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Heavensward Ilevel Requirements. Strange Design Choice?


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Heavensward Ilevel Requirements. Strange Design Choice?
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#31
05-13-2015, 01:43 AM
(This post was last modified: 05-13-2015, 01:45 AM by Cato.)
You needed to be level 58 - 60 in order to access Outland during WoW's first expansion. You needed to be 68-70 to access Northrend during it's second expansion. This isn't anything new for MMO's and I don't feel as though ILVL 90 is a huge stretch. There's plenty of ways to attain it before the expansion launches and even players on a tight schedule will be easily be able to do it. 

There's the Crystal Tower raids which are fairly simple and designed explicitly to help people gear up easily. There's the stuff that drops from dungeons, there's gear you can buy from the market or have crafted by friends. You can do hunts and trade seals for gear or you can exchange tomes instead. There's numerous routes to go down in other words.

If people feel like they should be handed everything on a silver platter without putting in minimal effort then that's their prerogative. If people are lagging behind due to placing role-play on a higher pedestal then that's unfortunate but not really Square's fault.

At the end of the day it's an expansion - something to expand on what's already there. I like that people are required to get through the main story since they'll know what's going on and it'll ensure that older content remains relevant in the future. Rather than becoming stagnant and rarely used like so many lovely raids and dungeons in certain other MMO's.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#32
05-13-2015, 01:48 AM
(05-13-2015, 01:43 AM)Graeham Ridgefield Wrote: You needed to be level 58 - 60 in order to access Outland during WoW's first expansion. You needed to be 68-70 to access Northrend during it's second expansion. This isn't anything new for MMO's and I don't feel as though ILVL 90 is a huge stretch. There's plenty of ways to attain it before the expansion launches and even players on a tight schedule will be easily be able to do it. 

There's the Crystal Tower raids which are fairly simple and designed explicitly to help people gear up easily. There's the stuff that drops from dungeons, there's gear you can buy from the market or have crafted by friends. You can do hunts and trade seals for gear or you can exchange tomes instead. There's numerous routes to go down in other words.

If people feel like they should be handed everything on a silver platter without putting in minimal effort then that's their prerogative. If people are lagging behind due to placing role-play on a higher pedestal then that's unfortunate but not really Square's fault.

At the end of the day it's an expansion - something to expand on what's already there. I like that people are required to get through the main story since they'll know what's going on and it'll ensure that older content remains relevant in the future. Rather than becoming stagnant and rarely used like so many lovely raids and dungeons in certain other MMO's.

The flip side is that you didn't need to do the Plaguelands story, Scholo and Strath before moving to Silithus and doing AQ20. That's the issue that XIV has, it's not just the level requirement but the story/dungeon requirements.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#33
05-13-2015, 01:51 AM
(05-13-2015, 01:48 AM)Oswin Wrote:
(05-13-2015, 01:43 AM)Graeham Ridgefield Wrote: You needed to be level 58 - 60 in order to access Outland during WoW's first expansion. You needed to be 68-70 to access Northrend during it's second expansion. This isn't anything new for MMO's and I don't feel as though ILVL 90 is a huge stretch. There's plenty of ways to attain it before the expansion launches and even players on a tight schedule will be easily be able to do it. 

There's the Crystal Tower raids which are fairly simple and designed explicitly to help people gear up easily. There's the stuff that drops from dungeons, there's gear you can buy from the market or have crafted by friends. You can do hunts and trade seals for gear or you can exchange tomes instead. There's numerous routes to go down in other words.

If people feel like they should be handed everything on a silver platter without putting in minimal effort then that's their prerogative. If people are lagging behind due to placing role-play on a higher pedestal then that's unfortunate but not really Square's fault.

At the end of the day it's an expansion - something to expand on what's already there. I like that people are required to get through the main story since they'll know what's going on and it'll ensure that older content remains relevant in the future. Rather than becoming stagnant and rarely used like so many lovely raids and dungeons in certain other MMO's.

The flip side is that you didn't need to do the Plaguelands story, Scholo and Strath before moving to Silithus and doing AQ20. That's the issue that XIV has, it's not just the level requirement but the story/dungeon requirements.

I'd like to think that a significant portion of players stick around in FFXIV because of the story - which is pretty great when compared to the lackluster tales encountered in many other MMO's.

It's not a bad thing to have everybody be on the same page. Nor is it unusual for a journey in an MMO to take time. Would people really enjoy the alternative that WoW embraced which allowed players to skip through the bulk of content - therefore making it irrelevant - and purchasing character boosts with real life money?

If so, WoW's still running for those who prefer that sort of thing.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#34
05-13-2015, 09:48 AM
It's not an if/or proposition.

They could have gated it behind the MSQ, but not placed iLevel requirements on the MSQ to begin with.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#35
05-13-2015, 09:51 AM
(This post was last modified: 05-13-2015, 10:31 AM by Gegenji.)
So not have any of the level 50 dungeons and trials (like Snowcloak and Shiva) in the MSQ at all, then?

EDIT:
I should clarify - I ask this honestly because I hit a couple "snag" points when powerleveling Judge to 50 and completing the MSQ. Once was legitimately at the Snowcloak point because my gear was too low level, and again for Keeper (which I'm pretty sure is i90). The iLevel requirements in the MSQ have been there for a while now, one of which will put you at the iLevel you'll need to be for Heavensward.

I passed the first snag point by buying gear off the Market Boards to just skate by. I did it some more at the Keeper point, along with using the tomes I had collected along the way and the unlocking of CT to shore up my score.

So, if they gated it behind the MSQ without setting an iLevel score itself for it, there would still be an i90 gear requirement since you need that to run Keeper.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#36
05-13-2015, 10:20 AM
Problem is that they've stressed repeatedly that Heavensward content is going to be harder and require more co-operation. So having a minimum level of preparation before going into it isn't necessarily a bad thing.

Steps seems rough, and it is rough (though not as rough as some people are suggesting 'STEPS IS HARDER THAN TURN 9' springs to mind). But it's essentially a training montage and there's not many more effective methods of encouragement than 'you will work together to get this right or we'll stand here and humiliate you for the next twenty minutes while a giant dragon stomps on your face.'

No I'm not bitter. Not at all really.

I suppose if you want to be mean spirited, it's the Realm Reborn team making damn well sure you've squeezed everything out of their old content by sitting in their Ivory tower dangling flying mounts and shiny new classes and shouting down 'Work for it plebeians!'
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#37
05-13-2015, 10:24 AM
(05-13-2015, 09:48 AM)Kellach Woods Wrote: It's not an if/or proposition.

They could have gated it behind the MSQ, but not placed iLevel requirements on the MSQ to begin with.

The gear grind isn't going away. It's a carrot on a stick for a considerable portion of players and serves to give a sense of progression. Steps of Faith requires better gear than Halatali - but it doesn't really matter since if people have gone through the quests up until that point then they should be ILVL 90 already. If they're not? Well, that's a shame - but there's numerous catch up methods for people to invest in.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#38
05-13-2015, 10:29 AM
(05-13-2015, 10:20 AM)SunTzu7 Wrote: Problem is that they've stressed repeatedly that Heavensward content is going to be harder and require more co-operation. So having a minimum level of preparation before going into it isn't necessarily a bad thing.

Steps seems rough, and it is rough (though not as rough as some people are suggesting 'STEPS IS HARDER THAN TURN 9' springs to mind). But it's essentially a training montage and there's not many more effective methods of encouragement than 'you will work together to get this right or we'll stand here and humiliate you for the next twenty minutes while a giant dragon stomps on your face.'

No I'm not bitter. Not at all really.

I suppose if you want to be mean spirited, it's the Realm Reborn team making damn well sure you've squeezed everything out of their old content by sitting in their Ivory tower dangling flying mounts and shiny new classes and shouting down 'Work for it plebeians!'

They've been preparing us for the Yuuzahn Vong the entire time...!

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#39
05-13-2015, 11:55 AM
(05-13-2015, 10:20 AM)SunTzu7 Wrote: Steps seems rough, and it is rough (though not as rough as some people are suggesting 'STEPS IS HARDER THAN TURN 9' springs to mind).

*flails*

T9 is hard. Steps is nothing compared to T9. Smile

Seriously, I can and have taken a group of 7 newbies to Steps and done it in one shot before the nerf. It just takes patience to explain, people listening and asking questions, and people not freaking out.

Back on topic: I feel bad for the new players and returning players who are behind on the MSQ or ilvl and will need to catch up just to see the new content. I fear that some people won't be willing to sacrifice their time to aid people there unless the devs give appropriate Shinies via DF -- better than the current DR MS rewards, for instance. So... I don't know. I may just need to devote some time each week to helping people clear the old content so they can get into the new stuff. Smile

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#40
05-13-2015, 12:34 PM
Oh, I dunno.  I plan on buying the expansion even though at my level of progression, it'll literally be more than a year before I can play it.  I just wanna support the game. But I understand that not everyone has money to throw around like that.

I'm not too sure that I care about spoilers as I've managed to stay in the dark about how the story before Heavensward ends.  And besides, my personal journey to that end will be different than anyone else because it's my journey.  I hope that a lot of MMO players understand that, at least RP'ers.

City of Heroes and The Secret World both put significant barriers to accessing their expansions, so this is nothing new to me.

I will say that the MSQ dungeon thing is the one thing I absolutely do not like about this game.  But, I'll get around to them all eventually.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#41
05-13-2015, 12:37 PM
(This post was last modified: 05-13-2015, 12:40 PM by Kellach Woods.)
(05-13-2015, 09:51 AM)Gegenji Wrote: So not have any of the level 50 dungeons and trials (like Snowcloak and Shiva) in the MSQ at all, then? 

Ideally, yeah. I mean if you look at another expansion down the line - I'm thinking mostly how difficult it'll be to actually run the instances at that level since nobody will want to run them. Right now it's easy because roulettes can help out, but in Heavensward I can't see anyone running those voluntarily unless they're doing it to help a friend out. Which is not necessarily an option for everyone.

The problem isn't now - now is easy peasy. You can catch up no problem because there's a large pool of players at that level.

Come Heavensward, that large pool of players? They're grinding to 60 and playing over there. That's where it'll become most difficult, and Square WILL have to do something about it. But then again it wouldn't be video games development if people actually planned shit through so I'm kinda whatever. (Personal bitterness~!)

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#42
05-13-2015, 12:47 PM
They should just stop with every new piece of content being quest gated. Finishing 2.55 isn't a problem just because of SoF but the entire quest line is exhausting. This is why leveling alts is such a nightmare. Having to do the msq again and unlock everything hidden behind a quest--it is too much.

What they should do is split the msq into segments instead of one huge chain. People can skip segments at their own risk or use the in game synopsis.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#43
05-13-2015, 01:08 PM
Maybe I'm unsympathetic to the gated content plight. I am used to FFXIV being a more story-based MMO than most. Every game mechanic has some lore reasoning to it; the existence of other PCs, for example, and even tome-grinding! It would make zero sense from this story-focused game design to purchase Heavensward and instantly gain access to Ishgard, when you might not be up-to-date with the story (which says Ishgard to very much closed). "We are throwing open the Gates of Ishgard!" -> "Cool story bruh, was already open for me".

If someone can justify being able to access Ishgard AND maintain the integrity of the story-focused design...

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#44
05-13-2015, 01:12 PM
(05-13-2015, 01:08 PM)Seriphyn Wrote: If someone can justify being able to access Ishgard AND maintain the integrity of the story-focused design...
Ishgard stays locked. Players can still access the surrounding Coerthas zones.

Of course, if the new jobs are gated in Ishgard as well, we still have a problem, heh. Still very curious what level they'll start at, since they aren't starting at level 1.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#45
05-13-2015, 01:13 PM
(This post was last modified: 05-13-2015, 01:16 PM by Kellach Woods.)
If you want to have a story-focused design, that's fine. There are ways to do that that does not gate the content through group content requiring a certain iLevel that will be extremely difficult to obtain not because the content is difficult, but because there will be too few players at that level.

My point is more that they should address this now, and not in the inevitable post-Heavensward expansion when the problem will be even worse.

(05-13-2015, 01:12 PM)Zyrusticae Wrote: Ishgard stays locked. Players can still access the surrounding Coerthas zones.

Of course, if the new jobs are gated in Ishgard as well, we still have a problem, heh. Still very curious what level they'll start at, since they aren't starting at level 1.

From previous interviews I thought they started at 30.

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