So, has someone may have noticed, Yoshi-P has a bit of a passion for "experiments" and discontinuity when it comes to Jobs and Classes in this game. Put the classes, add the jobs, put two jobs on one class, put jobs without classes... and so on.
So I thought, what else could happen?! Here's some brainstorming I have made.
NOTE: This is a thread purely based on satirical/humorous brainstorming. It's not a complaint thread, or a rant thread. Please take the jokes for what they are: jokes.
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New classes!
Agent: For Male players only.
Lady Luck: For Female players only.
OR
The following new classes will be added:
Brass Blade
Requirement: Must have started the game as Gladiator, Pugilist, or Thaumaturge
Wood Wailer
Requirement: Must have started the game as Archer, Conjurer, or Lancer
Yellow Jacket
Requirement: Must have started the game as Arcanist or Marauder
OR
Twelve new classes were added. Only one quest will be available per player, and it will change based on their Nameday Guardian of choice.
To accompany this patch, Nameday Guardian of choice will no longer be changeable through the use of Fantasia.
OR
The following new Job Quests were added:
So you want to be a Crystal Brave*
So you want to be a Sultansworn*
*This quest will be unavailable after certain events take place in 2.55 Main Scenario Quests
OR
The Musketeer Class was added:
Requirements:
Must have started the game as Marauder or Arcanist
Must have Llymlaen as Nameday Guardian
Must belong to one of the following clans: Seekers of the Sun, Plainfolk, Sea Wolves, or Midlander.
OR
A new race was added: Padjal*
*The Padjal Race will not be selectable through the use of Fantasia
Players who wish to play a Padjal will have to start the game as Conjurer
Padjali Players may not venture outside of Gridanian regions, nor join any other guild.
Padjali Players will have access to WHM quests without the requirement of lv15 Arcanist.
And these are the ones I thought of. Bring on the discontinuity!
So I thought, what else could happen?! Here's some brainstorming I have made.
NOTE: This is a thread purely based on satirical/humorous brainstorming. It's not a complaint thread, or a rant thread. Please take the jokes for what they are: jokes.
----------------------------------------------------------
New classes!
Agent: For Male players only.
Lady Luck: For Female players only.
OR
The following new classes will be added:
Brass Blade
Requirement: Must have started the game as Gladiator, Pugilist, or Thaumaturge
Wood Wailer
Requirement: Must have started the game as Archer, Conjurer, or Lancer
Yellow Jacket
Requirement: Must have started the game as Arcanist or Marauder
OR
Twelve new classes were added. Only one quest will be available per player, and it will change based on their Nameday Guardian of choice.
To accompany this patch, Nameday Guardian of choice will no longer be changeable through the use of Fantasia.
OR
The following new Job Quests were added:
So you want to be a Crystal Brave*
So you want to be a Sultansworn*
*This quest will be unavailable after certain events take place in 2.55 Main Scenario Quests
OR
The Musketeer Class was added:
Requirements:
Must have started the game as Marauder or Arcanist
Must have Llymlaen as Nameday Guardian
Must belong to one of the following clans: Seekers of the Sun, Plainfolk, Sea Wolves, or Midlander.
OR
A new race was added: Padjal*
*The Padjal Race will not be selectable through the use of Fantasia
Players who wish to play a Padjal will have to start the game as Conjurer
Padjali Players may not venture outside of Gridanian regions, nor join any other guild.
Padjali Players will have access to WHM quests without the requirement of lv15 Arcanist.
And these are the ones I thought of. Bring on the discontinuity!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.