.1-2.55.

Why? Because what few games that got expansions that I have played (The Sims 3, Final Fantasy XI) had always stories kept separated between the base game and the expansion. Sure, sometimes the expansions had ties to certain topics that you would learn of in the base game (the Zilarts in RoZ, for example), but more or less you were always free to choose which story you wanted to play first.

I would've preferred Heavensward to be slowly released patches that continued the MSQ rather than be an expansion per se, personally. Because with the requirement of completing the base game's storyline in order to access everything of it (exploration, jobs, story, sidequests), you do not quite expand the universe of Eorzea. You extend it. Gold Saucer followed the right definition of "expansion" more than Heavensward did, ironically.

[Image: 551fbc9222c3927ef20180d7.jpg]

I'm a little sad for my friend who is going to start playing (maybe, he could change his mind) in June, and who really likes great swords and was hoping to do the 2.0 MSQ with great swords, but oh well. Good for me that I'm already caught up, I guess.

To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#8
05-12-2015, 04:12 PM
Well this changes things. Do I even need to buy the expansion to continue playing if you are not close to level 50 less so than ilevel90?
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#9
05-12-2015, 04:21 PM
Nope. There's no point to buying the expansion if you're not close to clearing the Steps of Faith since you won't have access to most (any?) of the content.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#10
05-12-2015, 04:22 PM
(05-12-2015, 03:30 PM)Blue Wrote: hoping to do the 2.0 MSQ with great sword

No less than three of my characters have that exact feels about guns.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#11
05-12-2015, 04:36 PM
(05-12-2015, 03:30 PM)Blue Wrote: Yeah, to me the way Heavensward is not so much as an expansion as an extension, a glorified, bigger, not-free patch, not any different than 2.1-2.55.

Why? Because what few games that got expansions that I have played (The Sims 3, Final Fantasy XI) had always stories kept separated between the base game and the expansion. Sure, sometimes the expansions had ties to certain topics that you would learn of in the base game (the Zilarts in RoZ, for example), but more or less you were always free to choose which story you wanted to play first.

I would've preferred Heavensward to be slowly released patches that continued the MSQ rather than be an expansion per se, personally. Because with the requirement of completing the base game's storyline in order to access everything of it (exploration, jobs, story, sidequests), you do not quite expand the universe of Eorzea. You extend it. Gold Saucer followed the right definition of "expansion" more than Heavensward did, ironically.

[Image: 551fbc9222c3927ef20180d7.jpg]

I'm a little sad for my friend who is going to start playing (maybe, he could change his mind) in June, and who really likes great swords and was hoping to do the 2.0 MSQ with great swords, but oh well. Good for me that I'm already caught up, I guess.

Yeah, that graphic exactly. I predict SE losing a lot of money out of this design decision. 
Accessible content=more money
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#12
05-12-2015, 04:36 PM
(05-12-2015, 04:21 PM)Zyrusticae Wrote: Nope. There's no point to buying the expansion if you're not close to clearing the Steps of Faith since you won't have access to most (any?) of the content.

Only thing that will be accessible is the new race.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#13
05-12-2015, 05:34 PM
There's also a month to go. I know it can be a bit tedious in points but there's still time to both get to 50 and clear all that's left between now and then.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#14
05-12-2015, 05:37 PM
The pessimist in me is still expecting to discover, upon installing the expansion, that even the new race is gated beyond 2.55. "Surprise! Only way to have an Au Ra is to use a Fantasia potion! Guess who has to go to the cash shop and buy one AND a name change~?"
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#15
05-12-2015, 05:44 PM
In the grander FF MMO string of things, this is not unusual. It was common in XI to have some sort of gated quest line before you would be able to do expansion content, refereed to as Limit Breaks. These were not soloable quests either, they required grinding and groups to accomplish. Some even required rare items from hunts and raids.They were also required every 5 levels.

Yes, gating the content sucks, especially for alt-o-holics, but XIV has never been an alt friendly game. One of it's claims to fame is the ability to do anything in the game with a single character. It also reinforces playing through the full story, another big selling point for the game.

I think it'd be foolish to think that the ilvl requirements won't change with the expansion or shortly after. I recall a SE interview saying that the lvl 50 endgame would change come expansion time, but can't find my source. Perhaps it was a fever dream.

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