I'm not going to lie. I never played WoW. A lot of the arguments against Square-Enix's decision on this matter seem to boil down to, "WoW doesn't do it this way."
...so?
Maybe it's that I come from a history of single player computer games back in the 90s, instead of a history of MMORPGs, but when I hear "expansion pack," I think, "alright I've done everything there is to do in the game I bought, and now I want more." Expansions were, by and large, something for those who'd already consumed the product to a significant degree. They allowed developers and producers to deliver more of the same content without all the time, energy, and investment that normally goes into the development and production of a full-scale sequel.
By that admittedly old-school logic, I don't see any issues with expansion content requiring progressiom through the pre-existing narrative, barring the sole exception of the new jobs. If those are also gated for good reasons - narrative, or technical limitations - then I can understand and accept the situation as-is.
...so?
Maybe it's that I come from a history of single player computer games back in the 90s, instead of a history of MMORPGs, but when I hear "expansion pack," I think, "alright I've done everything there is to do in the game I bought, and now I want more." Expansions were, by and large, something for those who'd already consumed the product to a significant degree. They allowed developers and producers to deliver more of the same content without all the time, energy, and investment that normally goes into the development and production of a full-scale sequel.
By that admittedly old-school logic, I don't see any issues with expansion content requiring progressiom through the pre-existing narrative, barring the sole exception of the new jobs. If those are also gated for good reasons - narrative, or technical limitations - then I can understand and accept the situation as-is.